Mother Russia

Moroktonos

Philosopher
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I don't think I can win this game. I submit it for general criticism. I actually do feel like I played decently (I've won immortal games not having played nearly as well), and Peter is a great leader but one look at the tech screen and you will see my plight. I did win liberalism, BTW.

I've included a 4000 BC save in case anyone would like to show me how it's done.

I would include screenshots, but, I really don't think they can tell the story sufficiently. I'd also prefer the counsel of people who've actually looked at the save over a few quick 'why so many X improvements' comments based on a superficial glance at a few screenshots.

The in-game event log (tech order/pace, war timing etc.) tells the story of this game better than a few screenshots anyway.

Immortal / Epic / Standard / Random Script map (No M&S, B&S, Archipelago; No isolation)

A few remarks

Spoiler :
1. Moscow didn't pop the goldmine until around the CS era. Ditto Novgrod and the Iron. Needless to say, I didn't have access to horses or ivory until it would have been too late. Yes. I went after Churchill's protective Xbows with Axemen. Pretty good for axemen vs. Xbows (catapults helped... a little ;)).

2a. I anticipate a few people might find the location of St. Petersburg highly questionable. I figured, "Why bother settling on the coast in this situation. Why not start with gold / floodplains in the BFC so I can postpone mysticism? Non-financial coast is garbage anyway -- this way I can ultimately work more worthwhile tiles. The only real loss is the ability to build cheap harbors, and, it's not like I'm going to build the GLh or anything!" Ah... The irony...

2b. When I captured Samaritan, I immediately checked to see when it had been founded. 2700 BC. This transaltes to "2 turns before my fogbusting warrior arrived!", and a quite few turns before I got a settler to St. Petersburg. This also forced me to settle Novgorod a lot earlier to get the copper (the only metal I had) that the barbs had cheated me out of. This was perhaps the worst RNG screwjob I got the entire game. Seriously. The barbs shouldn't be allowed to settle cities until every player has at least 2!

3. 10 turns off the 'mids (read... 2 chops coming in on the very next turn followed by a whip), 5 turns off the GLib (read, 1 more turn until whipping), 2 turns off the Taj. :):):):) You Gilgamesh, Wang Kon, and Pericles. I don't know if my 'axe-apult' war would have been successful w/o the pyramids fail gold, though... Churchill was tech leader, and, as I mentioned, finished machinery shortly after I declared.

4. I hate peacevassals. I would have finished off Churchill myself, but my army was costing me 25 GPT, and no, I wasn't in pacifism. I losing 35 gold/turn at 0% research (4 turns to striking!) and desperately needed Churchill's extortion techs. Wang Kon gifted him every tech he had, and he managed to trade democracy for Rifling. Cossacks don't do too well against Chruchill's redcoats...


5. I joined the Pericles / Wang Kon war at Pericles's request. I quickly captured In'chon, expecting Wang Kon to have moved his SOD to deal with Pericles, leaving a bunch of undefended cities my Cossacks could quickly steal. He had. He promptly moved it back. Wang bribed Churchill to declare on me, causing outrageous 'motherland' unhappiness in more than half of my cities (added to +3 'we demand emancipation', and +3 drafting unhappiness, and that Wang's culture canceled most of my happiness resource trades, and London had 12 citizens refusing to work, Moscow, 7). I had been 4 turns away from steel, but then, it became 12 turns after I adjusted the culture slider. Then, I decided I needed democracy desperately, and well... I still don't have cannons. Without cannons, I couldn't clear away protective muskets/grens fortified in a 60% culture city, and so Wang and I were locked in a stalemate. With Wang's army having moved to defend against me, Pericles swooped in and caputred Pusan. Wang IMMEDIATELY capitulated. Not that I had any techs with which to bribe Pericles into peace anyway, having finally managed to trade Military Tradition + gold for Democracy to him the preceeding turn. The war didn't even last long enough to generate 'Mutual military struggle' modifiers with Perigawa. (I did get to open borders with Tokugawa, though!)

