Whenever I'm about to start a new game I usually do a quick search of the strategy forum to see if anyone has a post with tips for the specific civ I'm about to try. More often than not I don't find much of anything recent enough to be useful. So I've decided to just start making posts myself for whatever civ I'm about to play to get the discussion going! -------------------------------------------------- Ahmad al-Mansur's Gateway to Africa +1 to all Yields in Capital per unique Trade Route partner, scaling with Era. Trade Route yields to or from Moroccan cities are not affected by distance. Can plunder Trade Units connected to unowned cities without declaring war. Berber Cavalry, replaces Cavalry. +2 CS and +3 RCS. Receives combat bonuses when fighting in Moroccan territory. Ignores terrain movement penalties. Kasbah. +1 Food, +2 Production, +2 Gold, +2 Culture. +2 Gold to adjacent Fishing Boats and +1 Culture to adjacent Coast tiles. Provides a +30% defense bonus to units stationed on its tile, deals 5 damage to adjacent military units, and connects any resources underneath it to your trade network. Can only be built adjacent to an owned City. +1 Culture and +1 Gold at Architecture. +1 Culture at Radio Unlocks at Chivalry. -------------------------------------------------- The UA has me convinced that I will most likely pursue a diplomatic victory. I'll probably want to spread my trade routes out to as many different targets as possible which will most likely mean sending many of them to CSs. I assume that the 'unique trade partner' will trigger for trade routes sent to me by other civs in which case I might end up sending ALL of my trade routes to CSs if I can entice enough of the AI to send them to me. Trading primarily with CSs means Statecraft is probably a must and a Diplo victory sort of goes hand in hand with that. The Kasbah has me convinced that I should try to go wide with Progress if possible. Almost any land will be good enough for a city when I can place Kasbahs all around it so I may as well go wide and take advantage of that fact. The culture from the Kasbah will help counteract the increased policy costs from being wide, too. Also, the defensive nature of Kasbahs and, later, the Berber Cavalry means that when I inevitably get into wars due to border conflicts from land grabbing I will hopefully be capable of defending myself. I probably won't go out of my way to conquer others and will try to play mostly peaceful. The exception would be to liberate CSs from someone like Venice or a warmonger. I might need to have a modest navy in order to protect CSs on occasion, too. I'm guessing for my Industrial policy tree I'll probably go with Industry for all those trade/wide bonuses. For Ideology I'll probably lean toward Freedom for more trade bonuses and the great influence bonus with CSs when sending them trade routes. So my basic plan is to go as wide as I can with Progress->Statecraft->Industry->Freedom and pursue a Diplo victory. Next, for wonders I'll try to go for Petra and Colossus for those extra early trade routes. I doubt I will go for Roman Forum- it's probably more up the alley of a Germany/Siam/Greece and Roman Forum seems to be something you have to really commit to if you want it. Now, religion. Pantheon choice will probably be whatever makes sense for my starting terrain features as none of the pantheons jump out at me as "Morocco's pantheon". I'll probably choose a founder that benefits from having a lot of cities following my religion or has bonuses when spreading, as being wide will give me advantages with spreading my religion and my extra trade routes will too. Council of Elders (science/production when cities adopt my religion) and Way of Transcendence (entering a new era gives yields based on number of cities following my religion) look like they would fit in particular. Some of the others would work OK too. For follower beliefs I will probably grab one building and one "per follower" belief. I like Synagogues with progress for the +production but others would probably be fine too. Not sure which "per follower" belief I would go for and it might just depend on the situation, and maybe what kind of resources I have in my land and what I'm low on. For my enhancer I might go for Ritual (Religion spreads to cities 20% further away. Pressure to friendly City-States and via owned Trade Routes doubled). I believe most people consider it rather weak but being wide AND trading with CSs frequently I imagine I would be the ideal civ to benefit from both of its bonuses. For reformation I would probably target One World, One Religion (Receive 1 additional Delegate in the World Congress for every 8 City States in the game. Missionaries performing the Spread Religion action erode existing pressure from other religions). I could also see going for Global Commandments (+10 Science, Culture, Gold, Faith, and Golden Age Points per turn while the Host of the World Congress. Receive 150 of these yields instantly when you pass a Proposal. Bonuses scale with Era) but those bonuses would actually be better for a tall diplomatic civ, perhaps like Austria, as they don't scale as well with lots of cities. Defender of the Faith (Land Units received +15% Combat Strength vs Land Units in own lands, and an additional 15% versus Land Units of players that do not follow your Religion. +2 Faith and +3 Culture from all Defensive Buildings) would also fit Morocco thematically and if I find that I'm having trouble defending myself I could go for that. The last thing I am unsure of is how best to use the piracy nature of Ahmad's UA- being able to pillage trade routes without having to go to war. I'm unsure of how the negative diplomatic modifier works for that- does it keep increasing and getting worse if I keep pillaging the same civ's trade route, or is it a one and done modifier no matter how many times I pillage? Will the negative modifier go away after some amount of time? Will the AI 'get smart' and send its trade routes to me in order to avoid me pillaging them? I like the idea of having a few pathfinder units and a few caravels roaming around pillaging everything they can find, consequences be damned, but if it eventually turns the entire world against me that could be a problem. It just depends on how bad the diplo hit is which is something I have no concept of at this point. So- do any experienced Moroccan players have any tips or criticisms of what I've laid out? Any feedback on how the trade route pillaging works and if it is worth using against everyone or perhaps only against established enemies with bad relations anyway?