More bugs

Oh yeah true. On the other side, that much food is usually turned into hammers anyway due to slavery.
Important question is: are you unable to reach the happiness or health limit (whichever is smallest) of your bases without using kelp? If you are unable to do that, there would indeed be a problem.
 
No, happiness is a factor in the early game. I don't think I could pass population 7 without drones.
Health was of course counter-acted by 4-food lake kelpfarms.
 
Just a few more bugs I found:
Some strange barbarian sea unit placement. first is in fresh water lake, next is on land.




(the one on land I think my infantry took a pod and a sealurk popped out)

Next I was attacking an enemy city (hive) and had to defend against infantry, rovers, and ships?




I was playing as university, I think high sea level, not sure about everything else. And sorry, but I deleted the save.

Edit: Yay! 300 posts.
 
The ships defending seems to be an unintended side-effect of allowing land units to defend in seabases. I'll fix it in patch c. Thanks!
 
Using b, pink square.
 

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Farms don't seem to builable (at least, not like they were before)?

I just researched soil enrichment, but my formers still don't seem to be able to build farms. (Unless its because I'm in enclosed biosphere civic?)
 

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Farms are quite late in the tech tree IIRC. How far have you researched?

But on graphics, they have been changed, but not for all factions yet. Gaians, Hive, Peacekeepers and University should already show the new graphics. The rest perhaps nothing. Which faction did you play?
 
The soil enrichment tech is supposed to allow farms, which I had.

You should add something to the civic description that enclosed biosphere prevents you from building farms (I'd also consider just giving it -1 food to farms, instead of preventing you from building them, so I can still build them knowing that I will change out of enclosed biosphere civic eventually).
Fresh water I had (adjacent to river).

*Edit* confirming it was the civic.
 
In patch c, farms can be built under Enclosed Biosphere.
In patch d, a message will be added to the civic description that no features can be planted.

Thanks for your feedback. :D
 
Some findings with v6 Patch C:

- I entered a tile with an unity pod with my scout patrol and popped a Monolith. The message said that my unit gained experience, the state window displayed 5 free experience and the blue promotion glow appeared...but in the next turn there was no button to actually promote the unit. I turned on outo-promote then and finished another turn, but that also didn't work.

- I don't get behind how PSI combat works. From the stats it looks like that especially my ships will have a hard time vs. IoDs, but I managed to win (outside of seafungus). Gaining experience, I noticed that both the Flanking and Navigation promotion give PSI combat boni. I guess that is intended and might make sense balance-wise, but it is quite confusing (and also does not add to SMAC-feel) becaue of the promotions name. Wouldn't it be better to add such slight gains in PSI combat to the combat promotion line, which is also closest to the SMAC morale concept?

- entering a seafungus tile with a Foil, I found a Unity Foil - but that is now stuck on two tiles of fungus in the middle of the ocean, unable to reach land...
 
- When first meeting a leader, the "welcome message" just states AI_DIPLO_FIRST_CONTACT_ LEADER_ XXX instead of the intended Welcome-message.
All other diplomatic quotes work fine though.

Perhaps b/c I updated from 6a to 6c and not from 6 (or 6b?)directly to 6c ?
 
Two bugs:

1.) I cannot chop jungles, says I need Planetary Archives which when I WB to give myself (cannot research) it lets me build all sorts of weird things.

2.) My units and also the AIs gain the blue promotion effect but I do not have any promotions to choose. The unit affected was built at a base with the command center (+2 xp) and could not choose a promotion until I research Secrets of the Human Brain (to gain flamethrowers), at that point I was able to choose only one promotion, mind staples (+20 defense).
 
I'm aware of the messed promotion system and the stuck popped units. It's on the (lengthy) to-do list. :scared:

It is intended you can't chop jungles - you can replace them with another feature though. Anything which is enabled by "Planetary Archives" is always unavailable. Formers still had the "chop jungle" build order. I now removed it to avoid this confusion.
 
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