tchristensen
Emperor
Multiverse
NEW VERSION (As of August 19, 2012)
Download Link:
https://dl.dropboxusercontent.com/u/98989054/Multiverse.zip
NEW VERSION (As of August 19, 2012)
Download Link:
https://dl.dropboxusercontent.com/u/98989054/Multiverse.zip
Multiverse, version 3.0 is finally ready to be released to the general gaming public.
After several months of coding and more polishing and play testing, the mod is ready for people to play. This version cleans up numerous errors. Also added to the game are the following:
Mysterious Island -- build a ship with the capability to explore and visit the island. Bounties await, but it is dangerous.
Sargasso Sea -- deep in the ocean there are unlucky places -- places of evil, magic, and unknown destinies.
New Bonus Resource: Seals. Arctic tribes should fair better now with a rich source of meat and skins.
All new adjusted wonders
Adjusted Civics
New models and units scattered about
Download Instructions: I have found it most helpful to download to the desktop and uncompress. Then go to the Mods directory and move it there. If an older version of Multiverse is already present, delete it first.
Directory for a CD/DVD install should be:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
If you got Civilization IV from Steam then place the mod in this folder:
Steam install=(driver Steam is on)/Program Files(x86)/Steam/steamapps/common/sid meier's civilization iv beyond the sword/beyond the sword/mods
Multiverse is a rich and exciting game, much more difficult than many other mods and specifically more so than Extreme2. Not specifically a game with many UUs or UBs, this is more about having varied units of all types. The new version is changing that fact you need specific sorts or resources to gain bonuses to build -- a reversal of the prior version.
Multiverse has 65 resources: Aluminum, Ancient Ruins, Apple, Banana, Barley, Brimstone, Buffalo, Camel, Clam, Coal, Coffee, Computer Software, Copper, Corn, Cotton, Cow, Crab, Crystals, Dye, Elemental Storm, Feywood, Fish, Fur, Gems, Gold, Hardwood, Herbs, Hit Movies, Hit Musicals, Hit Singles, Horse, Incense, Iron, Ivory, Ley Line, Liftwood, Marble, Oil, Olive, Orange, Pearl, Pig, Psionics, Rice, Rubber, Salt, Sheep, Shrimp, Silk, Silver, Spices, Spirit, Stone, Sugar, Sulfur, Tea, Tin, Tobacco, Unholy Ground, Uranium, Whale, Wheat, Wild Animals, & Wine.
Multiverse has 176 technologies, which I am not going to list all of them here they include the basic tech from Civilization IV and: Abstraction, a series on Atlantean technology, Desert Living, Forest Culture, Tropical Culture, Steampunk Technologies, Fantasy Technology, Mastery of Monsters & Creatures, Road Systems & Sea Lanes, and Dinosaur Technology.
Multiverse has 312 units, with most being non-unique units. Having so many non-unique units allows every civilization to build a plethora of unit types from basic technological units such as spearman, swordsman, and bowman; to the fantastical creations of undead, elves, dwarves and demons; and towards the end of the game players will have the capability of building an array of steampunk units as flying ships, skyknights, and clanky robots.
Multiverse has 145 buildings, most of them being again not unique and available for all civilizations to build them. Most civilizations has at least one unique building, but some do not. Beyond the 142 buildings, there are 129 Wonders that offer all so many special capabilities and bonuses.
Multiverse has 42 Civics. In version 2 I use a vertical civic tree that fits better with lower resolution monitors or laptops. It looks a bit different, but works essentially the same.
Multiverse has 145 leaders of roughly 90 different civilizations. Many new civilizations and leaders were added in the core mod, Thomas' War and I have added a smattering of other civilizations too. Most notably is the inclusion of the Iskar race and the Atlantean race.