Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
I'm back and we had a long discussion online. Here it is (with minor edits).
oyzar says:
just building those troops would also cost us a fair amount in terms of development
oyzar says:
not sure the extra beakers for upgrades are worth it considering how little gold/commerce we are making atm
oyzar says:
150 gold per mace -> rifle
oyzar says:
so 1800 for 12 maces
ZPVCSPLFUIFDPEF says:
yeah - I don't think upgrades are the way to go, unless we can get a GM quickly
oyzar says:
1800 gold is about 30 turns worth of producing gold
Morgan says:
are we in that bad a shape?
Morgan says:
what if we built weath in all major cities?
ZPVCSPLFUIFDPEF says:
instead of maces?
oyzar says:
building wealth for upgrades? ugh
oyzar says:
that's using just every 1 hammer out of four
Morgan says:
whats the best whipping scenario for rilfes?
ZPVCSPLFUIFDPEF says:
are pikes obsoleted by rifling? (as opposed to maces which are with MilSci)
ZPVCSPLFUIFDPEF says:
if so, they would make good prebuilds
Morgan says:
i belive they are
oyzar says:
should be easy to check, but i belive so yes
oyzar says:
how does that work with traded for rifling though?
oyzar says:
do they still get turned into rifles?
ZPVCSPLFUIFDPEF says:
I think so.
ZPVCSPLFUIFDPEF says:
this should also be easy to test
ZPVCSPLFUIFDPEF says:
at any rate, the builds will be changed to rifles (if it does work) before the production phase at the end of the turn, so it is possible to build/whip them on the same turn you get rifling
oyzar says:
USun: ZPV wants more workers, rusten wants OU, morgan wants to whip caravels and maces and then upgrade them to rifles, what do you think?
ryan says:
OU?
Unconquered Sun says:
workers
oyzar says:
oxford
Morgan says:
Pikes obs at Gunpower i think
oyzar says:
certainly not
oyzar says:
saturn got the same city razed again... by barb spears
ZPVCSPLFUIFDPEF says:
but muskets obselete at rifling, so no need to mess with pikes.
Unconquered Sun says:
carracks will take a while to sail
Unconquered Sun says:
our capital is the closest production center
oyzar says:
nah, carracks are cheap, we can whip them in colina cavalos
Unconquered Sun says:
we can whip a few
Unconquered Sun says:
but if sancta have engineering by then
Unconquered Sun says:
it wont be easy to take a city, barring surprise
Unconquered Sun says:
if we count on surprise, we can build 1
oyzar says:
i don't think 1 will be enough for surprise
oyzar says:
but like 2-3 might be enough for surprise
Unconquered Sun says:
they are in representation
oyzar says:
they know carracks are comming
Unconquered Sun says:
they keep 1 warrior per city atm
oyzar says:
they just don't know when and where
Unconquered Sun says:
if they are prepared
Unconquered Sun says:
we can take down 1 city
Unconquered Sun says:
at considerable cost
Unconquered Sun says:
i.e. at a cost that is comparable to taking a land city
Unconquered Sun says:
however
Unconquered Sun says:
whats more important is making sancta spend for defense
oyzar says:
you think it will be comparable to taking a land city?
Unconquered Sun says:
block their coast
Unconquered Sun says:
sure
oyzar says:
just send unloaded carracks?
oyzar says:
like 2 of them?
Unconquered Sun says:
how would you react if you were memphus?
oyzar says:
thats a good idea actually
Nancy says:
haha
oyzar says:
they can't afford to ignore it
Nancy says:
on first sight, i kinda love it
Unconquered Sun says:
tbh if I were memphus Ill get optics myself and fight with caravels
Unconquered Sun says:
then turn the tables with my own UU
oyzar says:
well their UU obsolete colossus
oyzar says:
so with 120 hammers we can kill colossus?
Unconquered Sun says:
they got colossus ultra cheap
oyzar says:
sure, but they still get benefit from it
Unconquered Sun says:
not to mention the denial worth
Unconquered Sun says:
exactly
Unconquered Sun says:
it was a must have
Unconquered Sun says:
even if aiming for astro soonish
Unconquered Sun says:
all civs on this map are somewhat dependant on sea tiles
Unconquered Sun says:
so naval dominance will be a factor
Unconquered Sun says:
even ironclads might see use
Unconquered Sun says:
no sea > no seafood and other tiles, less traderoute income
Unconquered Sun says:
and perhaps most importantly
oyzar says:
i like this idea, though it will be hard for us to see the effects of it...
Unconquered Sun says:
no sea control = need to protect all coastal cities against invasion
oyzar says:
and if they have warriors defending, we will regret not sending a few maces...
Nancy says:
something in between maybe? four ships with four maces?
Nancy says:
just in case?
ryan says:
yes, i think haste is key
ZPVCSPLFUIFDPEF says:
it's two units per ship, I think
Nancy says:
yeah i know
oyzar says:
one ship with maces
oyzar says:
then one without
oyzar says:
maybe
oyzar says:
though one mace cost as much as a mace...
Nancy says:
was suggesting we not fill them if we're going for a bit of subterfuge without full commitment
ZPVCSPLFUIFDPEF says:
oh, ok
Unconquered Sun says:
capital and fog&cloud are the key coastal cities for sancta
Nancy says:
yeah
oyzar says:
2 maces obviously can't raze them
oyzar says:
if we want to try to raze them we likely have to send 4-6 carracks with rifles for example
Unconquered Sun says:
unlikely, as without amphib 1 lbow can defend
Unconquered Sun says:
imo the best path is to force SANCTA into huge defensive spending
Unconquered Sun says:
keep them on their toes with incursion from the sea and the land
Nancy says:
then we'd need to send another empty carrack over every few turns, force them to keep ramping up against what might be coming or already there
oyzar says:
if we want to force them to split resources, we have to attack from the west as well...
oyzar says:
but that might be unifiable with the carrack plan if we can just launch 3 or so MoM powered golden ages...
Unconquered Sun says:
which brings us back to xp 5 units
Nancy says:
if we tried something like this, we wouldn't actualy be taking any cities from them in the near term -- it'd all be bent toward making them easy prey later on ... does this give kaz too much of an advantage, given their shorter supply lines?
Nancy says:
yeah, were are we gettting those?
oyzar says:
so you want to stick in theology after optics or something?
Unconquered Sun says:
well, diplomacy is still the big thing
ZPVCSPLFUIFDPEF says:
agree
oyzar says:
agree with what?
ZPVCSPLFUIFDPEF says:
diplo being the big thing
oyzar says:
are you unhappy with our diplo situation?
Unconquered Sun says:
losing 1 of our allies will hurt us more than sancta losing any city but it's capital
Unconquered Sun says:
no, it's awesome
oyzar says:
sure...
Unconquered Sun says:
general w is unhappy tho
oyzar says:
one ally is 8 cities...