6. Failure to scout after the death of my scout/warrior was probably my most blatant mistake this game. Seriously. I didn't meet Pericles. Gilgamesh, or Toku until after Pericles circumnavigated the globe! I thought this was a continents map! I missed out on a lot of tech trading options as a result. I also could have planned out my diplomacy a little better...

7. I don't care about his traits. Not even FIN / ORG can explain Darius' tech rate in this game. I only got liberalism because Darius decided to tech astronomy after paper.

8A. Yeah, my current civic choices are a little funny, but I knee-jerk revolted into Emancipation the turn I got Democracy, which, as you can see, was recently. Besides, the game was over the second Wang capitualted.

8B. Yeah, I probably should have also planned out my great people a little better. It's probably not a good idea to have 2 GS sitting around like that.


Save spoilers # 6, and 8b (not that 8b is that game changing) and some bad luck, I don't really see where I went wrong this game :(. Commentary appreciated.
 

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Took a look at your save. Also looking through event log is always a hassle, and doesn't give as accurate a picture as you think, particulary when warring as civ is 2D + time game :p.

1st of all, the main thing that is stopping your win IMO is mass vassal Pericles, not the tech situation. Anyway onto other things.

I understand you are on epic, does this mean the barb cities spawn earlier in comparison to normal? Because if not, I don't really see how it could have spawned. You must have pretty quickly found out how much land you had, and immediately try and set up blocking cities, one nov, the other, well round where sam is. And in your rush to settle such a spot normally includes a spawn buster.

Is it possible you didn't need to build the wonders at all? I know you got the failure cash from mids, but could possibly instead had more army, and since you have a larger mass (momentum), can get round to working cottages to offset your costs. It's quite possible you didn't need to use axes against churchill at all. With 6 city space, thats quite a good reason to tech up to rifling and stomp him, especially since you said vs xbows AND protective O_o.

So basically, I don't think you needed the cat/axe war. You have what looks like 4 good cities, + 2 mediocre. So cottages + mass GP bulbing would set you up for rifles quite quickly. And yes, about scouting, a huge shame on that, would make a whole lot of difference :p.

What do you think?
 
Taking a blind run from 4k BC

Thoughts turn 20:

Spoiler :


Met only churchill. No EP on him. He is west or SW. Lots of plains/bad land to the west, consider 1-2 block sites there and mids on 2nd border pop capitol. Opening techs obviously AG ---> AH due to settle in place.



T40

Spoiler :


Met numerous other civs so not semi iso. Pericles/Church split religion. I can get 7 cities, and more importantly can wall off enough room for them by simply settling one site near the wheat. Combined with stone, this pushes me toward wonders, namely pyramids as a priority. I opt to use warriors to spawnbust but will probably at least attempt Gwall after 2nd city.



T77 (2075 BC)

Spoiler :


I start on mids having settled 2 cities, start hooking up stone. Gwall goes somewhere else this turn (didn't even try actually). I have a spawn bust network that should keep me intact.



T109 (1275 BC)

Spoiler :


Pyramids and block completed. After wheel I went for writing, I'll have it soon. With churchill/darius/pericles and giggles/toku and differing religion, I can turtle without much threat of war as long as I don't do something stupid.



T128

Spoiler :


So far, so good. A mere 3 cities but plenty of room that I don't need to ASAP claim. Also, Academy in capitol here at 800 BC. I picked up BW and am heading pottery and then probably aesthetics. Moar wonders. City 2 has copper and can put up axes pretty fast if needed (I only founded it for the wheat + hills to serve as blocking primarily and early production as secondary reasons).



T142

Spoiler :


It occurs to me that this is one of those games that paya seems really, really nice. There are FOUR religions that are primary, and FR will save me a lot of diplo hassle. I have gold, too.



And that does it. I pretty much coast there until end-game. Thoughts along the way:

Spoiler :


With 7 cities, mids, and complete and utter farm spam, I just tech on looking for an attack window. 2 things push me away from it: 1) I realize that AI-AI hate = me left alone and 2) I can win culture. So without sistine, any cottages, or a single religion founded by myself, and with a polluted GPP pool in moscow, I go late culture ^_^.

