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More Lenses - Now compatible with Gathering Storm 4.2.3

Adds more lenses to the game

  1. thecraftybee

    thecraftybee Warlord

    Joined:
    Jan 10, 2015
    Messages:
    229
    Hey Astog, do you have plans to update your mods for GS?
     
  2. weregamer

    weregamer Gandhi of the Mongols

    Joined:
    Sep 6, 2006
    Messages:
    252
    Location:
    San Jose, CA
    Second that question.

    This is probably my most-used/needed mod for regular play; even more so now that they've shrunk the resource icons to invisibility. And sadly, when I enable it despite the version difference it doesn't seem to work at all - it even breaks the builtin lenses.
     
  3. BlackSmokeDMax

    BlackSmokeDMax Chieftain

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    Sep 23, 2008
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    38
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    Male
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    Pell Lake, WI, US
    shaglio likes this.
  4. weregamer

    weregamer Gandhi of the Mongols

    Joined:
    Sep 6, 2006
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    252
    Location:
    San Jose, CA
  5. Lohit

    Lohit Chieftain

    Joined:
    Nov 13, 2016
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    57
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    Male
    Eagerly waiting :)
    I bought the game but didn't play since no lens lol. To me this is the best mod.
     
  6. astog

    astog Warlord

    Joined:
    May 29, 2015
    Messages:
    238
    Location:
    Minneapolis
    astog updated More Lenses with a new update entry:

    Gathering Storm Update

    Read the rest of this update entry...
     
    Hitesh12, shaglio, racha and 4 others like this.
  7. Infixo

    Infixo Deity

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    Jan 9, 2016
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    Warsaw
  8. Serp

    Serp King

    Joined:
    Apr 1, 2015
    Messages:
    615
    Bug Report:

    in modinfo you define the ActionCriteria twice, which causes problems. Instead it must be:

    <ActionCriteria>
    <Criteria id="Expansion1">
    <GameCoreInUse>Expansion1</GameCoreInUse>
    </Criteria>
    <Criteria id="Expansion2">
    <GameCoreInUse>Expansion2</GameCoreInUse>
    </Criteria>
    </ActionCriteria>

    edit more information:
    I guess the second ActionCriteria is simply overwriting the first, causing Expansion1 to be always true (no clue why it is not always false). So when playing the vanilla game without any expansion, you will eg. see the loyality lense in lenses without a string "LOC_HUD_CULTURE_IDENTITY..."
     
    Last edited: Feb 26, 2019
  9. steemroller

    steemroller Chieftain

    Joined:
    Sep 26, 2014
    Messages:
    73
    Location:
    WA, USA
    @astog -- great work. use your lens every game. apologies if this has been posted before, but it would be helpful if a lens could highlight natural wonders. useful if you need to pass a unit by one or if it benefits construction.
     
  10. Zyxpsilon

    Zyxpsilon Running Spider

    Joined:
    Oct 29, 2009
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    3,068
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    Location:
    On Earth
    @steemroller .. you can already see them in the "Wonders" lens -- they show up Green now while the true Wonders are still Purple.
     
    Infixo and steemroller like this.
  11. steemroller

    steemroller Chieftain

    Joined:
    Sep 26, 2014
    Messages:
    73
    Location:
    WA, USA
    @Zyxpsilon -- THANK YOU. I don't know how I missed this.
     
  12. weregamer

    weregamer Gandhi of the Mongols

    Joined:
    Sep 6, 2006
    Messages:
    252
    Location:
    San Jose, CA
    Ah, I'd missed this so. Removes 90+% of the mid-game tedium of managing builders, and much more. Well done!
     
  13. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
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    Location:
    Lawrence, MA, USA
    I finally started a game with the GS-updated version of this mod. Everything is great, except I noticed I don't get the Index window popping up on the side of the screen with an applicable unit was selected. You changed some of the colors on the Builder lens, but I couldn't remember what the colors represented. Of course, I easily clicked on the Lens icon on the mini map to find the answer, but I recall the old version having the Index automatically show up.
     
  14. kaltorak

    kaltorak Emperor

    Joined:
    Jul 7, 2009
    Messages:
    1,520
    Location:
    Madrid
    Builder Lens

    This is my favourite CQUI feature. Since that mod isnt working yet, thanks!
     
    MisterBoomBoom likes this.
  15. Fraser Tustian

    Fraser Tustian Chieftain

    Joined:
    Feb 27, 2019
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    1
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    Male
    Good job.

