Ok, now
Iguana and
Vulture are in the
my private branch.
WTP core mod can merge it later
once this branch is ready and
WTP team wants to have it.
Credits for graphics:
Caveman 2 Cosmos mod
They are of course
purely Desert animals (Bonus Ressources).
They do not give that much food, but well,
better than nothing.
Gameplay idea:
There should at least be a small chance that a
City in Desert (e.g. near Gold / Salt)
can sustain itself.
(So a
basic supply for e.g. 2 colonists should become possible witht these
Bonus Ressources + Farms.)
So some might ask:
What? My Colonists shall eat
Iguanas / Cactus / Vultures ?
Well, in the
Desert when there is not much else Food around you will eat whatever you get ...
Comment:
Again, this is still very
"early work in progress".
I am still
experimenting / adding / removing / changing / balancing / ... a lot.
Some things
may work and become part of the final version, some thins
may be dropped again ...
I
can not know what works, before
even having tried ...
Goals / Objectives are still:
1. Improving balancing of currently less interesting Terrains / Areas (e.g. Tundra / Permafrost / Desert / Marsh / Wetland)
2. Improving balancing of currently unbalanced Yields, Experts and Buildings (e.g. Yields Barley, Furniture Maker House, ...)
3. Creating more diversity in "Wildlife" and "Nature" - for more immersion and interesting gameplay.
4. Setting the base for several gameplay additions that I plan.
