Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,553
So I still haven't gotten BUFFY working...and by now I've just decided to move on at least for the time being. This time I tried another old NC map with Hannibal on an archipelago map, on emperor, with the goal being sub-t300 sushi space. I got off to a promising start: GLH up early, took full advantage of the good start, and even popped astronomy from a hut
. Founded sushi at 1300AD, libbing medicine, and that's where things began to stall...
I whipped some cannons to take over Darius, but by the time I had finished conquering him it was clear I was never going to finish under t300 (actually I didn't even finish but he had like half a dozen longbows left and I bribed Julius against him so he was as good as dead). I feel like I know SP space like the back of my hand by now, but a fast sushi win continues to elude me. My tech order is thus: after education, pretty much straight beeline to biology to lib medicine and get the most out of the free tech. The tech corp, and railroad for mining inc. In theory this would work pretty well...
Problem is, there's simply not enough time to do everything. On watery maps I have to conquer at least another landmass to get enough resources to finish fast, and whipping and researching military means that even in best case scenario a good cannon attack date is at ~1400 AD. What exactly is the tech and build order for sushi space games, if one is to maximize efficiency, and where does a rush (either cuirs or cannons) play into this? How do you find the time to build unis, observatories, courthouses, banks, wall street, and everything in between in a sushi game? How do you deal with the obscene amounts of whip anger from mass-whipping from the excess food pool? How on earth do you deal with the crippling maintenance, especially from not one but two corporations? Where do you find the time to fit a dozen x 2 execs into your build order - not building wealth sinks your economy even more? About how many cities should you have by 500, 100, 1500 AD in a fast sushi space game on a watery map? Should I finish off civs or vassal them? How do I find enough resources to compete with SP, considering how I get about 10 extra food and production per city except I have to bleed money to pay for those unlike SP?
One observation I've made, so far, is that land >>> infrastructure, most of the time. I went for the corp itself instead of cannons to conquer the resources consumed and paid for it (well, not really, but just a slower finish). Same last time with Rome, except the opposite - spamming cuirs really hurt my economy for a while, but Sitting Bull and Toku's lands more than made up for that in short time. Perhaps I should've libbed cannons instead of sushi?
I guess I'm looking for an example game, many of which I would have if only I got HoF to work

... But barring that, could anyone answer at least some of my questions or at least point me to article(s)/vid(s) detailing the process? And while we're at it...what am I doing wrong in the current sushi game?

I whipped some cannons to take over Darius, but by the time I had finished conquering him it was clear I was never going to finish under t300 (actually I didn't even finish but he had like half a dozen longbows left and I bribed Julius against him so he was as good as dead). I feel like I know SP space like the back of my hand by now, but a fast sushi win continues to elude me. My tech order is thus: after education, pretty much straight beeline to biology to lib medicine and get the most out of the free tech. The tech corp, and railroad for mining inc. In theory this would work pretty well...
Problem is, there's simply not enough time to do everything. On watery maps I have to conquer at least another landmass to get enough resources to finish fast, and whipping and researching military means that even in best case scenario a good cannon attack date is at ~1400 AD. What exactly is the tech and build order for sushi space games, if one is to maximize efficiency, and where does a rush (either cuirs or cannons) play into this? How do you find the time to build unis, observatories, courthouses, banks, wall street, and everything in between in a sushi game? How do you deal with the obscene amounts of whip anger from mass-whipping from the excess food pool? How on earth do you deal with the crippling maintenance, especially from not one but two corporations? Where do you find the time to fit a dozen x 2 execs into your build order - not building wealth sinks your economy even more? About how many cities should you have by 500, 100, 1500 AD in a fast sushi space game on a watery map? Should I finish off civs or vassal them? How do I find enough resources to compete with SP, considering how I get about 10 extra food and production per city except I have to bleed money to pay for those unlike SP?
One observation I've made, so far, is that land >>> infrastructure, most of the time. I went for the corp itself instead of cannons to conquer the resources consumed and paid for it (well, not really, but just a slower finish). Same last time with Rome, except the opposite - spamming cuirs really hurt my economy for a while, but Sitting Bull and Toku's lands more than made up for that in short time. Perhaps I should've libbed cannons instead of sushi?
I guess I'm looking for an example game, many of which I would have if only I got HoF to work


