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Moscatnt. Unit creation and previews

Discussion in 'Civ3 - Creation & Customization' started by MoscaTnT, Jun 16, 2006.

  1. MoscaTnT

    MoscaTnT Mutant Zombie

    Joined:
    Jun 11, 2006
    Messages:
    160
    Location:
    Malaga, Spain
    I've been asked to open this thread for posting my current projects previews and get somefeedback. This thread come from here.
    My current projects are:
    2 Romero's zombies
    panzerfaust grenadier two soldiers unit
    Ilsa shewolf




    Panzergrenadier:
    Panzergranadier skins and readme(for units creators).
    Panzergrenadier with Utahjazz' softcap:

    and his mate:




    :p and I've begun Ilsa.....



    Un saludo,
    MoscaTnT

    Competed units:
    Sturmtrooper (love the name or hate it)


    German WWII Wintercamo Soldier


    Afrikakorps


    German Panzerfaust



    Romero's zombie




    Zombie with a gun (zombie soldier):




    This .zip file is the poser gun flashlight I've been using for the MP40:
     

    Attached Files:

  2. conquer_dude

    conquer_dude Imperial Slave

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    OOH - RAH!! Looks great! :D
     
  3. Grandraem

    Grandraem Alchemist

    Joined:
    Apr 3, 2003
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    2,101
    Location:
    Below.
    Very impressive looking.:goodjob: :)
     
  4. Scytale

    Scytale Shaping the Old World

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    Bucharest, Romania
    Man, your units are really great! For years I've wanted a german stormtrooper like yours! Thanks man :) !
     
  5. odintheking

    odintheking Lighting the way...

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    Stickin it to the man
    Awesome! I assume the 2nd Romero zombie will have a gun? ;)
     
  6. Supa

    Supa Out of Cheese Error

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  7. Storm Grunt

    Storm Grunt Beware My Army

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    Location:
    Gloucester , MA. USA
    Great looking work! You've definitely pumped some excitement back into the civ3 board with your units as of lately. Keep it up. :D
     
  8. BadKharma

    BadKharma Deity

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    I wouldnt feel embaressed asking Utah Jazz for a prop (soft hat) the way you have shown you can follow his tutorial I'm sure he would be happy to help out.
     
  9. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Dare I say you are reminding me of Kinboat or Utahjazz in terms of quality. I wish i could make units as good as you. I'm getting better and better, but your units are works of art, while mine are...well units..:blush:

    My main problem is for the life of me I cannot figure out how to use Kinboat's muzzleflash and smoke props.
     
  10. Iron Beagle

    Iron Beagle Designated Marksman

    Joined:
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    Location:
    Walter Reed army medical center
    :eek: That's awesome. I'm glad that another talented unit creator has joined. So many have been tempted away by the false god of Civ 4.
     
  11. Quinzy

    Quinzy Deity

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    sword, to use the muzzle flash keep it at 0,0,0 up unitl the recoil of the gun then make it whatever size be needed, then back to 0,0,0.
     
  12. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
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    I really like your units, they are top quality:)
     
  13. MoscaTnT

    MoscaTnT Mutant Zombie

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    Thanks sword, I'm only following the uthajazz tutorial step by step, I also use a notebook where I take note of the frames of the original civ units, for example, for a death- frame 3: drop the gun -frame 7: hit the ground- frame 11 the body is still- etc..
    As quinzy said, you set the gun as muzzle parent, setting a good scale for the gun fire. once you've done that, set the global muzzle scale to 0. Now you have your gun fire ready.
    Animate the unit, and once finished, set all the frames as key frames (+) go frame to frame setting every two frames the muzzle to visible scale (I think I use 97%) so the muzzle frames' scale is 97%-0%-97%-0%-97%-0%-97%-0%-97%-0%-97%-0%-97%-0%-70%

    As I told you in the PM, send me an email and I'll send you my modified muzzle flash, my gun light and other stuff.

    I still haven't used the smoke, but reading the kinboats indications I figure it's pretty difficult.
     
  14. MoscaTnT

    MoscaTnT Mutant Zombie

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    Wel all know the light side is stronger, Civ4 is the easy way.....
     
  15. MoscaTnT

    MoscaTnT Mutant Zombie

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    Death animation finished:



    The helmet is darker and shiner, I like it.

    Un saludo
     
  16. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Great unit. The death animation is fantastic. Could you email me your animations for the machine gun attacks and death? My e-mail is Bhaergala@hotmail.com
     
  17. MoscaTnT

    MoscaTnT Mutant Zombie

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    Thanks, I'll send it as soon as possible.
    I've finished the victory animation:


    Un saludo.
     
  18. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Thanks a bunch Mosca. You've got talent..

    Your filling a much-needed spot in the unit making world..
     
  19. conquer_dude

    conquer_dude Imperial Slave

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    Looks great! :)
     
  20. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    MoscaTnT: Doing black powder smoke Kinboat's way is very, very difficult, however, I did use those image frames of his, and I just animate the unit without any flash or smoke, then when I load it into PsP, I create a secondary semi-transparent layer above the primary layer, and paste the smoke images into the individual frames, then delete the backgrounds... After I get them aligned, I just copy the whole row, and paste them into the subsequent directions.... Only takes about 15 minutes, if even that. That's how I did the smoke for the Mithra Ninja and Ivalician mediator units I did.....

    Although i am also interested in what your settings are for the Gunflash light as well.... I normally (for my more modern gun units) just set the diffusion and specularity of the gunflash prop itself fairly high, so that it shows up bright even in shadow, which give the illusion of it being lit (but you don't get the back-flash on the figure, though).
     

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