gdambrauskas
Warlord
Is that still the case in recent SVN versions? I fixed one major source of OOS two weeks ago that caused very frequent OOS.
got svn code today and gave it a shot, was actually way worse than our earlier game. Got oos on plopping city (suspecting that free city guardian is causing it), but decided to carry on after saving and reloading. Then there was oos every 1-2 turns in the 1st 10 turns of the game. I have revs on and we play simultaneous turns. Earlier game i think we made past 50 turns until oos, but now the game is completely unplayable in mp.
I had logging on, it has mine and my friend's saves and logs.
http://www.filefactory.com/file/4xpoitumta7/n/Beyond_the_Sword.zip
And i think if anyone tries to just play mp game with revs on/simultenous turns, it should super easy to reproduce.
this is with svn revision 3459