Move out of the way, Sidon Pikeman!!

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Jun 25, 2012
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Sidon has requested that I construct a road between our civilizations, and I thought it would be a great way to boost influence. So I begin constructing the road to the peninsula that Sidon is situated in, and I come to a hill with a pikeman on it, which is the only entrance to the city by land. And the stupid pikeman WON'T MOVE!!!! There's no way to build a road around it, and Sidon won't bother making the road itself. This needs to be fixed. It might not be as bad as other city-states, but because Sidon is militaristic (and on a skinny peninsula) it becomes a challenge. In Vanilla wouldn't the city-states help you build a road? That would be an easy solution to the problem. Or we could go back to stacks. :lol:
 
It's dumb because their workers used to build the road tiles within their own borders - to the point closest to your lands. I don't know why that was broken/removed.
 
had the same situation with jerusalem, there where two possible routes to their
terirtory but they kept a soldier blocking BOTH paths, that was annoying..
gladly after 100 turns or so, they finally moved. :)
 
For what it's worth, I have started to begin any road project at the city state in question rather than in my territory to avoid this issue as much as possible. Usually (not always, but usually), you can take a worker with a military unit escort to the city state and use the two units to basically "block out" the road path desired. Once the road from the city state to its borders is complete, you can finish the rest however you like.

This also has the benefit of preventing a situation where you have a road from your capital that can be accessed by any invading force that wishes to pay a visit. ;)
 
The road quest always have my hair pulled out. Either they want a road that's like 6+ tiles away, or they have so many units and refuse to build road in their own lands.

I had this other crazy scenario with England where I'm technically on the same continent, but separated by a mountain, obviously my capital canNOT connect to my city by road yet the CS want a road from the capital so it's obviously impossible for me to complete this quest. :[
 
I just had almost the same thing, but I was able to build three roads around the unit (luckily I was the Inca and the roads were on hills). At the end of the day, I had an 8 tile road to link cities 5 tiles from each other.
 
Yeah, I swear, if I ever create a mod, it will be one to ask that the AI(major civ or CS) move a unit from a tile. Your allied CSes would do it automatically, and with major civs they would be more likely to cooperate if you were friendly with them so they'll stop trolling you when you're trying to move your units into place inside the great wall but they're blocking your tiles.

I would say it's a pipe dream but that would mean I actually made the effort to make it into a dream; it never even got that far.
 
The road quest always have my hair pulled out. Either they want a road that's like 6+ tiles away, or they have so many units and refuse to build road in their own lands.

I had this other crazy scenario with England where I'm technically on the same continent, but separated by a mountain, obviously my capital canNOT connect to my city by road yet the CS want a road from the capital so it's obviously impossible for me to complete this quest. :[

It's impossible because you're England. If you were Carthage, you could have completed the quest!
 
Sidon has requested that I construct a road between our civilizations, and I thought it would be a great way to boost influence. So I begin constructing the road to the peninsula that Sidon is situated in, and I come to a hill with a pikeman on it, which is the only entrance to the city by land. And the stupid pikeman WON'T MOVE!!!! There's no way to build a road around it, and Sidon won't bother making the road itself. This needs to be fixed. It might not be as bad as other city-states, but because Sidon is militaristic (and on a skinny peninsula) it becomes a challenge. In Vanilla wouldn't the city-states help you build a road? That would be an easy solution to the problem. Or we could go back to stacks. :lol:

This happens quite often. Not only is it frustrating when they block road construction, but it's also frustrating when the only way to move to another point is through a City State's borders but they are completely filled with units. It's like they ordered all their spearmen to lay down in the middle of the road and shout "You shall not pass!".

They also shuffle the units back and forth needlessly. So not only do they block the road, but they hog your processors time by animating needless unit movements.
 
This happens quite often. Not only is it frustrating when they block road construction, but it's also frustrating when the only way to move to another point is through a City State's borders but they are completely filled with units. It's like they ordered all their spearmen to lay down in the middle of the road and shout "You shall not pass!".

They also shuffle the units back and forth needlessly. So not only do they block the road, but they hog your processors time by animating needless unit movements.

Actually, the shuffling is the only thing that makes it bearable. Even if their lands are full of troops, if you're patient & wait, holes will appear that you can use to pass through their territory.

Very.

Very.

Slowly.

(It helps if they're an ally so you're not pissing them off this whole time)
 
Actually, the shuffling is the only thing that makes it bearable. Even if their lands are full of troops, if you're patient & wait, holes will appear that you can use to pass through their territory.

Very.

Very.

Slowly.

(It helps if they're an ally so you're not pissing them off this whole time)

I have literally waited for 75 turns for a unit to move and it never did. It can happen, but also sometimes they just have so many units (and when your borders make the City State and enclave) they will never get out of the way.
 
This happens quite often. Not only is it frustrating when they block road construction, but it's also frustrating when the only way to move to another point is through a City State's borders but they are completely filled with units. It's like they ordered all their spearmen to lay down in the middle of the road and shout "You shall not pass!".

They also shuffle the units back and forth needlessly. So not only do they block the road, but they hog your processors time by animating needless unit movements.

The most frustrating thing is that it appears to be a deliberate tactic to make it difficult for the player to complete the quest - often there will be no CS units anywhere in site until my Worker is a couple of tiles away, whereupon the CS will move all its units to block all possible routes to it.
 
I think it's just negligence on the dev's part since it took so long for vanilla to "fix" this problem as well. Due to changes of CS quests somehow I guess the road quest went back to its obsolete and problematic form. It's also kind of dumb they build it for other AI but not yours.
 
I think it's just negligence on the dev's part since it took so long for vanilla to "fix" this problem as well. Due to changes of CS quests somehow I guess the road quest went back to its obsolete and problematic form. It's also kind of dumb they build it for other AI but not yours.

I don't think the AI civs are given road quests, the same way they don't get 'connect resource X' quests etc.
 
I don't think the AI civs are given road quests, the same way they don't get 'connect resource X' quests etc.
But they always make roads with friendly CS. So I assume they do have a quest, or there's no point of doing it.
 
i believe the AI's do get quests of that sort, i'm sure about asking for a GG
i had several occasions where i attacked a unit that didn't die and then i got the
message that some CS has declared war on me..
 
Ok guys...
The pikeman finally moved, but it took like 50 turns.
 
For what it's worth, I have started to begin any road project at the city state in question rather than in my territory to avoid this issue as much as possible.

yes, this is the only way i do it now. much more effective that way.
 
Yes it is annoying. Another thing is when they don't want to connect their stupid sea ressources until the modern era :mad::mad::mad::mad::mad:
 
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