futurehermit
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- Apr 3, 2006
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I was trying this out a bit tonight with Liz but kept getting maps that didn't fit the strategy. This indicates that playing to the map continues to be the best approach.
However, if you have a gpfarm (a city with high food surplus early) and some commerce cities (preferably with snaky rivers) then this could work out with phil and/or fin leaders (it could work with others too but with less oomph).
The goal: Get your gpfarm city going early cranking out GSs. Get your commerce cities going. Use your GSs to build academies in these commerce cities. Grow your commerce cities nice and large so they are working many cottages to get full benefit from the academies. This usually means hereditary rule early. You will need at least one good production city to defend your empire.
A comparison:
Without representation a GS settled in the eventual Oxford city nets you 6 beakers * 100% (Oxford) * 25% (library) * 25% (university) * 25% (observatory) = 16.5 beakers/turn. Not too shabby for the renaissance era.
A commerce city following DaveMcW's rule of thumb will be working at least 10 cottages. Assuming 1-2 food tiles that means we need size 10-11 to work them all which is feasible by this point in the game for cities built early enough and/or that have enough surplus food. For non-financial civs let's assume the cottages are on average size 3 (village) and that we run the science slider on average at 70% and that we have printing press (reasonable if we're going to assume we have astronomy for observatories). This means 10*4 (3 base, 1 from pp)*.7 = 28 beakers. An academy is only bringing in about 14 beakers here (assuming no other tile commerce which there probably would be).
In the short term, the settled GS wins, but over the long haul the academies are going to win out. Once they grow to towns and we add free speech that is an extra 3 commerce/cottage. 10*7*.7=49 with the academy bringing in 24.5 beakers. Once the city grows large enough to be working more cottages it will far surpass the specialist.
Even if we assume representation the specialist gives 9*100%*75%=~25 beakers. Good, but still only on par with the above example and eventually in a CE you will be wanting to transition to US.
Now of course a number of factors come into play. Are you running a SE? Are you playing an Obsolete-style economy? etc.
But assuming a traditional CE with 1 gpfarm and a number of commerce cities and a low enough skill level (monarch and below) that you are teching most of the late-game techs yourself, I think this could be the best use of great scientists (and arguably great people more generally) earlier in the game.
Liz would be the shining example here with philosophical generating GSs and financial powering the commerce cities (making an even stronger case for academies > settling).
However, in the end a lot of it comes down to the map, but if you have the map for taking this approach (1 gpfarm, good commerce cities) I would suggest going for it, assuming you are playing a traditional CE and playing monarch and below (it could work higher, but I can't speak to it because I normally don't play higher).
EDIT: Nabbing the GL and NE can help speed up GS production, especially if not philosophical. Also putting the parthenon in a production city can help as well if not philosophical.
However, if you have a gpfarm (a city with high food surplus early) and some commerce cities (preferably with snaky rivers) then this could work out with phil and/or fin leaders (it could work with others too but with less oomph).
The goal: Get your gpfarm city going early cranking out GSs. Get your commerce cities going. Use your GSs to build academies in these commerce cities. Grow your commerce cities nice and large so they are working many cottages to get full benefit from the academies. This usually means hereditary rule early. You will need at least one good production city to defend your empire.
A comparison:
Without representation a GS settled in the eventual Oxford city nets you 6 beakers * 100% (Oxford) * 25% (library) * 25% (university) * 25% (observatory) = 16.5 beakers/turn. Not too shabby for the renaissance era.
A commerce city following DaveMcW's rule of thumb will be working at least 10 cottages. Assuming 1-2 food tiles that means we need size 10-11 to work them all which is feasible by this point in the game for cities built early enough and/or that have enough surplus food. For non-financial civs let's assume the cottages are on average size 3 (village) and that we run the science slider on average at 70% and that we have printing press (reasonable if we're going to assume we have astronomy for observatories). This means 10*4 (3 base, 1 from pp)*.7 = 28 beakers. An academy is only bringing in about 14 beakers here (assuming no other tile commerce which there probably would be).
In the short term, the settled GS wins, but over the long haul the academies are going to win out. Once they grow to towns and we add free speech that is an extra 3 commerce/cottage. 10*7*.7=49 with the academy bringing in 24.5 beakers. Once the city grows large enough to be working more cottages it will far surpass the specialist.
Even if we assume representation the specialist gives 9*100%*75%=~25 beakers. Good, but still only on par with the above example and eventually in a CE you will be wanting to transition to US.
Now of course a number of factors come into play. Are you running a SE? Are you playing an Obsolete-style economy? etc.
But assuming a traditional CE with 1 gpfarm and a number of commerce cities and a low enough skill level (monarch and below) that you are teching most of the late-game techs yourself, I think this could be the best use of great scientists (and arguably great people more generally) earlier in the game.
Liz would be the shining example here with philosophical generating GSs and financial powering the commerce cities (making an even stronger case for academies > settling).
However, in the end a lot of it comes down to the map, but if you have the map for taking this approach (1 gpfarm, good commerce cities) I would suggest going for it, assuming you are playing a traditional CE and playing monarch and below (it could work higher, but I can't speak to it because I normally don't play higher).
EDIT: Nabbing the GL and NE can help speed up GS production, especially if not philosophical. Also putting the parthenon in a production city can help as well if not philosophical.