More Buildings

Discussion in 'Civ5 - Mod Components' started by Moriboe, Jan 23, 2013.

  1. Moriboe

    Moriboe King

    Joined:
    Nov 30, 2010
    Messages:
    659
    Location:
    Belgium
    Adds 8 new buildings, available on the browser. The art is 50-50 unused Firaxis art and icons done by sukritact. This is the next installment in project "port BMF stuff".

    The buildings are:
    - Triumphal Arch: +2 culture, +4 happiness; available when completely eliminating an enemy civilization
    - Public Baths: +1 food, +1 happiness
    - Customs House: +1 gold on sea tiles (tile improvement renamed "Manor")
    - Tourist Office: +6 gold on national wonders, +4 on mountains and +2 on atolls
    - Supermarket: +1 food / 5 citizens, +2 gold; requires 1 wheat, 1 cattle and 1 fish
    - Airport: +1 gold / 3 citizens, +15% production for airplanes; requires 1 oil
    - Industrial Park: +1 production / 4 citizens, +4 science; requires 1 oil
    - Wildlife Preserve: +3 culture for elephants, deer, foxes and whales

    Also includes changes to existing financial/naval buildings:
    - Market: +1 gold on food resources (no longer free +2)
    - Harbor: +2 gold on luxury resources (no more production on sea resources)
    - Seaport: +2 production on sea resources (no more gold); requires lighthouse

    Don't like that? Just delete financialChanges.xml to disable.
     

    Attached Files:

  2. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    Vanilla or G&K?

    If its vanilla what is this mod can work with?
     
  3. Moriboe

    Moriboe King

    Joined:
    Nov 30, 2010
    Messages:
    659
    Location:
    Belgium
    It's G+K only. Though if you like this and play vanilla, there's much more if you follow the link in my signature ;)
     
  4. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    Might want to update it to block out people using without G&K.
     
  5. Moriboe

    Moriboe King

    Joined:
    Nov 30, 2010
    Messages:
    659
    Location:
    Belgium
    Right, I forgot you can do that, thanks.
     
  6. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    no problem besides i ran into strange things when using this mod on vanilla ;) .
     
  7. bouncymischa

    bouncymischa Synthetic Genie

    Joined:
    Nov 28, 2012
    Messages:
    1,537
    Location:
    In a bottle
    Ooooh! I downloaded the BMF files a while ago to look at for ideas and such, but it'll be nice to have a G+K version for use. Thanks!
     
  8. Beefie

    Beefie Warlord

    Joined:
    Mar 29, 2012
    Messages:
    208
    Hey Moriboe, keen fan of your mods!
    Just had a game with this mod, upon choosing the Trade Unions sp in Commerce I don't think I gained the extra gold per Customs House (Manor in the mod). Did changing the name affect the code. I was using other mods so the problem may be elsewhere.
    Once again great mods!
     
  9. Moriboe

    Moriboe King

    Joined:
    Nov 30, 2010
    Messages:
    659
    Location:
    Belgium
    The gold bonus is applied to the new customs house building, because it is a naval building just like the harbor and seaport. The former customs house tile improvement, renamed to manor as you state, is unaffected by the policy.

    And thanks for the appreciation :)
     
  10. killmeplease

    killmeplease Mk Z on Steam

    Joined:
    Nov 22, 2007
    Messages:
    2,794
    Location:
    Samara
    great !
    i like the market / harbor / port changes very much
    i also suggest to change the stock exchange: +2 gold per iron, oil, coal and wheat
     
  11. Moriboe

    Moriboe King

    Joined:
    Nov 30, 2010
    Messages:
    659
    Location:
    Belgium
    That's a good idea! Though I think wheat is buffed enough already, more could be unbalancing considering its uneven distribution.

    I will add the gold on oil, coal and aluminum (and reduce gold bonus to 25%), not sure about iron.
     
  12. killmeplease

    killmeplease Mk Z on Steam

    Joined:
    Nov 22, 2007
    Messages:
    2,794
    Location:
    Samara
    ok
    ps i think as its a late game building, maybe the bonus should be higher (+3 gold per resource)
     

Share This Page