Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,945
Hi all,
Several months ago I posted a complete (if sloppy) MOO1 Klackon Game and then an incomplete (Jumped from Average to Impossible too fast) Sakkra Game.
Here I have a MOO2 Human game I had the start on my hard drive for about a year but kept it because the home system looked like.....
....almost perfect! We have Radiated Mercury and Toxic Venus, both smaller than Earth. We are missing Mars and the Asteroid Belt, but we have Jupiter. How many times would I have to roll a map to get a G-Class Solar System with Mercury, Venus, Earth, Mars, and either Jupiter or an Asteroid Belt?
Here is a large map of the Galaxy. We are in the middle of the right hand side of the map.
Here is a close up - There are two systems within a 6 Parsec range.
Meanwhile on Planet Earth, production is at a standstill while all available resources are dedicated to Research.
The Research path is:
1. Electronic Computer
2. Research Labs
3. Reinforced Hull
4. Automated Factories
5. Nuculear Fission
6. Chemistry
7. Physics
8. Cold Fusion
9. Biospheres
10. Soil Enrichment
My plan with production is to switch 2 Population into Production when there is a percentage chance of completing research. Then I will switch them back into Research. When I have 30 Production banked, that is half way towards a Research Lab or an Automated Factory and can buy the rest for 60BC. I might have enough time to put up a base on Mercury.
This plan is just to make sure I do not have something backwards in my thinking or overlook something important. The General tech got inserted between Automated Factories and Biospheres because they will be done very quickly. They are also needed for the Scout Ship and the Freighters.
I prefer Biospheres over Hydroponics because with the Biospheres I can feed everybody from Planet Earth and collect revenue from all the extra population. My back of envelope calculation is for 2BC with Hydroponic Farms, I can turn a Farmer into a Scientist and gain 3 Science. With Biospheres, I can have 2 extra Population. One of these becomes a Farmer, and the other a Scientist. With Democracy, the 2 Population yields 3BC and the Biospheres only cost 1BC.
Soil Enrichment competes with Cloning Centers, but I really think I need all the food Planet Earth can grow. The Humans do not have any Population Modifiers. With 14 Farmers, Planet Earth can support 14 Population on other planets - or 28 Population with Soil Enrichment.
I will also look for the Human game by Nielkaz.
Humans are Charismatic and Democtratic - For standard races I see them as second to the Psilons. Charismatic gives Diplomatic bonuses - but also quicker access to the leaders. Democratic is a bonus to Tax and Science at a cost of domestic espionage. Their challenge is not being a custom race where we could either go Democratic - Lithovore or Unification and leverage production.
So we have to get Production up and running quickly!
Settings are standard - not trying Hard or Impossible yet because it has been a while since I have played. Here is a save attached. It is the third slot.
Several months ago I posted a complete (if sloppy) MOO1 Klackon Game and then an incomplete (Jumped from Average to Impossible too fast) Sakkra Game.
Here I have a MOO2 Human game I had the start on my hard drive for about a year but kept it because the home system looked like.....
....almost perfect! We have Radiated Mercury and Toxic Venus, both smaller than Earth. We are missing Mars and the Asteroid Belt, but we have Jupiter. How many times would I have to roll a map to get a G-Class Solar System with Mercury, Venus, Earth, Mars, and either Jupiter or an Asteroid Belt?
Here is a large map of the Galaxy. We are in the middle of the right hand side of the map.
Here is a close up - There are two systems within a 6 Parsec range.
Meanwhile on Planet Earth, production is at a standstill while all available resources are dedicated to Research.
The Research path is:
1. Electronic Computer
2. Research Labs
3. Reinforced Hull
4. Automated Factories
5. Nuculear Fission
6. Chemistry
7. Physics
8. Cold Fusion
9. Biospheres
10. Soil Enrichment
My plan with production is to switch 2 Population into Production when there is a percentage chance of completing research. Then I will switch them back into Research. When I have 30 Production banked, that is half way towards a Research Lab or an Automated Factory and can buy the rest for 60BC. I might have enough time to put up a base on Mercury.
This plan is just to make sure I do not have something backwards in my thinking or overlook something important. The General tech got inserted between Automated Factories and Biospheres because they will be done very quickly. They are also needed for the Scout Ship and the Freighters.
I prefer Biospheres over Hydroponics because with the Biospheres I can feed everybody from Planet Earth and collect revenue from all the extra population. My back of envelope calculation is for 2BC with Hydroponic Farms, I can turn a Farmer into a Scientist and gain 3 Science. With Biospheres, I can have 2 extra Population. One of these becomes a Farmer, and the other a Scientist. With Democracy, the 2 Population yields 3BC and the Biospheres only cost 1BC.
Soil Enrichment competes with Cloning Centers, but I really think I need all the food Planet Earth can grow. The Humans do not have any Population Modifiers. With 14 Farmers, Planet Earth can support 14 Population on other planets - or 28 Population with Soil Enrichment.
I will also look for the Human game by Nielkaz.
Humans are Charismatic and Democtratic - For standard races I see them as second to the Psilons. Charismatic gives Diplomatic bonuses - but also quicker access to the leaders. Democratic is a bonus to Tax and Science at a cost of domestic espionage. Their challenge is not being a custom race where we could either go Democratic - Lithovore or Unification and leverage production.
So we have to get Production up and running quickly!
Settings are standard - not trying Hard or Impossible yet because it has been a while since I have played. Here is a save attached. It is the third slot.