Global warming is ghey ball sacks. I built 0 unhealthiness buildings past a forge, but desert fairy magic strikes again! In the MID 1800's!!!!!!!! PLAY TEST and use LOGIC CHECKS PLX.



And that leads to a culture win @ 1881 AD

Notes:

Spoiler :


- I lost liberalism by a couple turns to Darius.
- Nevertheless, I was in a strong tech position once I had medicine, and could easily have put infantry into churchill's face, either around or just after he could field redcoats.
- I opted to do neither because this was pretty unorthodox
- Uruk reached legendary first. The next 3 cities to reach it were all mine. None ever caught uruk.
- Bio allowed a lot more artists than I'd have had normally, considering I settled a lot of earlier, different GPs.
-One of Churchill's cities flipped to me, another was ready to go.
- I built and worked precisely 0 cottages all game, just for fun ;).



Final 3 cities/endgame pics:

Spoiler :












Giggles needs to work on his efficiency of culture distribution.

Tired of getting hosed by peacevassal/PAssal garbage and AI cheesing the past few games, I decided to play one out peacefully. Even with a very late commitment to culture, I was able to beat the AI to that (and to space, but they were going there much slower than giggles would have won culture). Wang capped to darius. Toku peacevassal'd to Giggles (bull crap). Everyone hated confucian minority wang, and once capped giggles then didn't like heathen darius and his heathen (in a different religion) vassal. I had everyone @ pleased ----> no chance of war against me at all, since churchill and pericles were my only border neighbors and they don't plot at that disposition.
 
^^@TMIT

How did you finance your research if you didn't built any cottages? You won the game in the 1800's AD, you had Biology so you must have had a nice tech rate. And you only had 7 cities. Did you simply switch to Caste, hired as many scientists as you could to fund research, then changed these to Artists?

Maybe a game where you don't build cottages should be the subject of your next Let's Play walkthrough.

Pretty impressive.

I've never attempted a Cultural Victory so I think that will be what I will focus on.
 
Obsolete brought no-cottages (different from SE which carries little meaning) to DEITY years ago...I'm just more mainstream because I post more ;).

I did not use caste until I switched over to going for culture, until then I used slavery. A good chunk of research was capitol with settled specs, academy + library, and trade route commerce. Later on I added oxford and such also. This gave me probably 2/3 to 3/4 of the ~450 bpt I had around 1200 AD.

Post-biology I had a tech rate that probably would have peaked well over 1000 bpt, but after medicine (to keep cities healthy) I THEN switched to caste + free speech and ran artists.

Despite a lot of settled GP's, I still managed to factor artist bombs heavily in the finish.

The AI tech pace was slow as hell, probably because I denied so many wonders. If one wasn't also going culture, space would have been easy too.
 
Wow! Thanks to everyone for your consideration :).

@Damprain

Took a look at your save. Also looking through event log is always a hassle, and doesn't give as accurate a picture as you think, particulary when warring as civ is 2D + time game :p.

1st of all, the main thing that is stopping your win IMO is mass vassal Pericles, not the tech situation. Anyway onto other things.

Hope I didn't sound too whiny with this post...
Yeah... if it were just a tech deficit, I'd still be okay, ditto if it were just Pericles... but together!

Maybe you're right about the event log; sifting through other people's games can be quite tedious. In this case, though, it shows my early tech path and trades, at least, quite clearly. Maybe I'm just biased considering that it is my own game, however.

It's not so much that I didn't spawnbust in this game -- I sent out a warriors to watch over potential city cites -- but rather that my warriors did not arrive in time! 2700 BC is pretty early for a barb city so close to Moscow! I had sent a warrior to watch the St. Petersburg site first, figuring that the nearby gold mine (and double oasis, triple floodplains) could keep my economy afloat as I put down my other blocking cities (didn't want to stagnate while researching writing).

