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[R&F] Multiplayer teams and the new alliances

Discussion in 'Civ6 - Multiplayer' started by Turrdy, Jan 19, 2018.

  1. Turrdy

    Turrdy Chieftain

    Joined:
    Nov 30, 2016
    Messages:
    297
    Location:
    CH
    Does anybody already know how the new alliances are going to work in multiplayer teams? In vanilla you are allied to all your team members from turn 1 of the game. Can you now choose what alliance you want to have, or are those specialized alliances only available once you have the tech/civic to do so? Or do multiplayer teams now start without alliances but only with declared friendship?
     
  2. Swissy

    Swissy Chieftain

    Joined:
    Jun 8, 2002
    Messages:
    127
    Location:
    Chicago
    We are going to have to wait for the release. I doubt any consideration was given as to how R&F will play as multiplayer. Previous releases have shown they don't really test the game multiplayer; adding overpowered civs, unbalancing wonders and untested map scripting that causes unplayable spawns.
     
  3. CanuckSoldier

    CanuckSoldier Chieftain

    Joined:
    Oct 29, 2001
    Messages:
    1,817
    Location:
    Canada
    We will wait and see...but Teams are hard coded alliances, so I would lean forward to say that Teams will get all the alliance benefits in RF....but I've been wrong before

    CS
     
  4. Turrdy

    Turrdy Chieftain

    Joined:
    Nov 30, 2016
    Messages:
    297
    Location:
    CH
    Well, maybe they'll do a multiplayer-live-stream. That'd be cool!
     

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