Has anyone tried out scaling the AI in culture or science without taking their cities even if they attack you first. Maybe burn a very annoying forward settle if it gobbles up a sweet adjacency tile.
I've always tried to do it in previous civ games, cause the AI is not so good at fighting so war and conquest was the 'easy way out' of high difficulty from maybe civ5 onwards and got around to doing it here.
But while you can win, I haven't been able to catch up to the AI's 80%+ yields, you could be beating 6 of em in culture or science, but there's always 1 leader that's gonna be ahead of you by 80-100 per turn because of their bias/preferred strat, if not both if it's a runaway AI.
Obviously it's a 80%+ bonus they're getting so it's hard to go over that, even if they're not good at min maxing placements. In addition to what I think is their inability to beeline/prioritize stuff outside of their biases that lets you snipe wonders you'd never usually get if they could prioritize(Gate of All Nations being the one you usually get cause the AI ignores it most of the time).
I've always tried to do it in previous civ games, cause the AI is not so good at fighting so war and conquest was the 'easy way out' of high difficulty from maybe civ5 onwards and got around to doing it here.
But while you can win, I haven't been able to catch up to the AI's 80%+ yields, you could be beating 6 of em in culture or science, but there's always 1 leader that's gonna be ahead of you by 80-100 per turn because of their bias/preferred strat, if not both if it's a runaway AI.
Obviously it's a 80%+ bonus they're getting so it's hard to go over that, even if they're not good at min maxing placements. In addition to what I think is their inability to beeline/prioritize stuff outside of their biases that lets you snipe wonders you'd never usually get if they could prioritize(Gate of All Nations being the one you usually get cause the AI ignores it most of the time).