I didn't start the 'mids until I finished my 3rd settler (a little late... but not outrageously so), effectively blocking Churchill off my peninsula (IMO barb cities can work as blocking cities). Considering that I was a PHI leader with easy access to stone (2nd capital border pop), and that I had rudimentary blocking cities up, I don't feel that going after the pyramids was a bad move, and the hammers >> gold conversion did prove nice. TMIT did it (though he did start earlier than I did, but even he would have lost them in my game; they went 1325 BC), and so I don't feel particularly dumb about it.

However, your suggestion that the catapult war against Churchill might have been unneccessary is more interesting. I could have used the gold I got from the pyramids to deficit-research aesthetics or some other trade bait sooner instead of math >> construction. My tech rate could have been decidedly better with such a course of action. I could have still captured Zhou (another barb city, with access to horses), for a total of 7 cities, which would have been enough to hold me until the renaissance (or, in TMIT's case, for the whole freakin' game!). The scariest thing about such a senario would have been the lack of Iron (save for the lucky pop by Novgorod), but in the end, the neighbors were peaceful, so the only reason I would have needed iron was for renaissance era aggression.

Playing on immortal has slowly been teaching me the truth of the, "each city after the 2nd one forces a move from other tile improvements to commerce to keep a viable rate, so you're really trading some of your current improvements for special tiles and weighting that against land conceded to the AI" maxim from the CE/SE war thread, but this hasn't stopped me from compulsive landgrabbing entirely. I still panic when I see exactly what a dwarf I am compared to the AI. The sooner I can get to land parity, the more comfortable I am. I often find myself thinking, "Well, I don't want Hammurabi to settle there. That site has 2 food / 2 lux resources. I'll grab it for myself -- I'll find some way to pay for it, even if such means are quite drastic. I still have some scientists going; everything will be okay when I get currency/CoL."

This, of course, is often (not always, sometimes preventing AI behemoths must surely be worth it) flawed logic, but nevertheless, I'm not entirely convinced that catapults >> Churchil (powered by pyramid fail gold) was a horrible idea. I certainly see now, though, that it definitely wasn't my only option. Despite the crossbows (though checking my stats screen now, I did officially only kill 3 of them, compared to 8 elephants, 8 swords, and 7 HA's.), the war went relatively well (even if I had to disband my army to prevent striking), and got me London (together with the GLh--a good gp farm, though I pulled a respectable 3 out of Moscow before I set it to working cottages) and York and a bunch of other cities ranging from decent to utterly useless (I really should have razed canterbury, but I saw it was the confucian holy city and... well...), as well as CoL, Lit, and HBR for peace (which allowed me to trade for currency).

TMiT's game has made me rethink the way I handled my post-war economy, though. I sort of just mindlessly had prepared for Bureaucracy -- maybe I should experiment a few games with settled Rep. specialists. Seriously; 7 settled superspecialists under representation is quite impressive! I was netting about 450 beakers in 1200 AD in my own game (on par with TMIT), but the global tech rate was absurd in the Renaissance for whatever reason (possibly because I only managed to build 1 wonder!) and my pre-buro foundations weren't as strong as they can be.

There are links to some of Obsolete's games in the "sample games directory" IIRC, maybe I (maybe you too, DampRain) should read through them. The man comes across as a bit of a jerk, IMO though (definitely a top player, however), but then again, who doesn't at least sometimes?

I've definitely learned my lesson about scouting, though! I guess I was just caught up with my war preparations!
 
Whatever style you like or don't about forum players, it doesn't change their contribution as writing through highly detailed high-level walkthroughs. Obs ran through each IND leader about half (or was it a full?) a year ago, and posted at each 10 turn segment. There might be some arrogance/condescending comments in there, but there is also strategic gold (especially in comments between him and other deity players looking over the games).

Also bear in mind that nobody is perfect ;). Those who have the most posts here showcase not only their best but also their flaws in a greater limelight than usual. I have a pretty big ego and probably 1000's know it by now, although I usually get away with it because I don't look down on or judge others :p. Anytime people put their thoughts/opinions/efforts in a highly public forum/location/setting, they become more transparent. IMO, seeing past flaws really adds to the experience and avoids conflicts over irrelevant/unnecessary points.
 
