SaboteurINT
Chieftain
- Joined
- Aug 18, 2018
- Messages
- 60
Do you want AI to produce more units and be relatively challenging on Deity?
I played many hours after I changed 2 lines in Yields.xml (Standing Army Number)
Additionaly I changed "Science bug" + Favoured Districts by editing Victories.xml
This was already described and proposed in forum.
This is not my idea but people already proposed this, esp. @DizzKneeLand33
Big thanks to them.
My target is to make the game as challening as possible, played more than 3000 hrs.
Results are promising.
AI is still not smarter of course, but now at least:
1. it builds large armies.
2. it re-builds the army, if lost some units during a war
3. it does not disbands the army due to lack of gold, have not seen this
4. very often, each pcs of AI`s land has an unit on it
5. AI make wars on another AI but this can be still my impression that is more often then before
=
The game is more challening.
*I am using many mods but the only one which changes gameplay is Zee's Properly Timed Eras which i.e. extends game pace + make eurekas 10 % and science discoveries harder.
The seen disadvantage is that AI does not build mixed armies.
In example: builds large quantites of cavalry and siege and 1 unit of melee. But this is nothing new in this game
Below, Gandhi built quite an army
Different game: Large army from Cree (my ally) and Montezuma already weakened
Another screen- enemy Kongo
I played many hours after I changed 2 lines in Yields.xml (Standing Army Number)
Additionaly I changed "Science bug" + Favoured Districts by editing Victories.xml
This was already described and proposed in forum.
This is not my idea but people already proposed this, esp. @DizzKneeLand33
Big thanks to them.
My target is to make the game as challening as possible, played more than 3000 hrs.
Results are promising.
AI is still not smarter of course, but now at least:
1. it builds large armies.
2. it re-builds the army, if lost some units during a war
3. it does not disbands the army due to lack of gold, have not seen this
4. very often, each pcs of AI`s land has an unit on it
5. AI make wars on another AI but this can be still my impression that is more often then before
=
The game is more challening.
*I am using many mods but the only one which changes gameplay is Zee's Properly Timed Eras which i.e. extends game pace + make eurekas 10 % and science discoveries harder.
The seen disadvantage is that AI does not build mixed armies.
In example: builds large quantites of cavalry and siege and 1 unit of melee. But this is nothing new in this game
Below, Gandhi built quite an army
Different game: Large army from Cree (my ally) and Montezuma already weakened
Another screen- enemy Kongo
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