Ecofarm
Deity
Well, there was grig archmages... glad to see them gone.
Balseraph druids remain a top 5 strat, for sure, with Luch and Amurite doing just about anything they like. But I found a new one. It's so strong, it should be nerfed. Enjoy it while it lasts, as it is really a pile of fun.
1. Chalid is awesome. Not for the affinity, for the spells. Crown + pillar + heal.
2. What goes good with an area spell that does 80%?
I thought for a long time...
Air elementals!
So, I need archmages. That means arcane trait. Well, it looks like a mission for Dain. But wait.... Govanon or Alaz... Well, liches are so late and really that's all govanan really helps with and Alaz pwns. But what about philo? Well, you cant lightbulb sorcery anymore, let alone strength of will... vs. forest cottages.
Svalt wins. Alaz + forest cottage > Govanon + philo
And raider too.
Tech path
edu (cottage spam), FoL (get ancients), writing, ether (adepts)
Adepts promote mind and can charm, you are largely protected.
Poison (Alaz) - now you are really protected, Honor (change to Empyr), Religious law (chalid), handling (rangers)
With Alaz and Chalid and a couple rangers (or hunters) for defense, you can run over AIs some.
EDIT: Hightlight techs are interchangeable in order and might all come after empyr, depending on circumstances.
Elementalism (promote adepts air), sorcery
With air2 mages, you are now a force to be reconed with.
lore, strength of will
Archmages with air3 and mind3
Army
Chalid - 80% area damage, pillar, command 3, combat 5 (no mana promos)
Alaz - mobility 2, blitz or ortho's axe, combat 5
3 Archmages
3 Rangers (for defense)
3 Assassins
(11 units total, with 5-15 lightning elementals after a few fights)
Attack
1. Chalid casts crown/pillar (sometimes hits for command kill, creating fodder)
2. Alaz summons illusion then takes 4 kills, extra assassins take kills, illusion kills for 4 more
3. Archs cast air3, air elementals take ~2 kills and get ~50% of creating a lightning elemental. Lightning elementals are mv2 and blitz, and permanent. They take kills.
If there is ever a slow-down, the archs dominate. No bombard, deity AI gets walked over. I think it's better than balseraph druids.
---
What's your favorite or most powerful strat?
Balseraph druids remain a top 5 strat, for sure, with Luch and Amurite doing just about anything they like. But I found a new one. It's so strong, it should be nerfed. Enjoy it while it lasts, as it is really a pile of fun.
1. Chalid is awesome. Not for the affinity, for the spells. Crown + pillar + heal.
2. What goes good with an area spell that does 80%?
I thought for a long time...
Air elementals!
So, I need archmages. That means arcane trait. Well, it looks like a mission for Dain. But wait.... Govanon or Alaz... Well, liches are so late and really that's all govanan really helps with and Alaz pwns. But what about philo? Well, you cant lightbulb sorcery anymore, let alone strength of will... vs. forest cottages.
Svalt wins. Alaz + forest cottage > Govanon + philo
And raider too.
Tech path
edu (cottage spam), FoL (get ancients), writing, ether (adepts)
Adepts promote mind and can charm, you are largely protected.
Poison (Alaz) - now you are really protected, Honor (change to Empyr), Religious law (chalid), handling (rangers)
With Alaz and Chalid and a couple rangers (or hunters) for defense, you can run over AIs some.
EDIT: Hightlight techs are interchangeable in order and might all come after empyr, depending on circumstances.
Elementalism (promote adepts air), sorcery
With air2 mages, you are now a force to be reconed with.
lore, strength of will
Archmages with air3 and mind3
Army
Chalid - 80% area damage, pillar, command 3, combat 5 (no mana promos)
Alaz - mobility 2, blitz or ortho's axe, combat 5
3 Archmages
3 Rangers (for defense)
3 Assassins
(11 units total, with 5-15 lightning elementals after a few fights)
Attack
1. Chalid casts crown/pillar (sometimes hits for command kill, creating fodder)
2. Alaz summons illusion then takes 4 kills, extra assassins take kills, illusion kills for 4 more
3. Archs cast air3, air elementals take ~2 kills and get ~50% of creating a lightning elemental. Lightning elementals are mv2 and blitz, and permanent. They take kills.
If there is ever a slow-down, the archs dominate. No bombard, deity AI gets walked over. I think it's better than balseraph druids.
---
What's your favorite or most powerful strat?