Smilingrogue
Raging Barbarian
Hello fellow Civfanatics, I come asking for help.
I used to be a Huge/Marathon player. The epic scope of Huge/Marathon appealed to me initially and I started out on that setting. I got a hang of the game and moved up from Noble to Monarch. But I never finished a game!! I always get bogged down by Huge/Marathon and even when I get to a good position that can be leveraged into a win, I just give up and start over.
I recently decided that while the epic scope of Huge/Marathon is all fine and dandy, getting bored playing it is probably not the best way to have fun. So I moved to Normal speed and Standard map size, kept the difficulty at Monarch and boy did the game get fun fast!
I found Normal/Standard far easier than Marathon/Huge. Barbs on N/S are almost a non-factor. (They are massive PITA on H/M with tons of land for them to spawn in and even archery taking ages to research and archers taking eons to build. Not having metal meant guaranteed death to a horde of Barb Axemen who spawn faster than chariots and archers can be whipped.) The timing in the game is way different as well. On H/M Judaism could still be on the table even after the average cities per civ hit three. Four for Imperial leaders. But on N/S, Judaism seems to go right out of the gate. (Not that I am complaining, mind you. If Pacal wants to spend his beakers on Masonry and Polytheism, thats his prerogative )
Ah but I have rambled on far too long. I come seeking help! My sense of timing on N/S is completely off. I am a bit of a warmonger and I am having a hard time fighting wars on this setting. I keep up really well in expansion and tech. But when it comes to war, I cant seem to catch a break.
I tried Elizabeth for faster GS and higher tech rate to get a tech lead and got to Redcoats. But that war seemed to have hit a wall. Restarted as Ragnar, tried an axe rush, hit a wall. Ok, maybe infantry war doesnt work on N/S, so I tried Genghis Khan. Keshik, meet brick wall, brick wall, meet Keshik.
So obviously I am making horrible calls on when to war. (I got the how part down, I sent more cannons than Redcoats in that Lizzy game ) So I decided to go back to a leader I enjoyed playing a lot, Asoka.
Why Asoka? He is Spiritual. I like to swap Civics. I swap between Caste System and Slavery often. I swap Civs as the situation demands too. Spiritual rocks! Organised because I tend to rex, overextend even, in the early game and Organised helps keep me afloat even if the land is not best for cottaging. It of course helps with keeping the bills down when I go on a conquering spree later. And fast worker is an amazing UU. I am guessing it will only get better now that I moved to Standard Speed.
Starting techs are Mining and Mysticism. Mining is great as it allows quicker Bronze Working and Slavery civic. Mysticism is not the best starting tech, but cant complain about being able to chop/whip Monuments in new cities.
The settings:
Why Hemispheres? I would like to learn how to handle intercontinental warfare and felt Hemispheres is a good map to do it on. A few games I played on this script produced nice island chains and that should teach me to keep an eye out for settling them and building a navy.
And the start I received:
Upon closer examination, I hear waves and based on the direction the rivers are flowing, I am guessing the coast wraps around this way:
I am tempted to settle in place. Don't see any reason to move. Only warrior to 1 NW seems to reveal something we don't currently see, but we will have to settle on a forest and lose a turn if we choose to move that way.
First build Fast Worker.
Research path Agriculture for the wet corn and farming the Flood Plains. Will decide on the next tech after the SIP reveals more.
Advise, Critique and thoughts welcome and thank you for your time
I used to be a Huge/Marathon player. The epic scope of Huge/Marathon appealed to me initially and I started out on that setting. I got a hang of the game and moved up from Noble to Monarch. But I never finished a game!! I always get bogged down by Huge/Marathon and even when I get to a good position that can be leveraged into a win, I just give up and start over.
I recently decided that while the epic scope of Huge/Marathon is all fine and dandy, getting bored playing it is probably not the best way to have fun. So I moved to Normal speed and Standard map size, kept the difficulty at Monarch and boy did the game get fun fast!
I found Normal/Standard far easier than Marathon/Huge. Barbs on N/S are almost a non-factor. (They are massive PITA on H/M with tons of land for them to spawn in and even archery taking ages to research and archers taking eons to build. Not having metal meant guaranteed death to a horde of Barb Axemen who spawn faster than chariots and archers can be whipped.) The timing in the game is way different as well. On H/M Judaism could still be on the table even after the average cities per civ hit three. Four for Imperial leaders. But on N/S, Judaism seems to go right out of the gate. (Not that I am complaining, mind you. If Pacal wants to spend his beakers on Masonry and Polytheism, thats his prerogative )
Ah but I have rambled on far too long. I come seeking help! My sense of timing on N/S is completely off. I am a bit of a warmonger and I am having a hard time fighting wars on this setting. I keep up really well in expansion and tech. But when it comes to war, I cant seem to catch a break.
I tried Elizabeth for faster GS and higher tech rate to get a tech lead and got to Redcoats. But that war seemed to have hit a wall. Restarted as Ragnar, tried an axe rush, hit a wall. Ok, maybe infantry war doesnt work on N/S, so I tried Genghis Khan. Keshik, meet brick wall, brick wall, meet Keshik.
So obviously I am making horrible calls on when to war. (I got the how part down, I sent more cannons than Redcoats in that Lizzy game ) So I decided to go back to a leader I enjoyed playing a lot, Asoka.
Why Asoka? He is Spiritual. I like to swap Civics. I swap between Caste System and Slavery often. I swap Civs as the situation demands too. Spiritual rocks! Organised because I tend to rex, overextend even, in the early game and Organised helps keep me afloat even if the land is not best for cottaging. It of course helps with keeping the bills down when I go on a conquering spree later. And fast worker is an amazing UU. I am guessing it will only get better now that I moved to Standard Speed.
Starting techs are Mining and Mysticism. Mining is great as it allows quicker Bronze Working and Slavery civic. Mysticism is not the best starting tech, but cant complain about being able to chop/whip Monuments in new cities.
The settings:
Why Hemispheres? I would like to learn how to handle intercontinental warfare and felt Hemispheres is a good map to do it on. A few games I played on this script produced nice island chains and that should teach me to keep an eye out for settling them and building a navy.
And the start I received:
Upon closer examination, I hear waves and based on the direction the rivers are flowing, I am guessing the coast wraps around this way:
I am tempted to settle in place. Don't see any reason to move. Only warrior to 1 NW seems to reveal something we don't currently see, but we will have to settle on a forest and lose a turn if we choose to move that way.
First build Fast Worker.
Research path Agriculture for the wet corn and farming the Flood Plains. Will decide on the next tech after the SIP reveals more.
Advise, Critique and thoughts welcome and thank you for your time