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More Strategy Mod 2018-01-08

Adds more strategy

  1. FearSunn

    FearSunn Chieftain

    Joined:
    Dec 10, 2017
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    Male
    FearSunn submitted a new resource:

    More Strategy Mod - Adds more strategy

    Read more about this resource...
     
  2. FearSunn

    FearSunn Chieftain

    Joined:
    Dec 10, 2017
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    Male
    v.171210 detailed changes:

    --FOOD: Tiles produce 1 food less.
    --UNIT MAINTENANCE:
    --For Scout and Slinger+1. +2 for all other units.
    --Gold income becomes critical.
    --Stops warrior spamming by AI.
    --Units disbanded immediately at negative Gold balance.
    --BUILDINGS MAINTENANCE: Doubled for all buildings.
    --Granary +2, WaterMill +1.
    --AI now values Gold more and builds more CommercialHubs.
    --YIELD CHANGES:
    --Districts citizen yields doubled.
    --Nerfed Palace yields.
    --Population does not produce Science and produce only minimum Culture.
    --HAPPINESS:
    --Luxury resources distributed "old style": 1 luxury for 1 population, no limit on number of cities.
    --Unhappiness has more severe effect for city grow and order.
    --AI trained accordingly.
    --AI builds less wonders.
    --DISTRICTS Encampment, Campus and HolySite are available from the beginning.
    --Encampment produces Science instead of Culture.
    --STRATEGIES:
    --Fixed apparent copy/paste Firaxis bug for Medieval strategy.
    --AI now more reluctant to go for Religious and Cultural victories.
    --AI stops expansion and exploration strategies when at war.
    --AI more aware if it is on island or not.
    --Fixed apparent Firaxis typos in AiFavoredItems.
    --COMBAT: Increased AI difficulty combat modifier:
    --Prince+2, King+5, Emperor+8
     
  3. FearSunn

    FearSunn Chieftain

    Joined:
    Dec 10, 2017
    Messages:
    10
    Gender:
    Male
    FearSunn updated More Strategy Mod with a new update entry:

    v.180108

    Read the rest of this update entry...
     

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