MPMod v1.3
I) INFORMATION:
This mod was prepared for peoples who wants to play Civ5 multiplayers game with more fun. It is balanced for Prince level, only human players, mirror map and Quick game.
It needs patch version 1.0.0.621.
II) INSTALLATION:
1) To install overwrite files in
...\STEAM\steamapps\sid_meier's_civilization_v\assets\Gameplay\XML\
by files from ...\MPBalanceMod\Gamesplay\XML\
2) All players who participate in multiplayer game have to overwrite files.
3) Make a backup of XML folder if you want to be able to remove this mod.
4) After activation of "Cache File Integrity Check" you have to reinstall mod.
III) CHAGES LOG for v1.3:
1) CIV5Buildings.xml
BUILDING_WALLS, Defense modified from 500 to 900.
BUILDING_PAPER_MAKER, Cost modified from 80 to 120
BUILDING_WATERMILL, Yield modified from 2 to 3
BUILDING_FLOATING_GARDENS Yield modified from 2 to 3
BUILDING_PALACE, Defense modified from 200 to 600.
2) CIV5UnitPromotions.xml
PROMOTION_INSTA_HEAL, added: PromotionPrereq: PROMOTION_SHOCK_3 ->INSTA_HEAL not available from the start
PROMOTION_MEDIC, deleted: PromotionPrereqOr3: PROMOTION_SCOUTING_2 and PromotionPrereqOr4: PROMOTION_SURVIVALISM_2 and
PROMOTION_DRILL_1. Only PROMOTION_SHOCK_1 needed.
3) CIV5Units.xml
UNIT_CATAPULT, Range modified from 2 to 3
UNIT_TREBUCHET, Range modified from 2 to 3
UNIT_ROMAN_BALLISTA, Range modified from 2 to 3
UNIT_CANNON, Range modified from 2 to 3
UNIT_ROCKET_ARTILLERY, Range modified from 3 to 4
UNIT_ARTILLERY, Range modified from 3 to 4
UNIT_SCOUT, Moves modified from 2 to 3
UNIT_GREAT_GENERAL Moves modified from 2 to 3
UNIT_SETTLER Cost set to 125 -> Liberty more important and food improvements more important in settlers construction
4) CIV5Technologies.xml
TECH_OPTIC, Cost Cost Set to 115
TECH_ARCHERY Cost Set to 35
TECH_IRON_WORKING Cost Set to 100
TECH_CONSTRUCTION Cost Set to 100
All other ANCIENT and CLASSICAL ERA tech cost modified by +15
5) CIV5Policies.xml
POLICY_WARRIOR_CODE, added: PrereqPolicy: POLICY_DISCIPLINE
6) GlobalDefines.xml
FIRE_SUPPORT_DISABLED changed from 1 to 0
TRADE_ROUTE_BASE_GOLD modified from 100 to 200 -> trade route more important
MAX_FORTIFY_TURNS modified from 2 to 3
BUILDING_PRODUCTION_PERCENT modified from 100 to 70 -> faster building construction
PROJECT_PRODUCTION_PERCENT modified from 100 to 115 -> wonders building bonus more important
FLAT_LAND_EXTRA_DEFENSE modified from -33% to -20%
RIVER_ATTACK_MODIFIER modified from -20% to -50%
CITY_HEAL_RATE modified from 3 to 4 -> units heal faster in cities
ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE modified from 400 to 200
Note: this will actually produce between 0.00 and 1.99 damage (rounded down to 0-1 typically) -> lower random for units attack
RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE modified from 300 to 400
