neilkaz
King
This is a continuation of what I started at the end of this thread. http://forums.civfanatics.com/showthread.php?t=324366
I just finished playing 13 games of MOO2 with my typical Cluster Map, Impossible, PreWarp, 8 player settings. I was able to win with 8 civs and lost with 5 civs
As expected some of the civs seem lots better for human play than other civs. On pre-warp, civs that have no advantage for research can really get stuck in the starting gate and I had trouble with most of those. Here's a run down.
I won quite easily with Klackons and Psilons and very easily with Silicoids. I won reasonably easily with Humans and Sakkras. I won with Meklar but it wasn't as easy as expected. I won with Alkari (had a nice spot) and Bulrathi (few enemies so I got rolling large). In most cases I won by attacking Antares rather than killing everyone or winning the vote.
Silicoid proved to be the easiest for me, and I was only 40 or 50 turns slower than what I could usually do playing the very OP UniTol custom race. Tolerant and Livorthore meant lots of planets with no pollution and no farming so more researchers and workers as needed. I also had a great starting spot.
Meklar was slower to get going than I expected as I was eating up some of my production and had a poor starting spot.
Sakkra inspite of the Feudal research penalty wasn't so bad since the farming bonus means 5 researchers at the start and fast population growth and big planets soon accellerated things.
I lost horribly with Darlok and I spawned near the Silicoid who hated me quickly and blitzed me. Usually I can defend this, but not this time.
I lost badly with Elerians and starting with only 6 research was SO SLOW. I have to try a quick teleblitz approach next game with them.
I never quite got the Mrrshans rolling enough to use their combat advantages as I spawned inbetween hostile civs.
I expected to do better with Gnolam, but was too slow and couldn't expand like I wanted to and eventually the Sakkras buried my empire.
I expected to do better with Trilarians but the nearby planets weren't good for Aquatic and I ran into strong hostile neighbors.
OK so it is back to war for me for the 5 civs that I lost with, starting with Darlok.
.. neilkaz, still having fun with this game after more than a decade ..
I just finished playing 13 games of MOO2 with my typical Cluster Map, Impossible, PreWarp, 8 player settings. I was able to win with 8 civs and lost with 5 civs
As expected some of the civs seem lots better for human play than other civs. On pre-warp, civs that have no advantage for research can really get stuck in the starting gate and I had trouble with most of those. Here's a run down.
I won quite easily with Klackons and Psilons and very easily with Silicoids. I won reasonably easily with Humans and Sakkras. I won with Meklar but it wasn't as easy as expected. I won with Alkari (had a nice spot) and Bulrathi (few enemies so I got rolling large). In most cases I won by attacking Antares rather than killing everyone or winning the vote.
Silicoid proved to be the easiest for me, and I was only 40 or 50 turns slower than what I could usually do playing the very OP UniTol custom race. Tolerant and Livorthore meant lots of planets with no pollution and no farming so more researchers and workers as needed. I also had a great starting spot.
Meklar was slower to get going than I expected as I was eating up some of my production and had a poor starting spot.
Sakkra inspite of the Feudal research penalty wasn't so bad since the farming bonus means 5 researchers at the start and fast population growth and big planets soon accellerated things.
I lost horribly with Darlok and I spawned near the Silicoid who hated me quickly and blitzed me. Usually I can defend this, but not this time.
I lost badly with Elerians and starting with only 6 research was SO SLOW. I have to try a quick teleblitz approach next game with them.
I never quite got the Mrrshans rolling enough to use their combat advantages as I spawned inbetween hostile civs.
I expected to do better with Gnolam, but was too slow and couldn't expand like I wanted to and eventually the Sakkras buried my empire.
I expected to do better with Trilarians but the nearby planets weren't good for Aquatic and I ran into strong hostile neighbors.
OK so it is back to war for me for the 5 civs that I lost with, starting with Darlok.
.. neilkaz, still having fun with this game after more than a decade ..