I like to play agressive in AW, especially on DG. If we just play defense, the AI's SODs with just get bigger and bigger while we haven't gotten any more powerful. I don't like the idea of sending warriors to explore, unless it's just our imediate surroundings, I'd rather wait for the AI to meet us while we expand and build a military. That way we'll be able to handle them better so that continuing to expand is easier. I guess the only reason to meet them early would be to get them in war mode to slow them down, but it slows us down a lot.
Anyway, I agree with warrior code, we need archers early on, then BW - IW to legionairres. After that beeline to mathematics for cats.
As long as the AI doesn't have swords (or Immortals ), I think we have to take a chance and go light on defense.
I agree. We should expand and aggressively fish for leaders. In AW pangaea, armys are extremely important, as they eventually have to patrol huge borders of undefended cities while your core army takes out one civ at a time.
We are in the middle of the map
While we aren't in a corner, which is obviously very favorable, but we aren't in the middle, as the tundra means we're near the bottom coast.
We have a very good UU for pillaging, so if we have iron, we should try to take advantage of that to an extreme: get a lot of pillagers out early, and try to hold on at home. I'd even allow initial expansion to be slower for this. If we can thoroughly disrupt our closest neighbors, that will help us more than getting a quick start ourselves (with this start).
I like this idea, but every tile takes a legionairre two turns to pillage, while it takes a legionairre army one turn for two tiles. But a legionairre army is so powerful I wouldn't want to use it just to pillage. Also, at the early stages, AI defense is so weak, we might be better off just razing cities with an army or a stack of legionairres.
Just a few things extra:
- Workers are hugely important. Use them to build roads more than to improve tiles, as unit shuffling is very important.
- We need to build GL, so en route to mathematics we will have to get masonry, which we can use to prebuild it in a high shield town.
- Sometimes, the AI will send all there units to one city, which is very good. Just stack our guys there and let them get slaughtered by our cats and legions. But then we must expand away from that point. Placing another city next to that one would be disastrous. I found out the hard with in a solo AWD standard continents as the iroquois that was going very well. I had gotten a city that the AI was throwing everything at. I just stacked cats, spears, and MW's, and they stood no chance, I was generating leaders, all was going well, I even had lots of room to expand away from the front, but instead I plopped a city right next to that one. They instantly split up their forces, went imbetween the cities to pillage, and my weak defense couldn't handle it. Let's just make sure we don't make that mistake.
Edit: Forgot that we start with WC, so lets go BW - IW - masonry - mathematics - writing - lit.