Obviously the NPC civs are supposed to be hindrance to the players so I don't expect anyone to love them lol.
Anyway, my pick are:
Least Favorite:
Most Tolerable Barbarians:
Anyway, my pick are:
Least Favorite:
- Jerusalem. They got 3 Asharittu Bowmen while keep making more archers.
- Susa/Ohrmazd-Ardashir for Assyrian. Like Jerusalem, their amount of defenders are varied for each playthrough. Making certain starts somewhat unwinnable.
- Persian independents for Arabs and Turks. Crossbowmen in 600AD, on hills, with walls. And I have to build road through them to trade techs.
- Kassite Warriors for Babylonians and Assyrians. Their raids are almost unstoppable. But it's pretty cool to think that they did a really good job for the weakest barbarians of the game.
- Native Girijan for China. They just stand in place, attacking no one but my Workers.
- Huna Horse Archers for India. Hate them for now since I was tired of spamming units at that point after beating the Kushans.
- Native Mohawk for England. Haven't tried England far enough in 1.18 but the Mohawk were monsters in the old map.
Most Tolerable Barbarians:
- Sea-peoples. Archers and Chariots are just enough to beat them, but problem comes when they managed to conquer rival cities. The irony is that they are more effective at defending than attacking cities.
- Central Asian barbarians sound like obvious friends to all Turk players but I don't like them as much on the large map.
- Can't think of any other lmao.