    Pardon me if others have posted this. I've been finding, particularly with Rise and Fall, that the game really needs:
    • An Amenity Coverage Lens (show a 6-tile radius around Entertainment Complexes/Water Parks. Something like a bright green if it has a Tier 3 building, a dark green if it has a Tier 2 building or a grey if it has Tier 1 or less.
    • A Factory Coverage Lens (show a 6-tile radius around Industrial Zones. Something like a bright green if it has a Tier 3 building, a dark green if it has a Tier 2 building or a grey if it has Tier 1 or less.
    • A Power Coverage Lens. Show a 6-tile radius around cities with power plants (coloured by type), plus a red tile where a city is unpowered.
    I might have a look at your code to see if I can fiddle with these myself, but throwing it out there.
     
  16. kaltorak

    kaltorak Emperor

    Joined:
    Jul 7, 2009
    Messages:
    1,520
    Location:
    Madrid
    Started a new game and I got the improved lenses. Already happened with the queue mod. I only use CQUI but it looks like each time one of its components gets updated I got that part of the mod working again :)
     
    MisterBoomBoom likes this.
  17. Amom

    Amom Chieftain

    Joined:
    Mar 12, 2006
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    España
    Archaeologist Lens.

    Could you done diferent colour for archeologist artifacts and shipwrecks lens?
     
  18. Puer

    Puer Warlord

    Joined:
    Jan 4, 2005
    Messages:
    275
    Location:
    Estonia
    Edit: Resolved, conflict with another mod.

    Is it a known localization issue (see the pic):
    first lens names are in English and the last names are in German. Also some text is missing: e.g. LOC_HUD_NATURALIST_LENS, LOC_HUD_CITYOVERLAP_LENS
    Expected result: everything is in Engish.

    Using More Lenses 4.0 (all files untouched), other mods (deleted duplicated xml and lua files to avoid conflict from the other mods) & GS

    Edit: seems that there is DB conflict with AtAGlanceUI mod:

    Spoiler :

    [2445305.887] [Localization]: StartupErrorMessages.xml
    [2445305.887] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
    [2445309.319] [Localization]: Validating Foreign Key Constraints...
    [2445309.320] [Localization]: Passed Validation.
    [2445309.337] [Configuration]: Validating Foreign Key Constraints...
    [2445309.338] [Configuration]: Passed Validation.
    [2445313.327] [FullTextSearch]: Initializing FullTextSearch
    [2445314.163] [Gameplay]: Validating Foreign Key Constraints...
    [2445314.178] [Gameplay]: Passed Validation.
    [2445314.881] [Configuration]: Validating Foreign Key Constraints...
    [2445314.882] [Configuration]: Passed Validation.
    [2445316.556] [HallofFame]: Database found. Checking versions...
    [2445316.558] [HallofFame]: Database is up-to-date!
    [2445330.187] [FullTextSearch]: FTS - Creating Context
    [2445333.857] [Configuration]: Validating Foreign Key Constraints...
    [2445333.858] [Configuration]: Passed Validation.
    [2445335.639] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
    [2445335.639] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
    [2445335.639] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with values (LOC_HUD_BUILDER_LENS, Builder, ).
    [2445335.639] [Localization]: In XMLSerializer while updating table BaseGameText from file MoreLenses_Text.xml.
    [2445335.639] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
    [2445346.415] [Gameplay]: Validating Foreign Key Constraints...
    [2445346.439] [Gameplay]: Passed Validation.
    [2445352.744] [FullTextSearch]: FTS - Creating Context
    [2445353.156] [FullTextSearch]: FTS - Creating Context
    [2445354.426] [FullTextSearch]: FTS - Creating Context


    Removed builder db changes from AtAGlanceUI and:
    <LocalizedText id="AtAGlanceUI_Texts">
    <Items>
    <File>Base/Assets/Text/AtAGlanceUI_general.xml</File>
    <File>Base/Assets/Text/AtAGlanceUI_general_de.xml</File>
    </Items>
    </LocalizedText>

    Now it works as expected :)
     

    Attached Files:

    Last edited: Mar 18, 2019
  19. gnole

    gnole Chieftain

    Joined:
    Mar 18, 2006
    Messages:
    10
    I figured out that whenever I enable the More Lenses mod, the search option is disparaging. Did anyone have the same problem with the new patch?
     
  20. Infixo

    Infixo Deity

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    Jan 9, 2016
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    Warsaw
    Yes, the mod needs updating.
     

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