Mouse's Rise of Mankind

Mouse's Rise of Mankind 0.8.2

they deff declare war on me in fact from now on if i see greece i'm wiping them out as quickly as possible. i took away carthage from them the next min the sob rocks up with a huge tank army and declares war and i only had musketman and cannons to defend with was barely putting a dent in his tanks this was just on prince!
 
Yeah they go crazy with tanks now me and siesta guru are working on it.
 
cof125 updated Mouse's Rise of Mankind with a new update entry:

Big Update (Balanced mostly now)

AI is more intelligent thanks to siesta guru you can thank him on his page for AI+, we are now working together on fixing stuff and balancing the game. And possibly coming up with some new interesting game mechanics we will hopefully be making a community patch.

New resource balancing Harder barbarians that settle like a Major Civilization now, don't let them plant or they will start crushing making units in there town and controlling resources like a player. Will be working on more...

Read the rest of this update entry...
 
ok doing it now actually also new patch to fix update error sorry guys?
 
Sorry making the changes is harder then i thought seems to really mess up the AI+ kinda i will fix it will take time, and you are right that should change it.
 
Yeah but it stacks i can change it back and changing machine gunners to 2 will have tp wait and that is no longer a rule anymore for catapults then. Will be once again changing the rules of units again then.
 
not sure what you did but it's pretty much the same like i'm just playing vanilla now?
 
Last edited:
What do you mean elaborate please, I have changes tech tree and added improved forts and updated AI+ newer version lowers tech cost amount a little bit. Newest version should work with new update as well better.
 
What do you mean elaborate please
the tech tree is the same as vanilla you don't need to research everything to proceed to new areas like it was before. i liked that change.

not sure what is going on with this version every Ai seems to want to constantly DOW me but they are hardly expanding or building armies?
 
Last edited:
yeah i fixed it sort of new tech tree AI wont fall down now, this version they don't pump out lots of army but of fixing it now
 
I don't see this problem of them not producing units are you using just my mod no others, sounds like you using AI+ with it thats going to screw it up. Because its already included in mod package. I can change how many they produce on higher difficulties but on prince right now they have 40% more unit production then the player and its to much you cant keep up then i think you just want them to have psychotic troops i cant do that. No unless i tell them no science or culture then that's easy win for players on building.
 
Last edited:
these are the mods i use with this

  • divine uris(names) city panel
  • Better Trade Screen
  • GDG Scout_Submarines_Ranger Ignore Borders
  • More Lenses
  • ProductionQueue
  • Unit Report Screen
no AI+
 
these are the mods i use with this

  • divine uris(names) city panel
  • Better Trade Screen
  • GDG Scout_Submarines_Ranger Ignore Borders
  • More Lenses
  • ProductionQueue
  • Unit Report Screen
no AI+

yeah that is fine should not conflict in any way please try newer version complete overhaul of all aspects of the game now, Tech Tree is now must research all in previous era to move onto next one mostly still working on it. Stock tech tree is now gone civic tree in the works plz let me know of any issues with the tech tree.
 
i don't see the new version. 0.4.3 has old vanilla type tech tree?
 
Back
Top Bottom