Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,945
Allright I just rolled up another game - this time for the Klackons. Settings are the same as for the Psilon Game. Huge Galaxy / Average Age / Impossible.
There are two ways to deal with the choice of how to choose a tech in a tech field. One is to be Creative and have them all. The other is to be Uncreative and have the choice made already.
Creative brings flexibility to the game. Since we get such a variety of tech, we are free to adapt our strategy to the system. The Klackon are Uncreative, so we have to creative and flexible instead.
Here is a look at our Solar System from the perspective of a race who has not yet travelled the stars.
Kholdan itself has some worlds that can be inhabited with a minimum investment into technology. Production will be reasonable.
The rest of the Galaxy looks like this.
Two systems are within reach.
So we plan to research:
1. Nuculear Fission (This is all the technology we need to colonize the System.)
2. Chemistry (This gets us our Scout Ant Ships.)
3. Cold Fusion (This is what we need to colonize other Systems.)
4. Choose: Biospheres, Fighter Bays, or Electronic Computer.
We build a Scout and we see what the rest of the Galaxy has to offer and colonize up our home system.
As for Research, either we roll lucky and have something big to build, like Automated Factories, Research Laboratory, or Soil Enrichment - or we are unlucky and we have to slowly expand. Hopefully our production bonuses make up for this and we are able to cover our research holes elsewhere.
There are two ways to deal with the choice of how to choose a tech in a tech field. One is to be Creative and have them all. The other is to be Uncreative and have the choice made already.
Creative brings flexibility to the game. Since we get such a variety of tech, we are free to adapt our strategy to the system. The Klackon are Uncreative, so we have to creative and flexible instead.
Here is a look at our Solar System from the perspective of a race who has not yet travelled the stars.
Kholdan itself has some worlds that can be inhabited with a minimum investment into technology. Production will be reasonable.
The rest of the Galaxy looks like this.
Two systems are within reach.
So we plan to research:
1. Nuculear Fission (This is all the technology we need to colonize the System.)
2. Chemistry (This gets us our Scout Ant Ships.)
3. Cold Fusion (This is what we need to colonize other Systems.)
4. Choose: Biospheres, Fighter Bays, or Electronic Computer.
We build a Scout and we see what the rest of the Galaxy has to offer and colonize up our home system.
As for Research, either we roll lucky and have something big to build, like Automated Factories, Research Laboratory, or Soil Enrichment - or we are unlucky and we have to slowly expand. Hopefully our production bonuses make up for this and we are able to cover our research holes elsewhere.