Unconquered Sun says:
what we have now cant be taken for granted
oyzar says:
his fault for not realizing workboats are key
Morgan says:
Kaleb was moaning yesterday about Kaz doing all the work
oyzar says:
oh
oyzar says:
:/
Unconquered Sun says:
RL war weariness
Morgan says:
i think we should sent maces or rifles with the 1st 2 or 3 carracks, we'd kick oursleves if we found an oppertunity we couldn;t take
Unconquered Sun says:
i agree
oyzar says:
so 1 carrack with maces, 1 unloaded?
Morgan says:
2
ryan says:
i'd rather they be loaded
Morgan says:
2 loaded
Morgan says:
minimum
oyzar says:
how are two loaded better than 1?
Unconquered Sun says:
we ought to have enough to beat a longbow regardless of luck
oyzar says:
hmm ok
Morgan says:
agreed
Unconquered Sun says:
mind you they are creative/wonder heavy
oyzar says:
then we need 4
Nancy says:
and?
Unconquered Sun says:
high city defense
oyzar says:
60%
Nancy says:
oh yeah
oyzar says:
but we aren't going to find their 2 main cities with just one lbow are we?
Nancy says:
already being considered
oyzar says:
or you propse we go directly go there?
Unconquered Sun says:
well
Unconquered Sun says:
memphus can defend
oyzar says:
http://img146.imageshack.us/img146/3858/civ4screenshot0577.jpg i want to found a city here but that would send the one mace we already have on a detour protecting that settler
Unconquered Sun says:
he has limited resources tho
Unconquered Sun says:
very limited resources to be exact
Unconquered Sun says:
sancta is allied with the weakest of all 4 other civs
oyzar says:
getting weaker by their fights with barbs
Unconquered Sun says:
Id leave that spot to MS btw
oyzar says:
8 cities for kaz/ms 6 for saturn atm
Unconquered Sun says:
or saturn
Unconquered Sun says:
best if they get into a fight about it
ZPVCSPLFUIFDPEF says:
if we're talking about the possiblity of suiciding against one lbow, wouldn't horse archers work better for knocking off the first few HP due to their immunity to first strikes?
oyzar says:
just one first strike
ZPVCSPLFUIFDPEF says:
or even our own lbows
ZPVCSPLFUIFDPEF says:
still
oyzar says:
you can't withdraw onto a boat right?
Unconquered Sun says:
dont think so
Nancy says:
love your national park, oyzar! heh
ZPVCSPLFUIFDPEF says:
no, you can't
Unconquered Sun says:
depends on the lbow promos
oyzar says:
lol nancy , but if we aren't going for that spot it won't happen tho
Nancy says:
no, just laughing at it
Unconquered Sun says:
we might use HAs for timing tho
Unconquered Sun says:
it's best to sail early
Unconquered Sun says:
not to wait for a mace to get to colina
oyzar says:
where to build the HA's?
oyzar says:
if we are just sending like 2-4 units it won't be that hard to get them together(thoguh getting promos on them would be hard)
Unconquered Sun says:
the other colina has barracks for instance
oyzar says:
yes, but no road there
Unconquered Sun says:
thats why zpv is right about workers
oyzar says:
(though the worker chopping for ohlo could road afterwards)
oyzar says:
i am building 3 workers atm :/
Unconquered Sun says:
i know, I built a ton of workers myself
Unconquered Sun says:
however the map is worker intensive
Unconquered Sun says:
while the tech pace and the caps are fairly high
Nancy says:
make them think we're waiting for rifles (based on our tech path, etc); show up earlier -- might shock 'em a bit, if not actualy catch them with their pants down
oyzar says:
how would we make them think that? say it straight out?
Unconquered Sun says:
assuming no optics or engineering sancta will have very hard time dealing with carracks
Nancy says:
well sure! lol
oyzar says:
even with engineering, it is quite far between their various cities
Unconquered Sun says:
naval supremacy is another reason why Steel is crucial on this map
oyzar says:
steel for ironclads?
Unconquered Sun says:
engineering is more speed + castles
ZPVCSPLFUIFDPEF says:
drydocks
Unconquered Sun says:
castles with lbows make pre Rifling attack very hard
Unconquered Sun says:
amphibious that is
Unconquered Sun says:
drydocks
Unconquered Sun says:
closer to ironclads
Unconquered Sun says:
or even destroyers
oyzar says:
we aren't very far from rifles though, do you think they will prioritize castles?
Unconquered Sun says:
curiously, the other tech for clads is the levee tech...
Unconquered Sun says:
no bets
oyzar says:
how do we prioritize after lib?
oyzar says:
optics is obviously good
oyzar says:
but after that?
oyzar says:
economics? nationalism? chem?
Unconquered Sun says:
so far sancta've made many unorthodox choices in teching
oyzar says:
music for the GA? edu before machinery?
oyzar says:
i've seen those numerous times before
Unconquered Sun says:
sancta have music?
Unconquered Sun says:
ah
oyzar says:
yes...
Unconquered Sun says:
ofc they do
Unconquered Sun says:
I didnt understand what you meant
ZPVCSPLFUIFDPEF says:
@oyzar: I think chem->steam power
oyzar says:
before economics / nationalism?
Unconquered Sun says:
steam power is power to us
Unconquered Sun says:
so many riverside
oyzar says:
I agree, though levees aren't free
Unconquered Sun says:
economics is cheap enough to be worth it
Unconquered Sun says:
we dont need nationalism as much as Kaz tho
ZPVCSPLFUIFDPEF says:
the worker moves are free though
oyzar says:
nationalism might help kaz
oyzar says:
so it would mostly be to help them
Nancy says:
I am currently idle.
oyzar says:
or if we pop a GE ofc...
oyzar says:
you want to chop levees too?
oyzar says:
GE is currently at 23% btw
ZPVCSPLFUIFDPEF says:
me? I say keep chopping until you knock your own arms off
oyzar says:
31% prophet
oyzar says:
46% spy
Unconquered Sun says:
seconded on chop
oyzar says:
5 24 hammer chops potentially in serptente
Unconquered Sun says:
SoL, Kremlin
Unconquered Sun says:
one must be ours at the very least
oyzar says:
OU?
Unconquered Sun says:
sure
Unconquered Sun says:
regardless, we still have to build one of those somewhere
Unconquered Sun says:
without kremlin, we wont be able to convert gold to units favorably
Unconquered Sun says:
sol on pangea: nuff said
oyzar says:
kremlin helps a lot with whipping as well
Marcus says:
O hai
Unconquered Sun says:
we're a bit cottage heavy
oyzar says:
that's what rusten said as well :/
oyzar says:
should have complained before we built them all
Unconquered Sun says:
rusten's been honing his GP skills
Unconquered Sun says:
Id be careful with the pitboss, he's Peter
Marcus says:
oyzar says:
GP's who need them?
oyzar says:
`can't you see i am running a commerce economy?