I tried this the other night and I'm a bit flummoxed by my start. I still don't consider myself near an IMM player yet, but I win on Emperor now. I do try IMM and even Diety from time to time (xOTMs, Kossin, IUs). I've actually had some decent early success on some of the IU games like Frederick and Willem. However, I crashed big-time on this one.

I thought this might be a bit of a good learning experience for me and appreciate some feedback, especially TMIT, cause it's always great getting advice from someone with such a big ego.:)

Anyway, some quick thoughts on my game. My goal was to get writing up and run an SE. However, I really started to crash even after my first city. I struggled mightily just getting through Pottery and found myself in a deep hole. I settled near the two copper sites in the east - one coastal. I guess my question is how you get through pottery>writing fast while expanding. At 3 cities as was hurting big time. I think my big issue may be researching BW too early (before pottery), but I worry about the barbs.

I have been rexxing much better on Emperor level, but struggle with Immortal if the start is not optimal commerce wise. Basically, I think it comes down to not playing the map right.
 
^^Yeah... I wasn't trying to sound too harsh / judgmental, and Obsolete is definitely one of the best!

@Lymond

You don't happen to play with huts, do you? I turned huts off while trying to learn immortal, and discovered that it completely changed the way I have to think about my openings commerce-wise -- I was shocked to find how much the gold I could usually pull from huts lubricates my starts! I personally settled near the goldmine to the south, which helped keep my tech up while heading towards writing. While going after commerce-heavy lux resources can often be a horrible idea, the neighboring floodplains allowed me to keep St. Petersburg competive for a while, and so I don't think it was bad in this case. TMIT didn't, however, and so there are other ways of cracking this too. I was able to successfully defend with just warriors, however. Despite my one extremely lamentable fogbusting mishap, between the relative closeness of the AIs and the fogbusting I did accomplish, the barbs didn't give me too much trouble.
 
Yep, I think huts do skew things a bit. For my own games, I turn events off (abhor them) and keep huts on. However, I play a lot of series games and, well, it's random, although many now just turn both huts/events off. I can't recall exactly if I had better success or not with huts on IMM.

I think my mistake was not settling the gold first as opposed to the copper sites. My think on the copper was more than just the resource but settling toward the Brits to get some land. I didn't think the spacing was that bad but notice TMIT settled a couple of tiles closer in that direction. The gold site would have boosted things, but I let a barb city pop up so I didn't settle it for some time.

I guess really I'm just trying to understand how these super star players deal with these kinds of starts. The key being having enough juice to get in at least writing before running binary/deficit research.
 
Obsolete brought no-cottages (different from SE which carries little meaning) to DEITY years ago

Whats embarassing is those are some of the very first ones I read when I joined the forums (which was a little time before I actually got civ 4. Clearly my memory is somewhat skewed :p. I didn't find obsolete to be a jerk, although maybe I glanced over too much.

Btw Moroktonos, an AI has a check to see who else is building a wonder before deciding to build. This is one reason why TMIT was able to get mids, since if he started earlier, AI is less likely to start building it.

My opposition to wonders btw is because I haven't gotten out of the stage of (stop building wonders and build things that you need). The main thing about obselete's games vs say... other normal play styles is I don't know how the victory time compares... since taking wonders slow down AI alot, albeit reducing overall tech speed, but in the end effect on victory time for the human player? :p.

The key being having enough juice to get in at least writing before running binary/deficit research.
I'm not a superstar, but so long as you get pottery + writing and have at least 1 worker :p, you can more or less recover from any reasonable economy problems. Unless you mean't something else?

As for compulsive land grabbing... That isn't necessarily bad, as you said you are learning that such grabbing has costs, but also "profits" in that the AI doesn't get such land.
 
TMIT - Nice game. I see you adhere to the old adage of 'Build the Pyramids, win the game'.

I notice that when Peter is in my games, he tends to wonder whore. It must suit his traits well.
 
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