Moods associated to certan civs (Portugal)

jeffred1111

Chieftain
Joined
Feb 6, 2009
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I have a somewhat newbie question here. We all now that various traits will influence AI behaviour: expansionist AI's will tend to sprawl out more and seafaring ones will normally build more of a navy than usual, altough this is not always the case.

But when it comes to agression, is there a level associated to every civ, just like there was in the original civ's "intelligence reports". I know that Shaka, Mao and cie, since they are militaristic, are usually bullies, but they are good at it. The problem is, every time Portugal is picked by the computer, he's the most aggro SOB ever. In my current game, I have upwards of ten armies, I'm missing two techs for the ship and he tries to backstab me (this is what, his 10 attempt?). But he doesn't go for my core cities wich are loosely defended (I have 3 MA and a couple of TOW's for 12 metropolises...) and on his own continent. No, he throws a stack of 10 cavalry at a city that I just acquired from Japan because of it's uranium without having RP wich means 10 armies in the city. He also has mulitple source of uranium on his own territory, so it can't be because of that.

Unreal. Can anybody explain this ?
 
Some civs are set to be more aggressive, others less. The Mil tribes tend to be set at the highest aggression, Rel lowest. The Aggression level affects how often they sneak attack and make demands and their propensity to declare war when you refuse.
 
how strong is your army compared to the AIs?

check your military advisor. you're army might be quite a bit smaller, therefore they believe they can win, even if your small defense is good enough to hold them back
 
The aggressiveness of a civ really mainly gets governed by how strong they are. If they have losts of units they will go fight someone, as Boss Tweed already suggested.

Each civ does have a default aggression level. The levels go from 1 to 5, where 1 is peaceful and 5 is most aggressive. I believe Gandhi for example has 1, and Bismarck has 5. Not all religious civs are peaceful, because Abu Bakr also has a high default aggression setting (a 4 or 5; I don't remember).
But this default aggression level doesn't mean much; when Gandhi grows into a powerhouse, you better watch out for him, and when Bismarck has no army to speak of, he'll shut his mouth accordingly.

I believe Henry has an average aggression setting, but most civs have an average setting. The Inca's and Mayans as well, for instance, but they're agricultural, which means they usually expand well, become strong, and then they can easily beat the Germans and Mongols in cocky behaviour. The same thing can happen with Henry if he has a good start.

I forgot where you could find the default aggression level of a civ, and I haven't got the game installed, but certainly CivAssistII will give it under the Diplomacy tab, for what it's worth.
 
I'm inclined to think the AI has hidden programmed characteristics that would be impossible to test or tease out through debug games and simple observation.

They have a bag of tricks so to speak, pre-programmed or programmed in components which are then jumbled and recombined during gameplay that triggers some very interesting behaviors.

On a tactical level, an advanced player can play the AI and fool its stack movements, but I actually think one thing Civ3 did very well was the macro Civ to Civ interactions. Bugs and MPP loops aside. the AI can play hardball well and be very ruthless when its ahead.
 
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