CivTheGame
Chieftain
- Joined
- Oct 31, 2024
- Messages
- 24
Hi, long time Civ player, currently couple hundred hours into VoxPopuli.
It's a brilliant add-on, makes vanilla game obsolete. And even better thing - it's constantly evolving.
So, after couple hundreds of hours I've naturally started noticing things which are "missing" in current gameplay. The most noticeable of them is the ability to manage Religion as a strategic mean for diplomatic ends. Current possibilities are quickly becoming too limited and restrictive.
But they don't have to stay that way.
Out of those "restrictions" has grown a simple idea promising complexity without overcomplexing existing management. This idea could be implemented as a BASIC modification or as a more ADVANCED one.
A quick sketch:
1) BASIC:
When Civ becomes able to create Missionaries, then 2 new options appear in the Trade Window between two Civs: CONTAIN RELIGION and SPREAD RELIGION.
CONTAIN RELIGION - means that Civ is forbidden to spread it's Religion on opposite territory (for example for 50 or 30 turns).
SPREAD RELIGION - means that Civ is allowed and encouraged to spread it's Religion on opposite territory without any penalties (for example for 50 or 30 turns).
Of course, the calculated cost for agreeing on those options in the Trade Window would depend on mutual relations, on already having own Religion, how widespread is it, etc., similar as with Resources or War/Peace trading. CONTAIN RELIGION is basically the same as "Stop sending missionaries..." option in the Discuss Window, so it could have been removed from there entirely, and instead it would be possible to achieve the same effect not only with friendly Civs.
Example possibilities:
When negotiating peace with high War Score you could negotiate terms that defeated Civ would agree to CONTAIN RELIGION or/and allow you to SPREAD RELIGION. So after winning a war you could start converting them without suffering penalties or religious retaliation.
Or - in case you negotiate peace with 100 War Score, there could be a CONVERTION option (similar to CAPITULATION). It would make the defeated Civ to have immediate majority of winners' Religion in all Cities.
Another example - allowing another Civ to SPREAD RELIGION would be very helpful if you benefit from having multiple religions in your cities.
In short:
+ You could pay Civs to allow you to spread your Religion on their territory.
+ You could pay Civs to stop spreading their Religion on your territory.
+ Civs could pay you to allow them to spread their Religion on your territory.
+ Civs could pay you to stop spreading your Religion on their territory.
+ You could use Religion as terms when negotiating peace.
+ You could convert another Civ after fully defeating them in war.
Of course, taking money and then breaking the agreement would be seen as very, very upsetting, also by others, especially more religious Civs. Or different possibility - Missionaries ability to Spread Religion could simply be inactive on territory of agreement.
2) ADVANCED:
All of the above, and additionally:
The CONTAIN RELIGION and SPREAD RELIGION in the Trade Window working similar as MAKE PEACE / DECLARE WAR options. So, it would be possible to pay other Civs to stop sending Missionaries to certain Civs and/or certain Cities. Or - to pay them to start spreading their Religion to other Civs and/or Cities.
Now that is an option, which would give much more depth and flexibility in diplomacy, allowing to undermine and weaken (or strengthen) specific Civs without the need to manage everything and every Missionary manually. Simply by having enough gold/resources you could pay others to spread your (or other) Religion without the need to do it yourself. Almost like modern information war with paid foreign trolls and influencers. Brilliant. Machiavelli would be proud.
In short:
+ You could pay Civs to allow you to spread your Religion on their territory.
+ You could pay Civs to stop spreading their Religion on your territory.
+ You could pay Civs to spread their Religion on other Civs/cities territory.
+ You could pay Civs to stop spreading their Religion on other Civs/cities territory.
+ Civs could pay you to allow them to spread their Religion on your territory.
+ Civs could pay you to stop spreading your Religion on their territory.
+ Civs could pay you to spread your Religion on other Civs/cities territory.
+ Civs could pay you to stop spreading your Religion on other Civs/cities territory.
+ You could use Religion as terms when negotiating peace.
+ You could convert another Civ after fully defeating them in war.
So this full implementation could allow about a dozen new strategic possibilities to alter relations between you and other Civs, and give much more lever to disrupt or form alliances.