Unconquered Sun says:
yeah
Unconquered Sun says:
and Dave
Marcus says:
Unconquered Sun says:
who's in charge of sancta's economy
oyzar says:
dave?
Unconquered Sun says:
yes
Unconquered Sun says:
davemcw
Unconquered Sun says:
the cottage lover
oyzar says:
dave isn't actually in the mtdg
Unconquered Sun says:
not according to memphus
Unconquered Sun says:
he's been telling me about detailed comments of dave's
oyzar says:
well he never signed up at least...
Nancy says:
hah. funny
Unconquered Sun says:
he did join some discussions on sancta's side
Unconquered Sun says:
he's informed
oyzar says:
and you don't need cottages to make commerce
Unconquered Sun says:
and he won mtgd 1 with memphus
oyzar says:
sanctas gnp is now at 384
oyzar says:
our is at 139 atm
Nancy says:
lol
Unconquered Sun says:
we lose a lot for maintenance
Unconquered Sun says:
they gain some from creative/wonders
oyzar says:
at 100% slider we are at 291 which is #2
oyzar says:
241 CY to their 190 atm
Unconquered Sun says:
how many villages do we have?
oyzar says:
16 atm
oyzar says:
actually 14 and 2 towns
oyzar says:
11 hamlets
oyzar says:
the barb axe went on flatland
oyzar says:
so next turn we have about 99% chance of unlocking HE
Nancy says:
odds?
Nancy says:
good
oyzar says:
i can't check atm
oyzar says:
since it is in the fog
Unconquered Sun says:
99ish
Unconquered Sun says:
and also re
Unconquered Sun says:
we can consider the HE unlocked
Unconquered Sun says:
is Ohlo building it?
oyzar says:
4.4 vs 2.22
oyzar says:
i was thinking vinheda should build the HE and ohlo the NE
oyzar says:
we don't have any other spot to make great people
Unconquered Sun says:
then we have to irrigate over the cottages there
Unconquered Sun says:
moreover
oyzar says:
in vinheda? sure
Unconquered Sun says:
vinheda is not on the sea
Unconquered Sun says:
which means
Unconquered Sun says:
no HE for ships
Unconquered Sun says:
ever
oyzar says:
you want HE for ships?
oyzar says:
drydocks makes HE way worse for ships than for other kinds of units
Unconquered Sun says:
what's your plan for dealing with sancta's UU?
Unconquered Sun says:
mathematically
ZPVCSPLFUIFDPEF says:
ships will be harder to get though, since coastal cities will naturally have less production
Unconquered Sun says:
siege makes land units inferior to ships
oyzar says:
what do you mean?
Unconquered Sun says:
can we win with all our cities blockaded?
oyzar says:
chem is not that long away...
Unconquered Sun says:
chem only makes us at par with sancta
Unconquered Sun says:
they have better coastal cities
oyzar says:
cabo da cavalo is going to be a pretty good production city, as is porto cavalos(though that is further from the front)
Unconquered Sun says:
I agree on cabo
Unconquered Sun says:
however
Unconquered Sun says:
sancta already have 2 major on coast
Unconquered Sun says:
so it's 2v2 with cabo
Unconquered Sun says:
and they have a lot of coastline
oyzar says:
we got 4 whip cities shortly
oyzar says:
(coastal)
oyzar says:
colina cavalos , porto escravanto, the fish city and the clam city
oyzar says:
and also there is zhou
Unconquered Sun says:
whip becomes irrelevant for destroyers
Unconquered Sun says:
and there's sancta UB
oyzar says:
i admit i haven't tought about destroyers...
Nancy says:
should we send spies to sancta, or not worth it? it's a long walk
oyzar says:
that's why you are there, to come with good ideas / make sure i don't do anything stupid?
oyzar says:
kaz apparently got a spy or two wandering around
Unconquered Sun says:
I have that effect
oyzar says:
ZPV didn't bother catching up, he just jumped into thing
Unconquered Sun says:
about sentries: Id like to have 1 on each border
Unconquered Sun says:
spy or scout depends on the border
oyzar says:
sentries as in spies or naval units or what?
Unconquered Sun says:
i.e. scout next to Saturn: assuming no more barbs there, it's the best choice
Unconquered Sun says:
land units for now
Unconquered Sun says:
imo spy is better v MS
Unconquered Sun says:
we dont want them to consider why we're keeping a scout
Unconquered Sun says:
nearby
ZPVCSPLFUIFDPEF says:
I'd have thought a sentry HA on a hill covered by a couple of units would be best where hostilities are obvious
oyzar says:
http://img297.imageshack.us/img297/5443/civ4screenshot0578.jpg why haven't MS settled a city there yet??? should we suggest that they do so?
Unconquered Sun says:
too expensive for the time being [to build HA sentries]
Unconquered Sun says:
a spy for MS (not in their borders), 1 scout for Saturn, 1 scout for sancta unless there's barb risk
Unconquered Sun says:
mounted sentry is important (5 xp!)
Nancy says:
i agree with the need for sentries, not that that should be any surprise as i'm paranoid
Unconquered Sun says:
however hill makes it redundant
ZPVCSPLFUIFDPEF says:
sentry on a hill can see 3 squares
oyzar says:
do sentries on hill seee 3 squares?
oyzar says:
that's what i was going to ask
ZPVCSPLFUIFDPEF says:
yes
Unconquered Sun says:
really? well, that's CIV for you, learn a new thing every day
oyzar says:
on the saturn border, we'll get a mountain in range shortly, that should show their new city at least
Unconquered Sun says:
well, that makes indiansmoke even more deluded
Unconquered Sun says:
then we're covered there
oyzar says:
you've had all these convos with the other teams that you never told anyone else about
Unconquered Sun says:
I had only 2 brw
Unconquered Sun says:
btw
Unconquered Sun says:
1 with memphus (long)
Unconquered Sun says:
and 1 with indiansmoke, and it wasnt very long at all
oyzar says:
didn't you say that you talked with general w as well?
Unconquered Sun says:
it was like: get theo for xp 5 units!
Unconquered Sun says:
answer: nah
oyzar says:
what did you get out of the convo with memphus?
Unconquered Sun says:
that dave thinks they are slightly short on cottages
Unconquered Sun says:
it was a long time ago really
oyzar says:
we could have teched tho to force them to get 5 xp units if it was that important
Unconquered Sun says:
he does consider you and niklas very peaceful
Unconquered Sun says:
and thus no danger
oyzar says:
good thing there are 36 other people on this team
Unconquered Sun says:
eh, without PurpleTurtle it's like pigeons everywhere
oyzar says:
i need more people to tell me when and what to build of units(or even better take the turns to build those units) rather than people like zpv who suggests more workers less units...
Unconquered Sun says:
did he quit btw? or is he on vacation?