Note: this will actually produce between 0.00 and 3.99 damage (rounded down to 0-3 typically) -> higher random for range attack
CITY_STRENGTH_DEFAULT modified from 600 to 300
CITY_STRENGTH_POPULATION_CHANGE modified from 25 to 100
CITY_STRENGTH_UNIT_DIVISOR modified from 500 to 150
ATTACKING_CITY_MELEE_DAMAGE_MOD modified from 100 to 75
CITY_CAPTURE_DAMAGE_PERCENT modified from 50 to 25
CITY_ATTACK_RANGE modified from 2 to 1
HILLS_EXTRA_MOVEMENT modified from 1 to 2
UNHAPPINESS_PER_CAPTURED_CITY modified from 5 to 4
GREAT_GENERAL_RANGE modified from 2 to 1 -> general bonus only for adjacment plots
7) CIV5Features.xml
FEATURE_JUNGLE,Movement modified from 2 to 3
FEATURE_FOREST, Movement modified from 2 to 3
8) CIV5Improvements.xml ->Improvements more inportant
IMPROVEMENT_LUMBERMILL, YIELD modified from 1 to 2
IMPROVEMENT_MANUFACTORY YIELD modified from 3 to 5
IMPROVEMENT_CUSTOMS_HOUSE modified from 4 to 5
IMPROVEMENT_ACADEMY modified from 5 to 10
IMPROVEMENT_PLANTATION, YIELD modified from 1 to 2
IMPROVEMENT_FISHING_BOATS, YIELD modified from 1 to 2 -> sea is now more important
IMPROVEMENT_CAMP, YIELD modified from 1 to 2
IMPROVEMENT_PASTURE, YIELD modified from 1 to 2
IMPROVEMENT_QUARRY, YIELD modified from 1 to 2
9) CIV5Resources.xml -> no more wheat and sheep on desert
Deleted:
<ResourceType>RESOURCE_WHEAT</ResourceType>
<TerrainType>TERRAIN_DESERT</TerrainType>
Deleted:
<ResourceType>RESOURCE_SHEEP</ResourceType>
<TerrainType>TERRAIN_DESERT</TerrainType>
RESOURCE_WHEAT, YIELD modified from 1 to 2
RESOURCE_WHALE,, YIELD modified from 1 to 2 -> sea is now more important
FORUM: http://forum.civilization.org.pl/viewtopic.php?p=157217#157217
FILE: http://forum.civilization.org.pl/download.php?id=1056
I) INFORMATION:
This mod was prepared for peoples who wants to play Civ5 multiplayers game with more fun. It is balanced for Prince level, only human players, mirror map and Quick game.
It needs patch version 1.0.0.621.
II) INSTALLATION:
1) To install overwrite files in
...\STEAM\steamapps\sid_meier's_civilization_v\assets\Gameplay\XML\
by files from ...\MPBalanceMod\Gamesplay\XML\
2) All players who participate in multiplayer game have to overwrite files.
3) Make a backup of XML folder if you want to be able to remove this mod.
4) After activation of "Cache File Integrity Check" you have to reinstall mod.
III) CHAGES LOG for v1.3:
1) CIV5Buildings.xml
BUILDING_WALLS, Defense modified from 500 to 900.
BUILDING_PAPER_MAKER, Cost modified from 80 to 120
BUILDING_WATERMILL, Yield modified from 2 to 3
BUILDING_FLOATING_GARDENS Yield modified from 2 to 3
BUILDING_PALACE, Defense modified from 200 to 600.
2) CIV5UnitPromotions.xml
PROMOTION_INSTA_HEAL, added: PromotionPrereq: PROMOTION_SHOCK_3 ->INSTA_HEAL not available from the start
PROMOTION_MEDIC, deleted: PromotionPrereqOr3: PROMOTION_SCOUTING_2 and PromotionPrereqOr4: PROMOTION_SURVIVALISM_2 and
PROMOTION_DRILL_1. Only PROMOTION_SHOCK_1 needed.
