Most underrated advice

I'm pretty sure they don't. Sometimes I settle unprotected and I assume wolves can't get me if I'm 2 diagonal squares away, with a forest in between.
You don't have to worry about wolves attacking your unprotected city. I am 99% sure animals can't enter your borders... Only barbarian human units can.
 
You don't have to worry about wolves attacking your unprotected city. I am 99% sure animals can't enter your borders... Only barbarian human units can.

Only 99%? I'm in 99,99% (I work in the software industry and there's no 100% sure system :p). If I recall correctly animals can attack units even if they're inside borders, but they didn't enter the border even upon victory and this happened so long ago that it might have been removed on fixed versions...
 
You don't have to worry about wolves attacking your unprotected city. I am 99% sure animals can't enter your borders... Only barbarian human units can.

What does that have to do with anything?
 
Wolves have 1 movement in forest.
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Maybe most underrated advice: half of what you read on these boards is wrong.
The other half is awesome - you just have to figure out which is which...

Ok I was wrong, lol you don't have to take a stab. The thing that might have led me to think this is the fact wolves can use roads. :lol: That could explain why they'd attack me from out of sight.

You don't have to worry about wolves attacking your unprotected city. I am 99% sure animals can't enter your borders... Only barbarian human units can.

What does that have to do with anything?

He thought you meant once you settled the city. I assume you actually meant sending out the settler unescorted and worrying about it getting eaten on the way.
 
Ok I was wrong, lol you don't have to take a stab. The thing that might have led me to think this is the fact wolves can use roads. :lol: That could explain why they'd attack me from out of sight.

Oh, yes - that they can do. Cost me more than one unit, too.
And every time, it almost makes me cry...

Btw, can animals pillage roads? I think I've never seen them do it...

Sorry if you felt stabbed, I wasn't actually talking about you - I think most of your advice is part of the awesome half of the forum. :goodjob:
But just skim through this thread. Every other post, you think "That's not underrated advice - it's just not true... " :crazyeye:
 
;) That's the best bit. The other half are usually corrected by other posters fairly quickly if their advice is in inaccurate.

I don't think animals can pillage roads.:)
 
He thought you meant once you settled the city. I assume you actually meant sending out the settler unescorted and worrying about it getting eaten on the way.
^This.

Also I think it is useful that people post advice even when it is wrong. After all the ultimate goal is to learn about the game, and it is better to say something wrong and get it cleared up than say nothing and keep playing with the wrong ideas.
 
The second city I build is almost always my commerce city and I spam cottages to it as early as possible. That way I can use those cheap early mass of turns to get my cottages to villages as fast as possible. And I usually try to get some kind of good production tile in that city so when I need to build something I can have at least one tile with some production on it.

Also when founding my first few cities early I send a warrior out ahead of my settler. I put my warrior out about where I think I'm going to found my city so I can leave my settler unescorted and he will still be fairly safe.
 
Also when founding my first few cities early I send a warrior out ahead of my settler. I put my warrior out about where I think I'm going to found my city so I can leave my settler unescorted and he will still be fairly safe.
What? Why? With all of the hammers, chopping, and lack of city growth that you put into a settler, why would you risk sending one unescorted if he's just going to meet the warrior in the city location?

Sorry, but it's not a risk I'll take...
 
What? Why? With all of the hammers, chopping, and lack of city growth that you put into a settler, why would you risk sending one unescorted if he's just going to meet the warrior in the city location?

Sorry, but it's not a risk I'll take...

Done correctly, this is routinely safe on immortal/deity (if one pro-actively uses the mechanic below immortal, it's so effective it's painful to even consider going archery in any context regardless of resources). As in, no risk at all. That's what 5x5 tile spawnbusting is all about. The downside is of course that you tend not to unlock heroic epic w/o a barb city since this tactic virtually nullifies barb pressure (often for less hammers..........!)

Edit: Warrior spwanbusting can constitute underrated advice in general, as the 5x5 spawnlocking rule was not mainstream knowledge even when this thread was originally started. If you want to see spawnbusting in action, my let's plays of Saladin, Justinian, and Sully ALL use it to some degree (note that prior to the sal LP, I was actually not aware of it yet, so it is not used or discusses in my first 2 series). In Justinian I used warriors exclusively for a reasonably large swath of jungle...in sal the barb pressure was naught (I had to fight 0 barbs), and in sully I was able to hold off barbs with warriors long enough to hook up chariots after a border pop in my 3rd or 4th city.

As this tactic works on immortal easily, I'd expect no extra difficulty doing it below immortal. Deity you have to be careful though...animals disappear quickly so you have to be mindful of the amount of tiles you can bust.
 
What? Why? With all of the hammers, chopping, and lack of city growth that you put into a settler, why would you risk sending one unescorted if he's just going to meet the warrior in the city location?

Sorry, but it's not a risk I'll take...

Like what TheMeInTeam said there's very little risk in this. The benefit is that your settler gets to where's he going in 1/2 the time unescorted hen he would being escorted by a warrior. I can't tell you how many times I beat the AI settlers to my ideal city location by only 1 or two turn with my unescorted settler then the AI's settler escorted by an archer. Even if you don't just beat the computer to the location that's still an extra several turns that city gets to spend being a city instead of an escorted settler. If I get horses early and have an extra chariot I will have my settler escorted by the chariot because he gets there just as fast (normally this doesn't happen until at least my second or third settler) my first settler is almost always unescorted.
 
Animals should disappear before that settler comes out, so your settler can easily outmaneuver any 1 move barbarians. Unless your settler is traversing a large distance, your civ brady bunch will never be moving into unknown territory. And because of fogbusting rules, archers won't be spawning next to your settler.
 
Animals should disappear before that settler comes out, so your settler can easily outmaneuver any 1 move barbarians. Unless your settler is traversing a large distance, your civ brady bunch will never be moving into unknown territory. And because of fogbusting rules, archers won't be spawning next to your settler.

My second city is almost always founded while animals are still around (probably around 80% of the time) and my settler almost always makes it to his location safely (99% of the time). The trick is to have your fighters units ahead of where your settler is going and don't make your second city too far away from your capital. Your fighting units ahead of the settler will clear out any existing animals and your 2 move per turn settler will out pace animals that spawn in the wrong place at the wrong time. The only time this backfires is if a wolf or panther spaws in the exact wrong place at the exact wrong time which only happens very rarely.
 
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