Unconquered Sun says:
more workers is more units: chop and road
oyzar says:
I am not sure, he quit the cav pitboss... so not sure if he just decided to spend less time on civ or got a bit too busy to handle it atm
Unconquered Sun says:
I want him back on the team
oyzar says:
send him a pm
Unconquered Sun says:
good idea
oyzar says:
so about playing turns? you want to starting playing again a bit when we get closer to carracks?
Unconquered Sun says:
if my RL occupation doesn't change
Unconquered Sun says:
yes
Unconquered Sun says:
Ill be able to
Unconquered Sun says:
generally I prefer this to be a team effort
Unconquered Sun says:
that's where the fun is
oyzar says:
yes...
oyzar says:
but moving the discussion from msn onto the forum would help a lot
oyzar says:
right now pretty much all discussion is happening on msn
Unconquered Sun says:
right
oyzar says:
which is a bit bad for those not on msn
Unconquered Sun says:
post transcripts?
Nancy says:
yeah
Unconquered Sun says:
I understand rusten is active on msn
oyzar says:
i could post logs, but as rusten say, reading logs is boring... making summaries require more effort than actually doing the convo though
Unconquered Sun says:
I'll try to get Munro more involved with the invasion plans
Unconquered Sun says:
he's a good general
oyzar says:
ZPV are you a good general?
oyzar says:
or you prefer planning to whip workers to chop more workers?
oyzar says:
ZPVCSPLFUIFDPEF says:
Well, I think I'm a good everything, but beyond that no, not particularly
Nancy says:
start with the log post; at least it's something
oyzar says:
I know i am certainly not best at modern era warfare
ZPVCSPLFUIFDPEF says:
and me thinking I'm good at something doesn't neccesarily mean I actually am
Unconquered Sun says:
ZPV why not be a turnplayer for a while?
oyzar says:
ZPV haven't even read the whole played turns thread yet
Unconquered Sun says:
(assuming there are no plans in place already)
Unconquered Sun says:
neither have I...
oyzar says:
he just joined
oyzar says:
well i have plans(but sadly they are all in my head)
Unconquered Sun says:
I didnt read the old turns
Unconquered Sun says:
and when nancy quit
Unconquered Sun says:
noone told me sancta got forge on t66
Unconquered Sun says:
that caused some commotion
ZPVCSPLFUIFDPEF says:
I'm not sure I have the time/energy to plan everything properly. If I do, I'm happy to play awhile
oyzar says:
forge on turn 66? i don't even remember that
Unconquered Sun says:
yeah, that's why they got GE on t100
Unconquered Sun says:
in retrospect, I could have chopped the HG for t100 as well
Unconquered Sun says:
that would've been impressive
Unconquered Sun says:
henge, aqueduct, and HG in 5 turns
oyzar says:
in the end we waited a bit and got one extra pop i belive
oyzar says:
and we didn't miss out on it
Unconquered Sun says:
ah
Unconquered Sun says:
memphus told me
Unconquered Sun says:
at the time
oyzar says:
they built mids
Unconquered Sun says:
they had an argument
Unconquered Sun says:
krill wanting to steal the HG
Unconquered Sun says:
memphus wanting Mids
Unconquered Sun says:
finally Mids
Unconquered Sun says:
he kind of expected gratitude
Unconquered Sun says:
I told him it didnt matter
Unconquered Sun says:
but they still belive we got it ASAP
Unconquered Sun says:
on t103 or something
Unconquered Sun says:
*on
oyzar says:
we got it turn 102
Unconquered Sun says:
that's another thing
Unconquered Sun says:
sancta are slightly underestimating us
oyzar says:
bah, which thread was that discussion in?
Unconquered Sun says:
the internal affairs one?
oyzar says:
underestimating us how?
Nancy says:
that's ok
Unconquered Sun says:
by not believing that we can build aque-HG in 3-4 turns for instance
Unconquered Sun says:
by believing you and niklas are totally peaceful
Unconquered Sun says:
and other stuff
Unconquered Sun says:
on the other hand, we probably underestimate them too, I know I did
oyzar says:
probably
oyzar says:
how did you underestimate them?
Unconquered Sun says:
general economy output
Unconquered Sun says:
music
Unconquered Sun says:
I got right their military defense
Unconquered Sun says:
got the GE in time
oyzar says:
they have fast libraries, colossus, financial, glh and mids
oyzar says:
if they aren't teching faster than us they are doing something wrong
Unconquered Sun says:
they only had Fin and fast libraries at 4000 bc
oyzar says:
(they are doing something wrong by not sending a wb out earlier)
Unconquered Sun says:
oracle, colossus, mids, keeping up with us in cities for so long
Unconquered Sun says:
they got that themselves
Unconquered Sun says:
and also defending vs Kaz
Unconquered Sun says:
they made a mistake with the wb
Unconquered Sun says:
however, that's part of the reason they got oracle first
Unconquered Sun says:
very focused
Unconquered Sun says:
it's a good thing our diplo made it
oyzar says:
we had some bad luck with barbs in the early game actually
oyzar says:
we lost 3 fights with bears
Unconquered Sun says:
made the workboats worth it
oyzar says:
which cost us several turns for serpente
Unconquered Sun says:
luck begins at terrain
oyzar says:
did you realize you can see how much an enemy city have invested into whatever it is building through the espionage screen?
Unconquered Sun says:
no
oyzar says:
true
Unconquered Sun says:
cost?
oyzar says:
poor serpente
Unconquered Sun says:
for sabotage?
see, learn something new every day
oyzar says:
yes
Unconquered Sun says:
naturally
Unconquered Sun says:
couple of things today
oyzar says:
I learnt this from ZPV like 3 days ago i belive
Unconquered Sun says:
and I pass for a top CIV expert at that
Unconquered Sun says:
it's so logical
oyzar says:
was worried about sancta building MoM in fog and cloud, but it was moai instead, now they are either building MoM in one of their fog cities or not at all(and if they are building it shortly in one of the two fog cities, one of which is flatland the other gems, odds are they wont' finish it that soon due to the timing of the revolt)
oyzar says:
oh
Unconquered Sun says:
whats our estimate on their next GP?
oyzar says:
1322 in inner sanctum now
oyzar says:
might be building it there
oyzar says:
but they won't be able to beat us
oyzar says:
zpv you there?
ZPVCSPLFUIFDPEF says:
yeah
oyzar says:
or you have the formulas handy?
oyzar says:
438 for building
oyzar says:
likely a barracks
Unconquered Sun says:
we have to locate sancta's HE
ZPVCSPLFUIFDPEF says:
how much does incite revolt cost?
oyzar says:
949
oyzar says:
3 turns left until we have MoM
oyzar says:
so doubt they can beat us
Unconquered Sun says:
apart from GE
oyzar says:
yeah
ZPVCSPLFUIFDPEF says:
I think it's 151 hammers, but I'm not sure exactly - I'll have a look at the espionage thread and get back to you. Definitely somewhere around that range
Spoiler :
oyzar says:
just building those troops would also cost us a fair amount in terms of development
oyzar says:
not sure the extra beakers for upgrades are worth it considering how little gold/commerce we are making atm
oyzar says:
150 gold per mace -> rifle
oyzar says:
so 1800 for 12 maces
ZPVCSPLFUIFDPEF says:
yeah - I don't think upgrades are the way to go, unless we can get a GM quickly
oyzar says:
1800 gold is about 30 turns worth of producing gold
Morgan says:
are we in that bad a shape?