Is it even possible in terms of current game mechanics to make it work this way?
It's a brilliant add-on, makes vanilla game obsolete. And even better thing - it's constantly evolving.
So, after couple hundreds of hours I've naturally started noticing things which are "missing" in current gameplay. The most noticeable of them is the ability to manage Religion as a strategic mean for diplomatic ends. Current possibilities are quickly becoming too limited and restrictive.
But they don't have to stay that way.
Out of those "restrictions" has grown a simple idea promising complexity without overcomplexing existing management. This idea could be implemented as a BASIC modification or as a more ADVANCED one.
A quick sketch:
1) BASIC:
When Civ becomes able to create Missionaries, then 2 new options appear in the Trade Window between two Civs: CONTAIN RELIGION and SPREAD RELIGION.
CONTAIN RELIGION - means that Civ is forbidden to spread it's Religion on opposite territory (for example for 50 or 30 turns).
SPREAD RELIGION - means that Civ is allowed and encouraged to spread it's Religion on opposite territory without any penalties (for example for 50 or 30 turns).
Of course, the calculated cost for agreeing on those options in the Trade Window would depend on mutual relations, on already having own Religion, how widespread is it, etc., similar as with Resources or War/Peace trading. CONTAIN RELIGION is basically the same as "Stop sending missionaries..." option in the Discuss Window, so it could have been removed from there entirely, and instead it would be possible to achieve the same effect not only with friendly Civs.
Example possibilities:
When negotiating peace with high War Score you could negotiate terms that defeated Civ would agree to CONTAIN RELIGION or/and allow you to SPREAD RELIGION. So after winning a war you could start converting them without suffering penalties or religious retaliation.
Or - in case you negotiate peace with 100 War Score, there could be a CONVERTION option (similar to CAPITULATION). It would make the defeated Civ to have immediate majority of winners' Religion in all Cities.
Another example - allowing another Civ to SPREAD RELIGION would be very helpful if you benefit from having multiple religions in your cities.
In short:
+ You could pay Civs to allow you to spread your Religion on their territory.
+ You could pay Civs to stop spreading their Religion on your territory.
+ Civs could pay you to allow them to spread their Religion on your territory.
+ Civs could pay you to stop spreading your Religion on their territory.
+ You could use Religion as terms when negotiating peace.
+ You could convert another Civ after fully defeating them in war.
Of course, taking money and then breaking the agreement would be seen as very, very upsetting, also by others, especially more religious Civs. Or different possibility - Missionaries ability to Spread Religion could simply be inactive on territory of agreement.
2) ADVANCED:
All of the above, and additionally:
The CONTAIN RELIGION and SPREAD RELIGION in the Trade Window working similar as MAKE PEACE / DECLARE WAR options. So, it would be possible to pay other Civs to stop sending Missionaries to certain Civs and/or certain Cities. Or - to pay them to start spreading their Religion to other Civs and/or Cities.
Now that is an option, which would give much more depth and flexibility in diplomacy, allowing to undermine and weaken (or strengthen) specific Civs without the need to manage everything and every Missionary manually. Simply by having enough gold/resources you could pay others to spread your (or other) Religion without the need to do it yourself. Almost like modern information war with paid foreign trolls and influencers. Brilliant. Machiavelli would be proud.
In short:
+ You could pay Civs to allow you to spread your Religion on their territory.
+ You could pay Civs to stop spreading their Religion on your territory.
+ You could pay Civs to spread their Religion on other Civs/cities territory.
+ You could pay Civs to stop spreading their Religion on other Civs/cities territory.
+ Civs could pay you to allow them to spread their Religion on your territory.
+ Civs could pay you to stop spreading your Religion on their territory.
+ Civs could pay you to spread your Religion on other Civs/cities territory.
+ Civs could pay you to stop spreading your Religion on other Civs/cities territory.
+ You could use Religion as terms when negotiating peace.
+ You could convert another Civ after fully defeating them in war.
So this full implementation could allow about a dozen new strategic possibilities to alter relations between you and other Civs, and give much more lever to disrupt or form alliances.
Is it even possible in terms of current game mechanics to make it work this way?