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"Must promote before end of turn" WTF???

Discussion in 'Civ5 - General Discussions' started by mmmfloorpie, May 18, 2011.

  1. mmmfloorpie

    mmmfloorpie Chieftain

    Joined:
    Sep 15, 2010
    Messages:
    97
    I haven't played Civ 5 in about 8 months because IMO it's a pile of garbage compared to Civ 4.

    I'm playing it now because I'm super bored and it's telling me I can't end a turn without promoting my unit. Since when has this been a requirement of the game??? Before all the updates it wasn't like. You could save promotions until such time that you need them.

    It was like that in Civ4 and was even a suggested strategy.

    Remember the good ole days when Civ wasn't a nanny game? You could do whatever you wanted and recklessly end turns whenever you wanted even without giving orders to units!?

    Is there any explanation behind this?
     
  2. Dermo

    Dermo Warlord

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    Its been like this for about 6 - 7 months, and is not a requirement of the game.
    They did this so players couldn't save multiple promotions to heal instantly when it best suited them.
    You can go into the advanced menu settings and disable this if you don't like it.
    This was in the patch notes when they made they change (guess you missed it)

    FYI you can't save social policies either anymore unless you change that in the advanced set up as well
     
  3. Oneluv

    Oneluv Warlord

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    Between the Doviello and the D.B.S
    Willful decisions by a lead designer who was WAY out of his league bent on making something "new" despite, and in spite of, the yrs of devotion and dedication that went into the creation of the very franchise that put food on his table.

    Well, at least that's my perspective.
     
  4. Louis XXIV

    Louis XXIV Le Roi Soleil

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    It was changed for balance reasons because "Heal Instantly" was too powerful. Now you have to plan ahead and pick your specialists ahead of time.
     
  5. Karl_Rove

    Karl_Rove Pleb

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    May 17, 2011
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    I much prefer the "nanny" system. If you don't want the people to do anything, just click skip turn or sleep. Promotion and policy saving was gamebreaking
     
  6. Drakarska

    Drakarska Epic Dadness

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    Agree with the nanny system. However, I actually like promotions. Though I prefer to do it when I want to, not immediately.
     
  7. JoeBas

    JoeBas Warlord

    Joined:
    Jun 24, 2001
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    It makes so much sense to save them.

    Hey, you took a Barbarian Camp 1500 years ago! Of course you're now 2 techs higher down the line, but what promotion do you want for that?
     
  8. fmlizard2

    fmlizard2 Prince

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    Apr 6, 2011
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    I can see policy saving, but promotion saving? I'm pretty new to Civ in this version (played some Civ 4) and it strikes me as way overpowered to be able to heal instantly whenever it suits you, particularly multiple times if you saved multiple promotions.
     
  9. Aristos

    Aristos Lightseeker

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    Deep inside...
    Not only yours.
     
  10. Thander

    Thander Warlord

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    I think it was a bad way to balance Heal Instantly "promotion". It might be better if they had just removed that promotion from the game. Maybe reduce it down to only +3 Health, or make it so it can only be used once every 5 turns per unit.
     
  11. mmmfloorpie

    mmmfloorpie Chieftain

    Joined:
    Sep 15, 2010
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    Exactly, get rid of the promotion not the save feature.

    I remember the lead up to the release... All the devs were going on about how great Civ5 was and how they added this "cool" new feature to the promotion system: instant heal. Now they get rid of saving promotions so that feature doesn't suck so much anymore?

    Why didn't they fix the things that were actually wrong with the game? Like how the Epic time setting just forces you to push "End Turn" 10x more than Marathon? I love how it takes 40 turns to build a basic unit. That's fun!

    Why are the improvement yields still so crappy too? It takes 20 turns to build a farm in Epic and you get +1 food... Wow!
     
  12. snarzberry

    snarzberry Emperor

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    If heal instantly is totally scrapped then it would be good to be able to save promotions, but if healing is still in the game I suppose it's better to have to promote immediately. Heal instantly is a bad idea for the game because it is annoying on both sides. When I use it for one of my units it is annoying because I'm thinking about how much longer it'll take to get this unit uber-promoted now and it's super annoying when the AI uses it when you've almost killed one of it's units.

    However, a lot of my attacks would fail if they didn't include the odd insta-heal here and there, so removing it could affect game balance. Cities would go up in relative strength.
     
  13. Ankh

    Ankh Warlord

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    Heal Instantly Promotion is a problem. Another way to fix it: When you use the heal instantly promotion you can't attack that round.

    It would solve the problem when you get an enemy unit down to 1hp and it just get back to full health and counterkill you.

    Or simply just remove the promotion from the game.
     
  14. radiohodet

    radiohodet Chieftain

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    Saving up promotions is ridiculous, but it's still allowed if someone wants to be hand held, and yet people complain?

    Not having to use promotions at once is like reading a book and then 500 years later deciding if you want to remember chapter 1 or 2 because you need one specific for a test.
     
  15. joyous_gard

    joyous_gard Prince

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    Good perspective.
     
  16. Helmling

    Helmling Philosopher King

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    I think heal instantly is lame in and of itself. It should not be an option in the field. In fact, I think healing units should cost some gold, no matter where they are. You should be able to heal instantly--regardless of promotions--inside of your own cities, but it should cost you moola, not time.
     
  17. Karl_Rove

    Karl_Rove Pleb

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    I like that idea
     
  18. TPQ

    TPQ Cogito Ergo Civ

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    You can still save promos and SPs if you want. Just check a couple of check boxes in adv setup.

    I never did save, even before it was patched to not allow it by default. I'm quite happy with it the way it is, but the options are always there for those who like to save promos and/or SPs.

    It's nice that the option was left there at least, so people still have choice in how they play. I don't see this as a "nanny" system. You have the choice to play it your way. Seems fair enough.
     
  19. Samuil

    Samuil Warlord

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    Since when is preventing cheating making the game uninteresting?
    If you want to win at all costs, play on an easier level
    The game is much more fun when you have limits. Like everything in life, even games should have limits. You should not be able to do whatever you want but abide by some rules.
    People are smarter than the AI, so any loopholes should be restricted as they would cripple the AI (attacking a city and then healing all your units instantly is not quite fun, its cheating)
     
  20. Randall Turner

    Randall Turner King

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    Feb 8, 2011
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    Without addressing the "instant heal" promotion, there's a reason I have two units (only) with deferred promotions -

    Some of the upgraded units use completely different promotion trees. I like helicopters, but I especially like helicopters that've inherited the "move after combat" trait from Lancers.

    However, the Lancer promotions don't match the Helicopter promotions. :(

    So, I built two Lancers, deferred their (30XP == 2) promotions, and have them stored in the garage until I get to the point I can build helicopters. Then, I'll use the promotions on the Helicopter-track promotion tree. (I am going to have two badass helicopters, and a bunch of vanilla ones.)

    That's probably cheating. Bear in mind I'm playing at Immortal and MY helicopters require both Aluminum AND Oil now, so it's not like I'm just trying to cheat and win - it's funner for me. :) I like cool individual units.

    (though keeping these guys gassed up is looking like a real bugger now...)
     

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