Ranos said:
The problem wasn't the time needed to make their ideas work, the problem was working on the game for two or three years, firing the lead designer, redesigning the game and then trying to get it out in the time remaining for release. The release date was pushed back by a year to give QS more time, but it just wasn't enough. Atari then pushed an unfinished game out the door and the diehard fans off the MOO series assumed the game would be as good as the first two.
The problem could have been fixed had Atari allowed more than one patch. I haven't played for a while but someone hacked the code and was working on fixing the game up pretty well.
As far as MOO4 goes, if it was published by Atari (doesn't matter who the developer was), I would take a look at as many reviews as I could get my hands on, then wait for at least a month and get on fan sites and see what those who had bought it immediately had to say about the quality.
Atari has a really bad habit of doing this with games they sign on to publish. They will allow one or two minor delays, but if the game isn't done when that time is up, the game WILL go out regardless. Then, when the games community gets all up in arms they'll wonder why and only allow one or two patches to go out to fix the problems. If they don't, tough tittie.
Seriously, I saw almost the exact same thing with an MMO called Horizons that Atari published. Now, Horizons had plenty of problems with the Dev team and other things, but I still feel that the base they had for the game was really great, they just needed more time to polish everything up. I was in the first wave of closed beta and was really impressed by what I saw, I just thought they needed more time. But, unfortunately it wasn't to be. Atari forced thier hand and pushed an unfinished game out the door. SURPRISE!!!!! It sold horribly b/c word of mouth had gotten out about how it wasn't finished, only something like 25k copies were ever sold retail. Then, to make things worse, instead of sticking by the game and letting the Devs fix what was wrong, they pretty much abandoned them and the Developer went bankrupt after a few months of trying to keep an MMO running themselves. (As a side note about Horizons, it has a really interesting story behind it. The history of the games development reads kind of like a meladrama, I don't have the time, nor the will to write it out here, but check it out, makes a good read)
Sound familiar? It should, it isn't only these two games Atari has done this with. I am now very cautious when I reach for a game and I see it was published by Atari. They have a bad habit of pushing unfinished games out the door, then not supporting them for long after they do. Ever since ET (
) for the Atari 2600 Atari just hasn't really been reliable at all.
Oops, back to the topic at hand: If Firaxis developed another MoO, I'd probably give it a try. The first two were good enough that I know it CAN work if done right.