Morgan says:
what if we built weath in all major cities?
ZPVCSPLFUIFDPEF says:
instead of maces?
oyzar says:
building wealth for upgrades? ugh
oyzar says:
that's using just every 1 hammer out of four
Morgan says:
whats the best whipping scenario for rilfes?
ZPVCSPLFUIFDPEF says:
are pikes obsoleted by rifling? (as opposed to maces which are with MilSci)
ZPVCSPLFUIFDPEF says:
if so, they would make good prebuilds
Morgan says:
i belive they are
oyzar says:
should be easy to check, but i belive so yes
oyzar says:
how does that work with traded for rifling though?
oyzar says:
do they still get turned into rifles?
ZPVCSPLFUIFDPEF says:
I think so.
ZPVCSPLFUIFDPEF says:
this should also be easy to test
ZPVCSPLFUIFDPEF says:
at any rate, the builds will be changed to rifles (if it does work) before the production phase at the end of the turn, so it is possible to build/whip them on the same turn you get rifling
oyzar says:
USun: ZPV wants more workers, rusten wants OU, morgan wants to whip caravels and maces and then upgrade them to rifles, what do you think?
ryan says:
OU?
Unconquered Sun says:
workers
oyzar says:
oxford
Morgan says:
Pikes obs at Gunpower i think
oyzar says:
certainly not
oyzar says:
saturn got the same city razed again... by barb spears
ZPVCSPLFUIFDPEF says:
but muskets obselete at rifling, so no need to mess with pikes.
Unconquered Sun says:
carracks will take a while to sail
Unconquered Sun says:
our capital is the closest production center
oyzar says:
nah, carracks are cheap, we can whip them in colina cavalos
Unconquered Sun says:
we can whip a few
Unconquered Sun says:
but if sancta have engineering by then
Unconquered Sun says:
it wont be easy to take a city, barring surprise
Unconquered Sun says:
if we count on surprise, we can build 1
oyzar says:
i don't think 1 will be enough for surprise
oyzar says:
but like 2-3 might be enough for surprise
Unconquered Sun says:
they are in representation
oyzar says:
they know carracks are comming
Unconquered Sun says:
they keep 1 warrior per city atm
oyzar says:
they just don't know when and where
Unconquered Sun says:
if they are prepared
Unconquered Sun says:
we can take down 1 city
Unconquered Sun says:
at considerable cost
Unconquered Sun says:
i.e. at a cost that is comparable to taking a land city
Unconquered Sun says:
however
Unconquered Sun says:
whats more important is making sancta spend for defense
oyzar says:
you think it will be comparable to taking a land city?
Unconquered Sun says:
block their coast
Unconquered Sun says:
sure
oyzar says:
just send unloaded carracks?
oyzar says:
like 2 of them?
Unconquered Sun says:
how would you react if you were memphus?
oyzar says:
thats a good idea actually
Nancy says:
haha
oyzar says:
they can't afford to ignore it
Nancy says:
on first sight, i kinda love it
Unconquered Sun says:
tbh if I were memphus Ill get optics myself and fight with caravels
Unconquered Sun says:
then turn the tables with my own UU
oyzar says:
well their UU obsolete colossus
oyzar says:
so with 120 hammers we can kill colossus?
Unconquered Sun says:
they got colossus ultra cheap
oyzar says:
sure, but they still get benefit from it
Unconquered Sun says:
not to mention the denial worth
Unconquered Sun says:
exactly
Unconquered Sun says:
it was a must have
Unconquered Sun says:
even if aiming for astro soonish
Unconquered Sun says:
all civs on this map are somewhat dependant on sea tiles
Unconquered Sun says:
so naval dominance will be a factor
Unconquered Sun says:
even ironclads might see use
Unconquered Sun says:
no sea > no seafood and other tiles, less traderoute income
Unconquered Sun says:
and perhaps most importantly
oyzar says:
i like this idea, though it will be hard for us to see the effects of it...
Unconquered Sun says:
no sea control = need to protect all coastal cities against invasion
oyzar says:
and if they have warriors defending, we will regret not sending a few maces...
Nancy says:
something in between maybe? four ships with four maces?
Nancy says:
just in case?
ryan says:
yes, i think haste is key
ZPVCSPLFUIFDPEF says:
it's two units per ship, I think
Nancy says:
yeah i know
oyzar says:
one ship with maces
oyzar says:
then one without
oyzar says:
maybe
oyzar says:
though one mace cost as much as a mace...
Nancy says:
was suggesting we not fill them if we're going for a bit of subterfuge without full commitment
ZPVCSPLFUIFDPEF says:
oh, ok
Unconquered Sun says:
capital and fog&cloud are the key coastal cities for sancta
Nancy says:
yeah
oyzar says:
2 maces obviously can't raze them
oyzar says:
if we want to try to raze them we likely have to send 4-6 carracks with rifles for example
Unconquered Sun says:
unlikely, as without amphib 1 lbow can defend
Unconquered Sun says:
imo the best path is to force SANCTA into huge defensive spending
Unconquered Sun says:
keep them on their toes with incursion from the sea and the land
Nancy says:
then we'd need to send another empty carrack over every few turns, force them to keep ramping up against what might be coming or already there
oyzar says:
if we want to force them to split resources, we have to attack from the west as well...
oyzar says:
but that might be unifiable with the carrack plan if we can just launch 3 or so MoM powered golden ages...
Unconquered Sun says:
which brings us back to xp 5 units
Nancy says:
if we tried something like this, we wouldn't actualy be taking any cities from them in the near term -- it'd all be bent toward making them easy prey later on ... does this give kaz too much of an advantage, given their shorter supply lines?
Nancy says:
yeah, were are we gettting those?
oyzar says:
so you want to stick in theology after optics or something?
Unconquered Sun says:
well, diplomacy is still the big thing
ZPVCSPLFUIFDPEF says:
agree
oyzar says:
agree with what?
ZPVCSPLFUIFDPEF says:
diplo being the big thing
oyzar says:
are you unhappy with our diplo situation?
Unconquered Sun says:
losing 1 of our allies will hurt us more than sancta losing any city but it's capital
Unconquered Sun says:
no, it's awesome
oyzar says:
sure...
Unconquered Sun says:
general w is unhappy tho
oyzar says:
one ally is 8 cities...
