1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Multi-team demogame idea

Discussion in 'Civ3 - Multi-site Demo Game' started by DaveShack, Apr 21, 2005.

  1. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    In the secret hidden multi-site forum we have been discussing having a multi-team demogame within CFC, a PBEM with multiple human players and teams playing instead of individuals. This would be two or more local CFC teams, each with its own private subforum if we feel we need it, or on their honor not to look at each other's private spoiler thread.

    It is now time to take that idea public and see how much more interest we can get. :D

    Advantages to this game are many
    • Neophytes can learn human v. human tactics
    • A chance to practice multi-team in preparation for the next multi-site DG
    • A PBEM with teams doesn't face the specter of dropouts killing the game, as long as a whole team doesn't drop
    • Each team can organize itself how it wants
    • I hope we'll do this to have fun, but it can also be a competition

    Please register your interest here, and favor us with your comments on what you'd like to see in the game.
     
  2. mad-bax

    mad-bax Chieftain GOTM Staff

    Joined:
    Jan 24, 2003
    Messages:
    5,229
    I would like to see a custom map to make sure all starts are reasonably equivalent.

    I would like to see AI civs on the map.

    I think it is a great idea, and I would play, or if you prefer, provide a map.
     
  3. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,209
    Location:
    Perth,Western Australia
    I would love to join this. I have also voted on that secret forum agreeing with this idea. Let the games begin.
     
  4. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    If we do this, then I don't want any AI. Human vs. human vs. human vs. human (depending on how many teams) would be a lot more fun, challenging, and less annoying.
     
  5. Black_Hole

    Black_Hole Chieftain

    Joined:
    Jan 4, 2004
    Messages:
    3,424
    I would definetly do this!
    I think 2 teams would be enough, not shur on AIs right now...

    This is basically a combo of DG6 and the ISDG, I love this idea!!!
     
  6. Strider

    Strider In Retrospect

    Joined:
    Jan 7, 2002
    Messages:
    8,984
    I helped run something like this about a year and a half back on CDG.

    Trust me, alot more work and effort than it's worth. It was hard, and that was with Elucidus granting us 3 public forums and 4 private forums (a private forums for each of the teams).
     
  7. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I would be interested in hearing more about your experiences, maybe in a separate thread would be best.

    Would you be interested in being a player? Your post isn't clear on that...

    My thoughts are the multi-team part of it would have very few rules, just the anti-exploit rules which are commonly used. Each team would be free to organize itself however the players want. If a "professional admin" volunteered so much the better.
     
  8. akots

    akots Poet

    Joined:
    Aug 5, 2003
    Messages:
    3,981
    Location:
    Moscow-Houston, Russia-USA
    Not that I'm interested, ISDG has been enough for me for the time being. Playing these 50 turns really got my guts crooked.

    But a game with 2 human players without AI is a very specific kind of game. I would even say extremely specific. Adding a third or fourth player might slow the things down but would yield a more reasonable game. It is really completely different. For example, there is no need for diplomacy, players can even start in a locked war if there are only two of them. Whereas with more human players, there is a choice of alliances/wars or just trading options. Certainly, with AIs, it is even more different from a typical ISDG setting.

    And if it is a purely multihuman game without AI, it better be played with UN rules. When AI is included rules can be negotiated but many players would prefer Aggie's ruleset. (see: http://forums.civfanatics.com/showthread.php?t=99517) It is a long thread but most of the info is essential.

    It also seems a rather peculiar variant which has been recently tried by CFC-CIVRU in a match where each team has 3 civs to handle: http://forums.civfanatics.com/showthread.php?t=114548

    It is not a demogame style but there can be great discussions and complete interchangeability of all players to make sure the game is not dead.
     
  9. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    I think four teams would be a nice combo.
     
  10. MOTH

    MOTH Chieftain

    Joined:
    Aug 13, 2004
    Messages:
    1,676
    Location:
    mostly lurking
    I'm interested in playing and would like to see at least 3 human teams and up to 3 AIs and maybe on a small map to get to the juicy bits quicker.

    I only own PTW, so I will be limited in what roles I can play if C3C is chosen.

    I am also strongly in favor of all threads in a public forum so that lurkers can participate. Honor system will be used to prevent spoiler info from crossing teams. Note that the honor system must be used anyways or spoiler info can be gathered from some tools.

    Then again, if Mad-Bax makes a map for us he can include the secret method used by the GOTM people to turn off spoiler info in some of the utilities.
     
  11. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,209
    Location:
    Perth,Western Australia
    That would have been great for the ISDG, had that happened. :rolleyes:
     
  12. MeteorPunch

    MeteorPunch #WINNING Supporter

    Joined:
    Jan 19, 2005
    Messages:
    4,774
    Location:
    TN-USA
    I don't know if I'd want to play, but there needs to be a way (not closed thread?) so I can lurk :D .
     
  13. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,209
    Location:
    Perth,Western Australia
    Is this thing going to happen?
     
  14. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I would like to see it get started. Here are some things for discussion:

    • How many teams?
    • How are teams decided?
    • Private forums, or spoiler thread rules?
    • Map generation
    • AIs?
    • Rules

    I would like to see more, smaller teams vs. fewer larger teams, as long as each team has at least 3 players. More teams = more diplomacy to practice. If we have an experienced PBEM player on each team it is a bonus.

    The private forum question is hard to answer until we know how many would be needed.

    We need a map which is relatively balanced. AI's, if present, need to be balanced with players (2+2, 3+3, 4+4 only) and selected carefully. I agree with the previous comments on rules.
     
  15. Nobody

    Nobody Gangster

    Joined:
    Sep 14, 2001
    Messages:
    5,446
    Location:
    Wellington New Zealand
    or invite that bamspeedy who done the beyond sid game, and we can just play against him
     
  16. Black_Hole

    Black_Hole Chieftain

    Joined:
    Jan 4, 2004
    Messages:
    3,424
    it is very different playing against humans than AIs, humans use armies, AIs dont, AIs are artifical and have no feelings, humans do, etc...

    doesnt look like many people are excited about this, civ4 is only 5 monthes away, looks like we might be waiting till then
     
  17. GenMarshall

    GenMarshall Widowmaker: Ghost Operative

    Joined:
    Jun 17, 2002
    Messages:
    42,690
    Location:
    Versailles City, United Systems of New Coruscant
    I would like to join into this MTDG if it ever gets started. This would be a good oportunity to sharpen up our team skills for the next MSDG. I hope I did not signed up too late since I realy want to see this rolling :).
     
  18. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    Um... nothing's really being done...
     
  19. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    With the forum setup, while there was activity in the ISDG forum it hides the updates in this forum. I think I'll start a new signup thread, and if we get roughly 10 or more people then we'll have enough to try a 2 team experiment. The more the merrier of course. :D
     
  20. GenMarshall

    GenMarshall Widowmaker: Ghost Operative

    Joined:
    Jun 17, 2002
    Messages:
    42,690
    Location:
    Versailles City, United Systems of New Coruscant
    Well, you can ask Chieftess if she can place an adnouncement to bring in some more people to signn up :).
     

Share This Page