If a player builds the spy agency before researching ecology in a multiplayer game, the game thinks that a desync has occurred.
When the game reloads, that player suddenly has the ecology tech, but not computing. They will be unable to build a spy agency for the rest of the game, since they've 'already built one,' but will not receive covert agents.
When the game reloads, that player suddenly has the ecology tech, but not computing. They will be unable to build a spy agency for the rest of the game, since they've 'already built one,' but will not receive covert agents.