Unconquered Sun says:
what we have now cant be taken for granted
oyzar says:
his fault for not realizing workboats are key
Morgan says:
Kaleb was moaning yesterday about Kaz doing all the work
oyzar says:
oh
oyzar says:
:/
Unconquered Sun says:
RL war weariness
Morgan says:
i think we should sent maces or rifles with the 1st 2 or 3 carracks, we'd kick oursleves if we found an oppertunity we couldn;t take
Unconquered Sun says:
i agree
oyzar says:
so 1 carrack with maces, 1 unloaded?
Morgan says:
2
ryan says:
i'd rather they be loaded
Morgan says:
2 loaded
Morgan says:
minimum
oyzar says:
how are two loaded better than 1?
Unconquered Sun says:
we ought to have enough to beat a longbow regardless of luck
oyzar says:
hmm ok
Morgan says:
agreed
Unconquered Sun says:
mind you they are creative/wonder heavy
oyzar says:
then we need 4
Nancy says:
and?
Unconquered Sun says:
high city defense
oyzar says:
60%
Nancy says:
oh yeah
oyzar says:
but we aren't going to find their 2 main cities with just one lbow are we?
Nancy says:
already being considered
oyzar says:
or you propse we go directly go there?
Unconquered Sun says:
well
Unconquered Sun says:
memphus can defend
oyzar says:
http://img146.imageshack.us/img146/3858/civ4screenshot0577.jpg i want to found a city here but that would send the one mace we already have on a detour protecting that settler
Unconquered Sun says:
he has limited resources tho
Unconquered Sun says:
very limited resources to be exact
Unconquered Sun says:
sancta is allied with the weakest of all 4 other civs
oyzar says:
getting weaker by their fights with barbs
Unconquered Sun says:
Id leave that spot to MS btw
oyzar says:
8 cities for kaz/ms 6 for saturn atm
Unconquered Sun says:
or saturn
Unconquered Sun says:
best if they get into a fight about it
ZPVCSPLFUIFDPEF says:
if we're talking about the possiblity of suiciding against one lbow, wouldn't horse archers work better for knocking off the first few HP due to their immunity to first strikes?
oyzar says:
just one first strike
ZPVCSPLFUIFDPEF says:
or even our own lbows
ZPVCSPLFUIFDPEF says:
still
oyzar says:
you can't withdraw onto a boat right?
Unconquered Sun says:
dont think so
Nancy says:
love your national park, oyzar! heh
ZPVCSPLFUIFDPEF says:
no, you can't
Unconquered Sun says:
depends on the lbow promos
oyzar says:
lol nancy , but if we aren't going for that spot it won't happen tho
Nancy says:
no, just laughing at it
Unconquered Sun says:
we might use HAs for timing tho
Unconquered Sun says:
it's best to sail early
Unconquered Sun says:
not to wait for a mace to get to colina
oyzar says:
where to build the HA's?
oyzar says:
if we are just sending like 2-4 units it won't be that hard to get them together(thoguh getting promos on them would be hard)
Unconquered Sun says:
the other colina has barracks for instance
oyzar says:
yes, but no road there
Unconquered Sun says:
thats why zpv is right about workers
oyzar says:
(though the worker chopping for ohlo could road afterwards)
oyzar says:
i am building 3 workers atm :/
Unconquered Sun says:
i know, I built a ton of workers myself
Unconquered Sun says:
however the map is worker intensive
Unconquered Sun says:
while the tech pace and the caps are fairly high
Nancy says:
make them think we're waiting for rifles (based on our tech path, etc); show up earlier -- might shock 'em a bit, if not actualy catch them with their pants down
oyzar says:
how would we make them think that? say it straight out?
Unconquered Sun says:
assuming no optics or engineering sancta will have very hard time dealing with carracks
Nancy says:
well sure! lol
oyzar says:
even with engineering, it is quite far between their various cities
Unconquered Sun says:
naval supremacy is another reason why Steel is crucial on this map
oyzar says:
steel for ironclads?
Unconquered Sun says:
engineering is more speed + castles
ZPVCSPLFUIFDPEF says:
drydocks
Unconquered Sun says:
castles with lbows make pre Rifling attack very hard
Unconquered Sun says:
amphibious that is
Unconquered Sun says:
drydocks
Unconquered Sun says:
closer to ironclads
Unconquered Sun says:
or even destroyers
oyzar says:
we aren't very far from rifles though, do you think they will prioritize castles?
Unconquered Sun says:
curiously, the other tech for clads is the levee tech...
Unconquered Sun says:
no bets
oyzar says:
how do we prioritize after lib?
oyzar says:
optics is obviously good
oyzar says:
but after that?
oyzar says:
economics? nationalism? chem?
Unconquered Sun says:
so far sancta've made many unorthodox choices in teching
oyzar says:
music for the GA? edu before machinery?
oyzar says:
i've seen those numerous times before
Unconquered Sun says:
sancta have music?
Unconquered Sun says:
ah
oyzar says:
yes...
Unconquered Sun says:
ofc they do
Unconquered Sun says:
I didnt understand what you meant
ZPVCSPLFUIFDPEF says:
@oyzar: I think chem->steam power
oyzar says:
before economics / nationalism?
Unconquered Sun says:
steam power is power to us
Unconquered Sun says:
so many riverside
oyzar says:
I agree, though levees aren't free
Unconquered Sun says:
economics is cheap enough to be worth it
Unconquered Sun says:
we dont need nationalism as much as Kaz tho
ZPVCSPLFUIFDPEF says:
the worker moves are free though
oyzar says:
nationalism might help kaz
oyzar says:
so it would mostly be to help them
Nancy says:
I am currently idle.
oyzar says:
or if we pop a GE ofc...
oyzar says:
you want to chop levees too?
oyzar says:
GE is currently at 23% btw
ZPVCSPLFUIFDPEF says:
me? I say keep chopping until you knock your own arms off
oyzar says:
31% prophet
oyzar says:
46% spy
Unconquered Sun says:
seconded on chop
oyzar says:
5 24 hammer chops potentially in serptente
Unconquered Sun says:
SoL, Kremlin
Unconquered Sun says:
one must be ours at the very least
oyzar says:
OU?
Unconquered Sun says:
sure
Unconquered Sun says:
regardless, we still have to build one of those somewhere
Unconquered Sun says:
without kremlin, we wont be able to convert gold to units favorably
Unconquered Sun says:
sol on pangea: nuff said
oyzar says:
kremlin helps a lot with whipping as well
Marcus says:
O hai
Unconquered Sun says:
we're a bit cottage heavy
oyzar says:
that's what rusten said as well :/
oyzar says:
should have complained before we built them all
Unconquered Sun says:
rusten's been honing his GP skills
Unconquered Sun says:
Id be careful with the pitboss, he's Peter
Marcus says:
oyzar says:
GP's who need them?
oyzar says:
`can't you see i am running a commerce economy?
Unconquered Sun says:
yeah
Unconquered Sun says:
and Dave
Marcus says:
Unconquered Sun says:
who's in charge of sancta's economy
oyzar says:
dave?
Unconquered Sun says:
yes
Unconquered Sun says:
davemcw
Unconquered Sun says:
the cottage lover
oyzar says:
dave isn't actually in the mtdg
Unconquered Sun says:
not according to memphus
Unconquered Sun says:
he's been telling me about detailed comments of dave's
oyzar says:
well he never signed up at least...
Nancy says:
hah. funny
Unconquered Sun says:
he did join some discussions on sancta's side
Unconquered Sun says:
he's informed
oyzar says:
and you don't need cottages to make commerce
Unconquered Sun says:
and he won mtgd 1 with memphus
oyzar says:
sanctas gnp is now at 384
oyzar says:
our is at 139 atm
Nancy says:
lol
Unconquered Sun says:
we lose a lot for maintenance
Unconquered Sun says:
they gain some from creative/wonders
oyzar says:
at 100% slider we are at 291 which is #2
oyzar says:
241 CY to their 190 atm
Unconquered Sun says:
how many villages do we have?
oyzar says:
16 atm
oyzar says:
actually 14 and 2 towns
oyzar says:
11 hamlets
oyzar says:
the barb axe went on flatland
oyzar says:
so next turn we have about 99% chance of unlocking HE
Nancy says:
odds?
Nancy says:
good
oyzar says:
i can't check atm
oyzar says:
since it is in the fog
Unconquered Sun says:
99ish
Unconquered Sun says:
and also re
Unconquered Sun says:
we can consider the HE unlocked
Unconquered Sun says:
is Ohlo building it?
oyzar says:
4.4 vs 2.22
oyzar says:
i was thinking vinheda should build the HE and ohlo the NE
oyzar says:
we don't have any other spot to make great people
Unconquered Sun says:
then we have to irrigate over the cottages there
Unconquered Sun says:
moreover
oyzar says:
in vinheda? sure
Unconquered Sun says:
vinheda is not on the sea
Unconquered Sun says:
which means
Unconquered Sun says:
no HE for ships
Unconquered Sun says:
ever
oyzar says:
you want HE for ships?
oyzar says:
drydocks makes HE way worse for ships than for other kinds of units
Unconquered Sun says:
what's your plan for dealing with sancta's UU?
Unconquered Sun says:
mathematically
ZPVCSPLFUIFDPEF says:
ships will be harder to get though, since coastal cities will naturally have less production
Unconquered Sun says:
siege makes land units inferior to ships
oyzar says:
what do you mean?
Unconquered Sun says:
can we win with all our cities blockaded?
oyzar says:
chem is not that long away...
Unconquered Sun says:
chem only makes us at par with sancta
Unconquered Sun says:
they have better coastal cities
oyzar says:
cabo da cavalo is going to be a pretty good production city, as is porto cavalos(though that is further from the front)
Unconquered Sun says:
I agree on cabo
Unconquered Sun says:
however
Unconquered Sun says:
sancta already have 2 major on coast
Unconquered Sun says:
so it's 2v2 with cabo
Unconquered Sun says:
and they have a lot of coastline
oyzar says:
we got 4 whip cities shortly
oyzar says:
(coastal)
oyzar says:
colina cavalos , porto escravanto, the fish city and the clam city
oyzar says:
and also there is zhou
Unconquered Sun says:
whip becomes irrelevant for destroyers
Unconquered Sun says:
and there's sancta UB
oyzar says:
i admit i haven't tought about destroyers...
Nancy says:
should we send spies to sancta, or not worth it? it's a long walk
oyzar says:
that's why you are there, to come with good ideas / make sure i don't do anything stupid?
oyzar says:
kaz apparently got a spy or two wandering around
Unconquered Sun says:
I have that effect
oyzar says:
ZPV didn't bother catching up, he just jumped into thing
Unconquered Sun says:
about sentries: Id like to have 1 on each border
Unconquered Sun says:
spy or scout depends on the border
oyzar says:
sentries as in spies or naval units or what?
Unconquered Sun says:
i.e. scout next to Saturn: assuming no more barbs there, it's the best choice
Unconquered Sun says:
land units for now
Unconquered Sun says:
imo spy is better v MS
Unconquered Sun says:
we dont want them to consider why we're keeping a scout
Unconquered Sun says:
nearby
ZPVCSPLFUIFDPEF says:
I'd have thought a sentry HA on a hill covered by a couple of units would be best where hostilities are obvious
oyzar says:
http://img297.imageshack.us/img297/5443/civ4screenshot0578.jpg why haven't MS settled a city there yet??? should we suggest that they do so?
Unconquered Sun says:
too expensive for the time being [to build HA sentries]
Unconquered Sun says:
a spy for MS (not in their borders), 1 scout for Saturn, 1 scout for sancta unless there's barb risk
Unconquered Sun says:
mounted sentry is important (5 xp!)
Nancy says:
i agree with the need for sentries, not that that should be any surprise as i'm paranoid
Unconquered Sun says:
however hill makes it redundant
ZPVCSPLFUIFDPEF says:
sentry on a hill can see 3 squares
oyzar says:
do sentries on hill seee 3 squares?
oyzar says:
that's what i was going to ask
ZPVCSPLFUIFDPEF says:
yes
Unconquered Sun says:
really? well, that's CIV for you, learn a new thing every day
oyzar says:
on the saturn border, we'll get a mountain in range shortly, that should show their new city at least
Unconquered Sun says:
well, that makes indiansmoke even more deluded
Unconquered Sun says:
then we're covered there
oyzar says:
you've had all these convos with the other teams that you never told anyone else about
Unconquered Sun says:
I had only 2 brw
Unconquered Sun says:
btw
Unconquered Sun says:
1 with memphus (long)
Unconquered Sun says:
and 1 with indiansmoke, and it wasnt very long at all
oyzar says:
didn't you say that you talked with general w as well?
Unconquered Sun says:
it was like: get theo for xp 5 units!
Unconquered Sun says:
answer: nah
oyzar says:
what did you get out of the convo with memphus?
Unconquered Sun says:
that dave thinks they are slightly short on cottages
Unconquered Sun says:
it was a long time ago really
oyzar says:
we could have teched tho to force them to get 5 xp units if it was that important
Unconquered Sun says:
he does consider you and niklas very peaceful
Unconquered Sun says:
and thus no danger
oyzar says:
good thing there are 36 other people on this team
Unconquered Sun says:
eh, without PurpleTurtle it's like pigeons everywhere
oyzar says:
i need more people to tell me when and what to build of units(or even better take the turns to build those units) rather than people like zpv who suggests more workers less units...
Unconquered Sun says:
did he quit btw? or is he on vacation?
Unconquered Sun says:
more workers is more units: chop and road
oyzar says:
I am not sure, he quit the cav pitboss... so not sure if he just decided to spend less time on civ or got a bit too busy to handle it atm
Unconquered Sun says:
I want him back on the team
oyzar says:
send him a pm
Unconquered Sun says:
good idea
oyzar says:
so about playing turns? you want to starting playing again a bit when we get closer to carracks?
Unconquered Sun says:
if my RL occupation doesn't change
Unconquered Sun says:
yes
Unconquered Sun says:
Ill be able to
Unconquered Sun says:
generally I prefer this to be a team effort
Unconquered Sun says:
that's where the fun is
oyzar says:
yes...
oyzar says:
but moving the discussion from msn onto the forum would help a lot
oyzar says:
right now pretty much all discussion is happening on msn
Unconquered Sun says:
right
oyzar says:
which is a bit bad for those not on msn
Unconquered Sun says:
post transcripts?
Nancy says:
yeah
Unconquered Sun says:
I understand rusten is active on msn
oyzar says:
i could post logs, but as rusten say, reading logs is boring... making summaries require more effort than actually doing the convo though
Unconquered Sun says:
I'll try to get Munro more involved with the invasion plans
Unconquered Sun says:
he's a good general
oyzar says:
ZPV are you a good general?
oyzar says:
or you prefer planning to whip workers to chop more workers?
oyzar says:
ZPVCSPLFUIFDPEF says:
Well, I think I'm a good everything, but beyond that no, not particularly
Nancy says:
start with the log post; at least it's something
oyzar says:
I know i am certainly not best at modern era warfare
ZPVCSPLFUIFDPEF says:
and me thinking I'm good at something doesn't neccesarily mean I actually am
Unconquered Sun says:
ZPV why not be a turnplayer for a while?
oyzar says:
ZPV haven't even read the whole played turns thread yet
Unconquered Sun says:
(assuming there are no plans in place already)
Unconquered Sun says:
neither have I...
oyzar says:
he just joined
oyzar says:
well i have plans(but sadly they are all in my head)
Unconquered Sun says:
I didnt read the old turns
Unconquered Sun says:
and when nancy quit
Unconquered Sun says:
noone told me sancta got forge on t66
Unconquered Sun says:
that caused some commotion
ZPVCSPLFUIFDPEF says:
I'm not sure I have the time/energy to plan everything properly. If I do, I'm happy to play awhile
oyzar says:
forge on turn 66? i don't even remember that
Unconquered Sun says:
yeah, that's why they got GE on t100
Unconquered Sun says:
in retrospect, I could have chopped the HG for t100 as well
Unconquered Sun says:
that would've been impressive
Unconquered Sun says:
henge, aqueduct, and HG in 5 turns
oyzar says:
in the end we waited a bit and got one extra pop i belive
oyzar says:
and we didn't miss out on it
Unconquered Sun says:
ah
Unconquered Sun says:
memphus told me
Unconquered Sun says:
at the time
oyzar says:
they built mids
Unconquered Sun says:
they had an argument
Unconquered Sun says:
krill wanting to steal the HG
Unconquered Sun says:
memphus wanting Mids
Unconquered Sun says:
finally Mids
Unconquered Sun says:
he kind of expected gratitude
Unconquered Sun says:
I told him it didnt matter
Unconquered Sun says:
but they still belive we got it ASAP
Unconquered Sun says:
on t103 or something
Unconquered Sun says:
*on
oyzar says:
we got it turn 102
Unconquered Sun says:
that's another thing
Unconquered Sun says:
sancta are slightly underestimating us
oyzar says:
bah, which thread was that discussion in?
Unconquered Sun says:
the internal affairs one?
oyzar says:
underestimating us how?
Nancy says:
that's ok
Unconquered Sun says:
by not believing that we can build aque-HG in 3-4 turns for instance
Unconquered Sun says:
by believing you and niklas are totally peaceful
Unconquered Sun says:
and other stuff
Unconquered Sun says:
on the other hand, we probably underestimate them too, I know I did
oyzar says:
probably
oyzar says:
how did you underestimate them?
Unconquered Sun says:
general economy output
Unconquered Sun says:
music
Unconquered Sun says:
I got right their military defense
Unconquered Sun says:
got the GE in time
oyzar says:
they have fast libraries, colossus, financial, glh and mids
oyzar says:
if they aren't teching faster than us they are doing something wrong
Unconquered Sun says:
they only had Fin and fast libraries at 4000 bc
oyzar says:
(they are doing something wrong by not sending a wb out earlier)
Unconquered Sun says:
oracle, colossus, mids, keeping up with us in cities for so long
Unconquered Sun says:
they got that themselves
Unconquered Sun says:
and also defending vs Kaz
Unconquered Sun says:
they made a mistake with the wb
Unconquered Sun says:
however, that's part of the reason they got oracle first
Unconquered Sun says:
very focused
Unconquered Sun says:
it's a good thing our diplo made it
oyzar says:
we had some bad luck with barbs in the early game actually
oyzar says:
we lost 3 fights with bears
Unconquered Sun says:
made the workboats worth it
oyzar says:
which cost us several turns for serpente
Unconquered Sun says:
luck begins at terrain
oyzar says:
did you realize you can see how much an enemy city have invested into whatever it is building through the espionage screen?
Unconquered Sun says:
no
oyzar says:
true
Unconquered Sun says:
cost?
oyzar says:
poor serpente
Unconquered Sun says:
for sabotage?
see, learn something new every day
oyzar says:
yes
Unconquered Sun says:
naturally
Unconquered Sun says:
couple of things today
oyzar says:
I learnt this from ZPV like 3 days ago i belive
Unconquered Sun says:
and I pass for a top CIV expert at that
Unconquered Sun says:
it's so logical
oyzar says:
was worried about sancta building MoM in fog and cloud, but it was moai instead, now they are either building MoM in one of their fog cities or not at all(and if they are building it shortly in one of the two fog cities, one of which is flatland the other gems, odds are they wont' finish it that soon due to the timing of the revolt)
oyzar says:
oh
Unconquered Sun says:
whats our estimate on their next GP?
oyzar says:
1322 in inner sanctum now
oyzar says:
might be building it there
oyzar says:
but they won't be able to beat us
oyzar says:
zpv you there?
ZPVCSPLFUIFDPEF says:
yeah
oyzar says:
or you have the formulas handy?
oyzar says:
438 for building
oyzar says:
likely a barracks
Unconquered Sun says:
we have to locate sancta's HE
ZPVCSPLFUIFDPEF says:
how much does incite revolt cost?
oyzar says:
949
oyzar says:
3 turns left until we have MoM
oyzar says:
so doubt they can beat us
Unconquered Sun says:
apart from GE
oyzar says:
yeah
ZPVCSPLFUIFDPEF says:
I think it's 151 hammers, but I'm not sure exactly - I'll have a look at the espionage thread and get back to you. Definitely somewhere around that range