Moving from emperor to immortal

mclericp

Warlord
Joined
Nov 28, 2013
Messages
244
I have managed emperor really well as Attila and Dido for domination victory, Poland for everything and a handful of the 'upper tier' civ in science and diplomatic victories.

I m now looking into a science+strong military Immortal level game with 12 civ, 24 states in fractals.
And on a side note, i never started in the Ancient era except for attila's domination conquest. I always start in the classical era as i would nab the great library easily :D

1. What are the best civs for this? Poland again -.-?
2. Most importantly, what should i watch out for this time on Immortal???


Most of the time except for attila and Dido, i would shrine -->great library + chop off trees-->spam CBs and Pikemen -->invade nearby civs. Are there any changes in the AI on immortal?

I want to start in the ancient era this time, but i have not much experience in that. :(
 
#2 Don't bother trying to build the GL on Immortal. AI starts with a worker; and they will beat you to GL nine times out of ten.

In fact, you are normally best off skipping all early to mid game world wonders entirely and waiting for a tech lead.

#1 Babylon, Korea, and Maya all have science bonuses. Poland is also top tier.
 
This is a good guide to difficulty differences: http://www.civfanatics.com/civ5/difficulties

On Immortal, AI starts with three techs, three units, and that worker. As joncnuun said, don't even try for the GL. I'd reconsider your Shrine-first strategy. On Immortal I'll just let the AI convert me to their religion most of the time. I'd go Scout>Monument>Granary, although I don't do classical era starts so don't how that plays. AI only has 65% unit maintenance cost as well, so expect to be on the defensive early (which is not a bad thing, the AI doesn't get any smarter).

As for civ selection, given fractal map, go coastal with Lizzie or Casimir or Alex, take advantage of sea trade routes, and MAYBE shoot for Great Lighthouse or Colossus, but that's just me.
 
Need to be careful about interpreting this chart. In particular, with regard to units, the AI starts with the units shown in the chart in addition to the units they get regardless of difficulty level (e.g., the same starting settler and starting warrior that the human player gets).
 
This is a good guide to difficulty differences: http://www.civfanatics.com/civ5/difficulties

On Immortal, AI starts with three techs, three units, and that worker. As joncnuun said, don't even try for the GL. I'd reconsider your Shrine-first strategy. On Immortal I'll just let the AI convert me to their religion most of the time. I'd go Scout>Monument>Granary, although I don't do classical era starts so don't how that plays. AI only has 65% unit maintenance cost as well, so expect to be on the defensive early (which is not a bad thing, the AI doesn't get any smarter).

As for civ selection, given fractal map, go coastal with Lizzie or Casimir or Alex, take advantage of sea trade routes, and MAYBE shoot for Great Lighthouse or Colossus, but that's just me.

This guide is civ 5 vanilla. Is it also for bnw?
 
The main differences in BNW are that the Immortal and Deity AIs start with yet another free tech (Archery) and all AI's play default on a new Default AI Handicap level instead of Chieftain.
 
im getting my butt kicked in immortal atm. The AI's military is increasing so fast x.x
 
The primary effects of AI default handicap is as follows:

AI gets a science boost larger than the human would playing on settler (presumably to offset the per city science penalty that high expansion low science flavor combo that some AIs would run into)

AI's happiness bonus is quite a bit different (settler level constant happiness but no longer gets the chieftain luxury bonus; it's city & pop bonuses are near warlord, however the happiness bonuses are still multiplied by additional AI happiness modifiers that are difficulty level dependent so by Immortal, it's still playing with larger happiness bonuses than a human would on settler.
 
You don't have to move up to immortal so soon. If you repeatedly fail in immortal difficulty victories, then you could by all means come back to emperor difficulty and keep getting victories.
 
You don't have to move up to immortal so soon. If you repeatedly fail in immortal difficulty victories, then you could by all means come back to emperor difficulty and keep getting victories.

the reason why i want to try immortal is because i find emperor managable now and it is really boring in the late game, since my army and gpt would be no. 1 and my science is shooting to the stars.

But immortal is a huge leap from emperor x.x

Good news is, in my current immortal game as babylon, my capital and 3rd city were next to mountains
 
Yes, a huge leap if you don't use to micro-manage your civ (working tiles and specialists) on Emperor.
For army, range units are the key. With 4 to 6 CB you can erase an army. Same with XB. With Artillery you'll rule the map. At flight (for late game) ballistic and anti-aircraft are a must have. On immortal, AI don't build enough aircraft to be really annoy.
 
Need to be careful about interpreting this chart. In particular, with regard to units, the AI starts with the units shown in the chart in addition to the units they get regardless of difficulty level (e.g., the same starting settler and starting warrior that the human player gets).

This chart say extra units, make sense if you start in an advanced era, for example industrial, with already 2 workers, 3 settlers and 4 WW Infantry (IIRC).
 

2. Most importantly, what should i watch out for this time on Immortal???


(...)

I want to start in the ancient era this time, but i have not much experience in that. :(

Make sure to open with Tradition, even if you plan on settling more than 4 cities. Immortal is the first difficulty level when you actually have to worry about getting the National College reasonably fast (before T100). That makes Liberty tree a "noob trap", because at some point (usually after you've settled your 4th city) you have to stop expanding and build the damn Libraries and NC. And if you stop expanding you might as well just take Tradition to begin with and grow your capital. Can always plop 1 or 2 more cities after NC if the good land hasn't yet been taken.
 
I was an Emperor player but recently played (and won) my first two games on Immortal and my first game on Deity (standard settings, continents maps). Some important differences I noticed compared to Emperor are:

- Opening with the most powerful tree (Tradition) seems to be very important. In each game I followed with a few policies in Patronage and full Rationalism.
- Ease into the higher difficulties by picking upper tier civs (I used Babylon and Poland).
- The AI will produce settlers and claim land very quickly, so it's important to claim your own land quickly as well, including by buying tiles.
- Early-mid game wars are much harder because the AI has so many more units, plus a tech advantage. Your cities near the AI should ideally be in strong defensive positions. The best defense is probably bribing your neighbors to be at war with each other. In my Deity game, I had a neighbor whose army was many, many times stronger than mine throughout the game (on a scale which I'd never experienced on Emperor), but he never DOWed me because I managed to use diplomacy effectively.
- Micromanaging is far more important; your workers, cities and citizens should be managed as efficiently as possible. However, I still found that there was room for error and that it was OK to mostly automate workers in the second half of the game.
- Early game wonders are not worth pursuing.
- A religion is a low priority.
 
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