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More Strategy Mod v.1804_global_affairs

Adds more strategy

  1. FearSunn

    FearSunn Chieftain

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    FearSunn submitted a new resource:

    More Strategy Mod - Adds more strategy

    Read more about this resource...
     
  2. FearSunn

    FearSunn Chieftain

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    v.171210 detailed changes:

    --FOOD: Tiles produce 1 food less.
    --UNIT MAINTENANCE:
    --For Scout and Slinger+1. +2 for all other units.
    --Gold income becomes critical.
    --Stops warrior spamming by AI.
    --Units disbanded immediately at negative Gold balance.
    --BUILDINGS MAINTENANCE: Doubled for all buildings.
    --Granary +2, WaterMill +1.
    --AI now values Gold more and builds more CommercialHubs.
    --YIELD CHANGES:
    --Districts citizen yields doubled.
    --Nerfed Palace yields.
    --Population does not produce Science and produce only minimum Culture.
    --HAPPINESS:
    --Luxury resources distributed "old style": 1 luxury for 1 population, no limit on number of cities.
    --Unhappiness has more severe effect for city grow and order.
    --AI trained accordingly.
    --AI builds less wonders.
    --DISTRICTS Encampment, Campus and HolySite are available from the beginning.
    --Encampment produces Science instead of Culture.
    --STRATEGIES:
    --Fixed apparent copy/paste Firaxis bug for Medieval strategy.
    --AI now more reluctant to go for Religious and Cultural victories.
    --AI stops expansion and exploration strategies when at war.
    --AI more aware if it is on island or not.
    --Fixed apparent Firaxis typos in AiFavoredItems.
    --COMBAT: Increased AI difficulty combat modifier:
    --Prince+2, King+5, Emperor+8
     
  3. FearSunn

    FearSunn Chieftain

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    FearSunn updated More Strategy Mod with a new update entry:

    v.180108

    Read the rest of this update entry...
     
  4. FearSunn

    FearSunn Chieftain

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  5. FearSunn

    FearSunn Chieftain

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    Gender:
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  6. FearSunn

    FearSunn Chieftain

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    FearSunn updated More Strategy Mod with a new update entry:

    More Strategy v.1803_wasteful_war

    Read the rest of this update entry...
     
  7. FearSunn

    FearSunn Chieftain

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  8. bobspongr

    bobspongr Chieftain

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    Hi Fearsun
    i like your more strategy mod. Is it possible to get here on civ fanatics the last version v.1804 that you have made available on steam
     
  9. FearSunn

    FearSunn Chieftain

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    FearSunn updated More Strategy Mod with a new update entry:

    v.1804_global_affairs

    Read the rest of this update entry...
     
  10. bobspongr

    bobspongr Chieftain

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    Thx FearSunn. Your mod is amazing. I like the challenges and the need to manage well all aspects ressources gold, etc...
     
    FearSunn likes this.
  11. Nighthaven

    Nighthaven Chieftain

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    Hello,
    I like this mod. It balances out the 'over-buffing' some other mods do.

    The extra challenge is nice, the overall mod is great, however

    I do think it only fits a certain type of start-bias. This mod hasn't been properly tested with specific civilizations that have 'weaker' start bias (not really weaker, but weaker bias towards what that the mod nerfs) - to the point of which it really isn't 'historically accurate '- and is somewhat unfair if you do not meet particular starting conditions.

    On higher difficulties, you need some sort of standing early-standing army to defend yourself with and discourage AI aggression (even if you're not playing a domination victory). However the AI isn't affected by these penalties (even if it has equal starting conditions) and keeps spamming units and settle left and right (well at least more than the player).
    This is not possible to deal with, or keep up with, unless you play those civs that has the start-bias to deal with it.

    - Currency district comes too late.
    - The early game civics are insufficient - or doesn't remedy this early enough.

    My proposal, early game gold remedy +1~ (something) on hilly inland bonus resources (ie. sheep, horses, iron maybe - and maybe some appropriate inland luxuries) or modify particular early game buildings (ie encampment discount on unit upkeep cost).
    (edit, add: camp with barracks +1 gold if iron or camp stable +1 gold if horses in city)
     
    Last edited: Jun 29, 2018
  12. FearSunn

    FearSunn Chieftain

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    Last edited: Jun 29, 2018
  13. Nighthaven

    Nighthaven Chieftain

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    Oh, that's unfortunate decision-making in terms updating. You could however have a link from the main poster to the newest one in 'regular' quick edit. Or just have permalinked to update page on external site
     
  14. Nighthaven

    Nighthaven Chieftain

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  15. FearSunn

    FearSunn Chieftain

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    I am not uploading to smods.ru myself.
    This site takes mods from Steam. I am not in any way asociated with this site.
     

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