raystuttgart
Civ4Col Modder
Internally we had discussions again about the game needing more Colonial Players ...
Some of us said that it would make for an even more interesting gameplay.
So let us simply also discuss here.
(And sorry if I may critizise some ideas - I am just sharing my opinion honestly.)
Option 1: Having both Leaders of a Nation in a game at the same time
One idea was to have each Leader of a Nation in the game, basically each Nation having 2 active Players in parallel.
But honestly I am not a fan - to forumlate it carefully - of having 2 English Players, 2 Spanish Players, 2 French Players ... in a single game
It would feel awefully strange to me to have George Washington play against William Penn. It would kill a lot of immersion to me.
And also it would create a lot of overhead effort in e.g. DLL-Diplo Events to prevent e.g. the English King forcing you to declare War on his own colonies.
Additionally lots of other strange effects would have to be expected if 2 active Players in a game share the same Parent / King.
(e.g. What would happen in a War of Independence, what would happen with the Europe prices stored at the Parent, ...)
Personal Opinion:
It is currently a nogo for me to include this in the core mod.
There is just too much risk, too much immersion breaking and "dirty hacking" in this.
Otherwise:
As a modmod everybody can do what he likes.
It will not be my responsibility and I do not care how it is done.
Option 2: Introducing also minor historically less important Colonial Nations
For background information read e.g. here:
en.wikipedia.org
Or watch:
Yeah, in RaR we had said we would never again introduce more playable Colonial Nations, I remember.
I am fully aware of how much effort it is to do so - especially for the graphics / Nation specific ArtStyles.
And yeah I am also fully aware that the Nations I name below were awefully unsuccessful in the end and hardly rememberd by history except history nerds like me.
But we are not playing a history sim and in the game we play "alernative history" anyways so I have no problem imagining that they could have been more successful.
ALSO:
1) We never regretted to have added any of the already existing Nations - even though e.g. there was huge resistance against adding Denmark, Sweden and Russia
2) We often already said that we would not add further stuff - like e.g. adding more Yields - and after we did it was still a good decision - just a matter of motivation and effort
In other words:
I do not consider things to be "set in stone" anymore.
We can discuss stuff again, make up a new opinion and decide together.
So we could e.g. consider to add these 4 further new Nations:
But I am pretty sure that we are creative enough to make them interesting.
Maybe it is fun to play a game with not just 8 Colonial Nations but 12 of them ...
Technically there is also no reason that speaks against adding further Nations.
Personal Opinion:
Sure, it is a pretty far stretch considering historical facts to have these unimportant powers compete with giant empires of that time like the English, Spanish or Portuguese.
But if you look at e.g. all the Nations in Civ4BTS you could say the same about almost 80% of those as well, and still people like to play them.
Option 3: Do not add any other Colonial Nation at all anymore
This is of course the easiest solution.
No effort at all. No long discussions at all.
----
Well, let us collect opinions and feedback again.
By the way, this is more of a "long term" vision discussion.
Some of us said that it would make for an even more interesting gameplay.
So let us simply also discuss here.

(And sorry if I may critizise some ideas - I am just sharing my opinion honestly.)
Option 1: Having both Leaders of a Nation in a game at the same time
One idea was to have each Leader of a Nation in the game, basically each Nation having 2 active Players in parallel.
But honestly I am not a fan - to forumlate it carefully - of having 2 English Players, 2 Spanish Players, 2 French Players ... in a single game
It would feel awefully strange to me to have George Washington play against William Penn. It would kill a lot of immersion to me.
And also it would create a lot of overhead effort in e.g. DLL-Diplo Events to prevent e.g. the English King forcing you to declare War on his own colonies.
Additionally lots of other strange effects would have to be expected if 2 active Players in a game share the same Parent / King.
(e.g. What would happen in a War of Independence, what would happen with the Europe prices stored at the Parent, ...)
Personal Opinion:
It is currently a nogo for me to include this in the core mod.
There is just too much risk, too much immersion breaking and "dirty hacking" in this.
Otherwise:
As a modmod everybody can do what he likes.

It will not be my responsibility and I do not care how it is done.
Option 2: Introducing also minor historically less important Colonial Nations
For background information read e.g. here:

European colonization of the Americas - Wikipedia
Or watch:
Yeah, in RaR we had said we would never again introduce more playable Colonial Nations, I remember.

I am fully aware of how much effort it is to do so - especially for the graphics / Nation specific ArtStyles.
And yeah I am also fully aware that the Nations I name below were awefully unsuccessful in the end and hardly rememberd by history except history nerds like me.
But we are not playing a history sim and in the game we play "alernative history" anyways so I have no problem imagining that they could have been more successful.
ALSO:
1) We never regretted to have added any of the already existing Nations - even though e.g. there was huge resistance against adding Denmark, Sweden and Russia
2) We often already said that we would not add further stuff - like e.g. adding more Yields - and after we did it was still a good decision - just a matter of motivation and effort
In other words:
I do not consider things to be "set in stone" anymore.
We can discuss stuff again, make up a new opinion and decide together.
So we could e.g. consider to add these 4 further new Nations:
- Welsian (Little Venice)
- Courland (New Courland)
- Scotland (Nova Scottia)
- Italy (i.e. Tuscany / Guiana)
But I am pretty sure that we are creative enough to make them interesting.
Maybe it is fun to play a game with not just 8 Colonial Nations but 12 of them ...

Technically there is also no reason that speaks against adding further Nations.
Personal Opinion:
Sure, it is a pretty far stretch considering historical facts to have these unimportant powers compete with giant empires of that time like the English, Spanish or Portuguese.
But if you look at e.g. all the Nations in Civ4BTS you could say the same about almost 80% of those as well, and still people like to play them.
Option 3: Do not add any other Colonial Nation at all anymore
This is of course the easiest solution.

No effort at all. No long discussions at all.
----
Well, let us collect opinions and feedback again.

By the way, this is more of a "long term" vision discussion.
Last edited: