Greetings!
I always wanted to do a development thread in case other modders are into MP focused mods.
Multiplayer Helper or MPH for for is available on my workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1984504435
https://steamcommunity.com/sharedfiles/filedetails/?id=1984504435
Rar:
https://www.4shared.com/rar/NrVnTVTNiq/MPH-1-0-6.html
This mod is dedicated to esport events around Civilization 6, trying to fix the pitfall of current MP implementation.
Key features:
# Tournament Drafting and Banning of leaders
# Ingame map regeneration via a vote system
# AI is no longer taking over when a player connection cut so he can come back without his units being moved around
# Smart timer in lua for competitive gaming
New MP modes:
# Anonymous gaming
# One city challenge
# Sudden death
Known problem: (would love if someone can fix that one)
# Drafting/Banning functionnalities requires player to subscribe the mod and having restarting Civilization - NFP unfortunately doesn't fix the problem when it comes to hot loading Logic files and other frontend components.
Feel free to reach out if you need help for MP mods. Key trick to allows a mod in MP environement is ensuring you can call and execute specific piece of code on specific computers. The way I deal with it is through a parser built around the Network.SendChat() function.
Enjoy!
I always wanted to do a development thread in case other modders are into MP focused mods.
Multiplayer Helper or MPH for for is available on my workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1984504435
https://steamcommunity.com/sharedfiles/filedetails/?id=1984504435
Rar:
https://www.4shared.com/rar/NrVnTVTNiq/MPH-1-0-6.html
This mod is dedicated to esport events around Civilization 6, trying to fix the pitfall of current MP implementation.
Key features:
# Tournament Drafting and Banning of leaders
# Ingame map regeneration via a vote system
# AI is no longer taking over when a player connection cut so he can come back without his units being moved around
# Smart timer in lua for competitive gaming
New MP modes:
# Anonymous gaming
# One city challenge
# Sudden death
Known problem: (would love if someone can fix that one)
# Drafting/Banning functionnalities requires player to subscribe the mod and having restarting Civilization - NFP unfortunately doesn't fix the problem when it comes to hot loading Logic files and other frontend components.
Feel free to reach out if you need help for MP mods. Key trick to allows a mod in MP environement is ensuring you can call and execute specific piece of code on specific computers. The way I deal with it is through a parser built around the Network.SendChat() function.
Enjoy!
Last edited: