Since most maps are primarily water, naval warfare counts for a lot.
I was a little disappointed to see ironclads knocking out battlewagons. Even if one were to assume that the battleship is an icon for support vessels that are being attacked by ironclads, it makes no sense.
Battleships (with radio, i think) have radar gunnery. Under no circumstances could an ironclad even put up a fight. Not only outgunned, but outranged as well.
I modified the civ3mod.bic file to allow battleships to carry cruise missiles (which they do in reality) and this effectively neuters the massed ironclad threat. I gave them a carry capacity of 8 cruise missiles. This had the effect of allowing it to carry tac nukes as well, but you may not want to risk losing tac nukes on a surface vessel, so this is a strategy decision.
I modified helicopters so they can be relocated on battleships and carriers (more reality).
I modified nuke subs to have a carry capacity of 8 (more realistic). They too can carry cruise missiles, and thus present a real threat to a surface fleet. While you may consider that this is an imbalance, the loss of a fully-loaded sub is pretty catastrophic in terms of production (shields and uranium), since ordinary subs do a pretty good job of sinking them.
I increased the carry capacity of a carrier to 8 as well (more reality), so a carrier group is a real threat now. I modified the AEGIS cruiser to carry up to 8 missiles as well (it's a missile cruiser in reality).
Because of these mods, it's my hope that one-dimensional naval forces will have no chance, i.e., you will have to make carriers, battleships, subs, and cruisers to be effective.
I have one question though for the civ3 community. Do these mods allow the AI's to do this as well as me, because if not, it's not going to be much fun.
I was a little disappointed to see ironclads knocking out battlewagons. Even if one were to assume that the battleship is an icon for support vessels that are being attacked by ironclads, it makes no sense.
Battleships (with radio, i think) have radar gunnery. Under no circumstances could an ironclad even put up a fight. Not only outgunned, but outranged as well.
I modified the civ3mod.bic file to allow battleships to carry cruise missiles (which they do in reality) and this effectively neuters the massed ironclad threat. I gave them a carry capacity of 8 cruise missiles. This had the effect of allowing it to carry tac nukes as well, but you may not want to risk losing tac nukes on a surface vessel, so this is a strategy decision.
I modified helicopters so they can be relocated on battleships and carriers (more reality).
I modified nuke subs to have a carry capacity of 8 (more realistic). They too can carry cruise missiles, and thus present a real threat to a surface fleet. While you may consider that this is an imbalance, the loss of a fully-loaded sub is pretty catastrophic in terms of production (shields and uranium), since ordinary subs do a pretty good job of sinking them.
I increased the carry capacity of a carrier to 8 as well (more reality), so a carrier group is a real threat now. I modified the AEGIS cruiser to carry up to 8 missiles as well (it's a missile cruiser in reality).
Because of these mods, it's my hope that one-dimensional naval forces will have no chance, i.e., you will have to make carriers, battleships, subs, and cruisers to be effective.
I have one question though for the civ3 community. Do these mods allow the AI's to do this as well as me, because if not, it's not going to be much fun.