Most overpowered unit?

jorey

Chieftain
Joined
Dec 12, 2005
Messages
58
Alright, this post has probably been beat to death 1000 times but I thought i'd give my 2 cents worth. Everyone of course if going to have a different opinion but for me I would say the Cho-Ko-Nu is the best unit for it's time, there good attackers and defenders.

The ability for multiple first strikes, +50% against melee units, and collateral damage makes this unit almost an unstopable force when used properly. Usually i'm not one to cry the nerf-bat but if one UU were to be nerfed, I could definetally see this one being nerfed.

Most of my games don't get much past the industrial era so of course there are more powerful units later in the game but I think for the era Cho-Ko-Nu are devistating. Of course some people are going to mention Cossaks which are a nice unit, but having collateral damage plus first strike ability can easily decimate stacks of units.
 
Cho-Ko-Nu are vulnerable to things like Knights, but are definitely awesome, and useful for a long time plugging some of the gap between cats and cannon. My vote would go to the (poorly named) Praetorian - near-unstoppable in the early game, usually with an edge even defending against axes. Quecha rock for taking early cities, too.
 
BeefontheBone said:
Cho-Ko-Nu are vulnerable to things like Knights, but are definitely awesome, and useful for a long time plugging some of the gap between cats and cannon. My vote would go to the (poorly named) Praetorian - near-unstoppable in the early game, usually with an edge even defending against axes. Quecha rock for taking early cities, too.

Very true, praetorians are definetally a forced to be reconned with i've managed to hold of preatorian attacks in multiple games, but the cho-ko-nu are so difficult cause of the collateral damage.
 
To me, the most overpowered unit is the Praetorian. With city raider promotions, they are unstoppable until Longbowmen show up. They can even storm fortified cities, archers are absolutely no match for them. The axeman, which is the counter against powerful melee units, is *with* its +50% bonus against them *still* weaker as a Praetorian.
 
Yeah, Prats are evil. I usually go after Rome very early if he is close to me, completely out of fear of the Prat.
I do the same to China, but not as early.

Still, my vote goes to the Prat. Maybe it should cost more?
 
I guess with say, Redcoats, you get 2 extra strength - 18 from 16 for Rifleman.
However, Praetorians get 8 from 6 (for sword). The percentage Praetorians get is thus 25% extra compared to 12.5% - double the bonus!
Not only that, but as others have said 2 extra strength that early in the game has an even greater significance...
 
I played a game as the Romans, and the Praetorians rocked...

Personally, I found this pretty accurate. After all, Rome DID rule most of the civilized world at one point...
 
Yea it makes sense that the practorians are so powerful. They were the elite feild units untill the fall of the roman empire.
 
I would add my vote to the Praetorian: they last long and strike strong.
 
I wouldn't call them overpowered, but definitely the most powerful UU, or some would say unit, is the legionary. Rome's one of my favorite civs to play and boy I have destroyed the AI and people on multiplayer games many times with them. Rome owns the early game. In the hands of a good player, Rome is truly a force to be reckoned with.
 
cossack, redcoat.
also the skirmisher, u can kill anything when others only have achers and warriors. and really good defender
 
The other advantage of the Praetorians is you don't even need to upgrade them to macemen - same strength, and with the promotions they accumulated from their combats, probably as effective against melee units (and other situations too!) as macemen
 
The Praetorian will probably hold the title... until Beserk.4 comes out :viking:

Extra-strength Axeman with amphibious bonus. I'm so ready.
 
Put me next to the Romans with my Incas and my Que-Chuas will destroy them before they ever think about building Praetorians.

Romans can be hit or miss because the AI has a wierd sense of humor and will sometimes place Rome far away from iron.

Que-Chas require no special resource, they are ready to go out the gates when every other Civ is struggling to survive and at their most vulnerable. With barracks you get combat/cover promoted warriors with a +100% against archers, the earliest city defenders. You can take out your neighbor and perhaps another before they ever realize what hit them. Their special unit won't mean diddly because they're not going to be around long enough to enjoy them.

With any other special unit they have a worthy ordinary unit advesary if your neighbors are even one tech ahead of you. The Que-Chuas are early predators with no equal enemy. You can even bump up their XP's by bullying barbs and build Heroic Epic the minute you get literature.

It's all a matter of timing when it comes to the value of a special unit and there's no time like the beginning of the game when most cities are being guarded by a warrior and a few archers at the most. By quickly disposing of your nearest neighbors you can expand to your heart's desire and ride the advantage of a large empire throughout the game, thanks to the Que-Chua.
 
Since I try not to get into fist fights I'm not a fan of early units. Give me tanks. Nothing says 'mine' like 40 tons of metal and a 75mm high velocity antiarmor gun. With that said, nothing beats 65 tons of metal and an 88mm high velocity antiarmor gun, either. I've yet to get the Germans up to the level where the Panzer is available, but the German AI in my current Earth scenario decided he didnt like the looks of Genghis Khan and rolled over his entire civ with Panzers. Scarry as all hell when its the early 19th century and you've just started putting machinegunners in your cities.
Panzer isnt going to beat Modern Armor, since PzVI v. M1A1 Abrams means a slow moving tank that has to stop to fire its 88 v. a tank that can move 60mph and fire its 120mm APFSDSDU munitions.
Any armor, however, has the added bonus of bombardment - so if you plan it right, you can roll armor out of your cities that has the ability to cause colateral damage, and (this is the way I play them) flanking I. You win, you kill a bad, and hurt the others, you loose, you still hurt a stack, and have a change to get out of the fight with your unit intact.
 
FranklinNoble said:
I played a game as the Romans, and the Praetorians rocked...

Personally, I found this pretty accurate. After all, Rome DID rule most of the civilized world at one point...

the Chinese empire was contemporary with the Roman empire, was larger and more powerful, and practically invented western civilization (gunpowder, glass, paper, paper money etc...)

just a thought...!
 
Choku no is powerfull but can be fought as good as any other unit, knights or other mounted units can atack them.

Legionaries are powerfull but they are iron dependant and under a non
agressive civilization wich cuts a big edge they might have had. Most important is that they can be countered by pillaging iron... and still they can be fougt by axemen [cheaper] with normal combat promotions [as legionaries tend to specialice in city asault]

Quechua... well they might be good against AI as it wont prevent a rush so early, but against a human player are completely inefective and have the dificulty of finding warriors instead of archers [shock warriors plus archers for example]

Redcoats do have a extra 2 power plus a 25% against gunpower units which is just too much [they keep the 25% against mounted units so cavalry are not rival also] I do not know a counter against redcoats.
 
Count Chocula units are nice on paper, but at 90 shields and needing machinery, they aren't that great compared to a keshik at 75 and horseback riding, both STR 6.
 
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