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More Lenses - Now compatible with Gathering Storm 5.0

Adds more lenses to the game

  1. nitedemon

    nitedemon Warlord

    Joined:
    Jan 6, 2008
    Messages:
    222
    Thank you ! Don't know how complicated this is, but for the builder lens would it be possible to show a light green tile for resouces, that are currently not within anyone's border, and are either luxury that you don't have or strategic that you have less than 2 copies ? Those are places where you would potentially want to settle on. Not necessarily a builder related function but kinda fall in the same category of "tiles to be improved"
     
  2. astog

    astog Warlord

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    May 29, 2015
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    Location:
    Minneapolis
    Thanks for the suggestion. I will have to see how complicated that becomes, but a good idea regardless.
     
  3. astog

    astog Warlord

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    That is weird behavior. Does it still occur?
     
  4. astog

    astog Warlord

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    May 29, 2015
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    Ok, finally got time to work on the mod. So here is some alternates to how the builder lens should look like. It does not paint red around the map, but dims hexes outside your border. Let me know which style you prefer.

    Spoiler Alternate 1 :




    Spoiler Alternate 2 :




    Spoiler Original :


     
    Last edited: Dec 1, 2016
  5. Elfenwesen

    Elfenwesen Chieftain

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    Oct 21, 2016
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    yes ,alt.1 or 2 is better
    i prefer 2 ,thanks
     
  6. Zyxpsilon

    Zyxpsilon Running Spider

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    ALT-2... please! :)

    I'd be really curious to learn how you managed to fiddle with the Mini-Map rendering + Foggy color & framework.. and if so, how we'll be able to adapt such schema to our preferences.
     
  7. notque

    notque Artificially Intelligent

    Joined:
    Nov 13, 2005
    Messages:
    1,657
    + alt 2
    = alt 1
    - original
     
  8. Thanatos8088

    Thanatos8088 Chieftain

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    Alt 1 gets my vote, and you get my thanks! I'll second Nitedemon's inquiry about the highlighting of non-owned resources as well, with the lack of filters available to reduce clutter that would be a handy feature, but not sure if it's feasible.
     
  9. weregamer

    weregamer Gandhi of the Mongols

    Joined:
    Sep 6, 2006
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    Location:
    San Jose, CA
    Either is an improvement, but I like alternative 2 better.
     
  10. dave866

    dave866 Chieftain

    Joined:
    Jul 22, 2006
    Messages:
    22
    It would be great if there were a lens that highlighted strategic resources. Finding oil, or aluminum, on a map with dozens of units and other resource icons, is not easy.

    It would be even better if the UI that toggles resource icons was expanded to toggle strategic, luxury, bonus separately.
     
  11. Penry

    Penry Chieftain

    Joined:
    Feb 21, 2007
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    19
    2 looks best, 1 is OK, 3 is worst.
     
  12. YoreLore

    YoreLore Chieftain

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    Tested this a few times and it always seems to stop working for me when lumber mills are researched.
     
  13. Chiya

    Chiya Chieftain

    Joined:
    Nov 28, 2016
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    22
    Yeah .. I already wrote to this thread about that problem but never got a reply .. I really love this mod but it always just suddenly stops working. not sure what it's tied to .. maybe it was the Lumber mills as @YoreLore said above?
     
  14. techgiz1

    techgiz1 Chieftain

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    How about barb camps? That would be helpful.
     
  15. astog

    astog Warlord

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    Thanks for letting me know. I will try to fix this for the next update
     
  16. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

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    1,501
    Alt 1 is the best to my eyes.
     
  17. FaerunPlayer

    FaerunPlayer Chieftain

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    Dec 20, 2014
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    12
  18. astog

    astog Warlord

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    May 29, 2015
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    This is similar to the request made by @Laurana Kanan. I am not sure the name of the lens, but the basic idea of the it is to show each tile you own and many cities are in 6 or 9 tiles range. Not sure yet how to incorporate wonders with range like Colosseum.

     
  19. notque

    notque Artificially Intelligent

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    Nov 13, 2005
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    1,657
    Builder lense shows rivers in the FOW, which allows a lot of information in an MP game. If you could kindly look into it, that'd be much appreciated.
     
  20. PendragonWRB

    PendragonWRB Prince

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    Nov 3, 2002
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    I vote for Alt 2, much cleaner to only have overlay for things the lense cares about. An upgrade similar but different to what was already suggested would be to mark ALL resources, whether in borders or not, whether improved or not (but differentiated is better) and especially if under an existing city/district/upgrade.

    If the settler view could be upgraded to highlight resources as well that would be excellent, but just having some lense to find resources would be great.
     

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