3) CIV5Units.xml
UNIT_CATAPULT, Range modified from 2 to 3
UNIT_TREBUCHET, Range modified from 2 to 3
UNIT_ROMAN_BALLISTA, Range modified from 2 to 3
UNIT_CANNON, Range modified from 2 to 3
UNIT_ROCKET_ARTILLERY, Range modified from 3 to 4
UNIT_ARTILLERY, Range modified from 3 to 4
UNIT_SCOUT, Moves modified from 2 to 3
UNIT_GREAT_GENERAL Moves modified from 2 to 3
UNIT_SETTLER Cost set to 125 -> Liberty more important and food improvements more important in settlers construction
4) CIV5Technologies.xml
TECH_OPTIC, Cost Cost Set to 115
TECH_ARCHERY Cost Set to 35
TECH_IRON_WORKING Cost Set to 100
TECH_CONSTRUCTION Cost Set to 100
All other ANCIENT and CLASSICAL ERA tech cost modified by +15
5) CIV5Policies.xml
POLICY_WARRIOR_CODE, added: PrereqPolicy: POLICY_DISCIPLINE
6) GlobalDefines.xml
FIRE_SUPPORT_DISABLED changed from 1 to 0
TRADE_ROUTE_BASE_GOLD modified from 100 to 200 -> trade route more important
MAX_FORTIFY_TURNS modified from 2 to 3
BUILDING_PRODUCTION_PERCENT modified from 100 to 70 -> faster building construction
PROJECT_PRODUCTION_PERCENT modified from 100 to 115 -> wonders building bonus more important
FLAT_LAND_EXTRA_DEFENSE modified from -33% to -20%
RIVER_ATTACK_MODIFIER modified from -20% to -50%
CITY_HEAL_RATE modified from 3 to 4 -> units heal faster in cities
ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE modified from 400 to 200
Note: this will actually produce between 0.00 and 1.99 damage (rounded down to 0-1 typically) -> lower random for units attack
RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE modified from 300 to 400
Note: this will actually produce between 0.00 and 3.99 damage (rounded down to 0-3 typically) -> higher random for range attack
CITY_STRENGTH_DEFAULT modified from 600 to 300
CITY_STRENGTH_POPULATION_CHANGE modified from 25 to 100
CITY_STRENGTH_UNIT_DIVISOR modified from 500 to 150
ATTACKING_CITY_MELEE_DAMAGE_MOD modified from 100 to 75
CITY_CAPTURE_DAMAGE_PERCENT modified from 50 to 25
CITY_ATTACK_RANGE modified from 2 to 1
HILLS_EXTRA_MOVEMENT modified from 1 to 2
UNHAPPINESS_PER_CAPTURED_CITY modified from 5 to 4
GREAT_GENERAL_RANGE modified from 2 to 1 -> general bonus only for adjacment plots
7) CIV5Features.xml
FEATURE_JUNGLE,Movement modified from 2 to 3
FEATURE_FOREST, Movement modified from 2 to 3
8) CIV5Improvements.xml ->Improvements more inportant
IMPROVEMENT_LUMBERMILL, YIELD modified from 1 to 2
IMPROVEMENT_MANUFACTORY YIELD modified from 3 to 5
IMPROVEMENT_CUSTOMS_HOUSE modified from 4 to 5
IMPROVEMENT_ACADEMY modified from 5 to 10
IMPROVEMENT_PLANTATION, YIELD modified from 1 to 2
IMPROVEMENT_FISHING_BOATS, YIELD modified from 1 to 2 -> sea is now more important
IMPROVEMENT_CAMP, YIELD modified from 1 to 2
IMPROVEMENT_PASTURE, YIELD modified from 1 to 2
IMPROVEMENT_QUARRY, YIELD modified from 1 to 2
9) CIV5Resources.xml -> no more wheat and sheep on desert
Deleted:
<ResourceType>RESOURCE_WHEAT</ResourceType>
<TerrainType>TERRAIN_DESERT</TerrainType>
Deleted:
<ResourceType>RESOURCE_SHEEP</ResourceType>
<TerrainType>TERRAIN_DESERT</TerrainType>
RESOURCE_WHEAT, YIELD modified from 1 to 2
RESOURCE_WHALE,, YIELD modified from 1 to 2 -> sea is now more important
FORUM: http://forum.civilization.org.pl/viewtopic.php?p=157217#157217
FILE: http://forum.civilization.org.pl/download.php?id=1056