Most Significant Unit NOT in the Game

Hey, Exavier I just wanted to say don't go off the deep end with all this modding because eventually you will do to much and everyone will get repulsed by it (or love it I don't know but I'd bet on the first).
 
The Condor said:
Hey, Exavier I just wanted to say don't go off the deep end with all this modding because eventually you will do to much and everyone will get repulsed by it (or love it I don't know but I'd bet on the first).

lol what don't want an extra cpl eras of units to play with? :p
I am in no way going off the deep end... at least i don't think lol
 
Well, your ship then is at least:p. So will you tell the populace what your big plans are for your next mod?
 
I don't miss subs. I DO miss a modern artillery unit that can keep up with the tanks
 
Religious UUs.

A large wooden fighting ship (call it a ship of the line, say).
 
Kolyana said:
I'd like to see spies have a broader range of capabilities ... increasing unhappiness, inciting revolts and such, but that's probably another thread.

Honestly, I've never heard of spies inciting revolts and such IRL ;)
 
abbamouse said:
I don't miss subs. I DO miss a modern artillery unit that can keep up with the tanks

modern artillery = bombers
 
Every civ should have TWO unique units. And make Britain's second one a ship damnit!
 
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