Moat loving civilization: Construct a moat: City must be settled next to a river and have built Ancient Walls. +2 Food from River Fish, wraps the river around the city by digging a trench. Applies +7 instead of the usual +5 disadvantage for attacking the city across the river. +culture and tourism after XxX tech or Civics. Natural Parks: can build national parks early, faith cost reduced, all yields of tiles in parks doubled. Nomadic Legacy: Can turn a city into a settler. Great for conquered cities you don't want or to move it. This action dismantles all districts, infrastructure, and the new city will start at population 1. Rogue Nation: all units gain stealth, not just Recon. Unique Improvement: Artificial Islands. Employed by China and Arabia to great success, allows builders to create a one tile island on a coast or ocean tile within your territory. These are useful for building neighborhoods or Encampments on top of. Moongates: Now that I have a map based on Ultima, of course I wish they could be moongates. They would be a mountain tunnel built on empty flat grassland, +2 faith and connects to any other moongate. All Civilizations may only have one at any given time, city states may not make them. Essentially lets you teleport around between civiizations, for better or worse. you might want to remove it when at war. going to watch this and return, in case I have any other ideas.