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Mutiplayer got few fixes!

Discussion in 'Civ5 - Multiplayer' started by Ermak-, Aug 11, 2011.

  1. Ermak-

    Ermak- Prince

    Joined:
    Aug 7, 2006
    Messages:
    313
    Location:
    MINNEAPOLIS, MN
    If you haven't noticed, as soon as they posted available Korean DLC they also fixed a few things in multilayer.
    1. Latency shows in lobby room , so you can boot laggers. Which really helps alot.
    2. When you end turn, you still able to move units until all end turn- this makes multilayer go much faster since, people won't use whole timer during war.
    3. Noticed easier joins into in progress games without crashing the thing. I suppose this could help to rejoin if someone drops.

    I only played 1 game and there might be other things they silently put in.
     
  2. Tabarnak

    Tabarnak Cut your lousy hairs!

    Joined:
    Sep 17, 2010
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    5,968
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    Location:
    Québec
    Great news Ermak! Not played an mp game yet today, but i will come back here and write my first impressions.
     
  3. Tabarnak

    Tabarnak Cut your lousy hairs!

    Joined:
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    Location:
    Québec
    Played a game last night, 6 players, pangea, no barbs, default cs. We got 2 reload, but late(after turn 100), and they were pretty fast. Otherwise, no problem at all. 2 men were standing after turn 110, i won a domination victory turn 151. The other guy went OCC tempting a cultural victory as France, had to fight a 97 :c5strength: and 30 :c5citizen: city, i needed 6 artillery and many other units to take him down. He was at 4 policies at the end before building Utopia...but with +350 :c5gold: per turn, it was just a matter of time before i win.

    When i got rifles turn 89(6 of them), it was pretty fast forward until i hit that French city and his astronomic self-defence setting(he built all the defensive wonders). I fought for 30 turns until i took him down. Pretty fun game.

    I hope it will always be the case for future games(no crashes, etc). And i really like to move my units and change decisions even if i pressed end turn. Seriously, this is a huge improvement. Tks Firaxis! :goodjob:
     
  4. stimpen

    stimpen Chieftain

    Joined:
    Jul 9, 2010
    Messages:
    12
    lol its a shame that it shall take so long to start fix the mp part of the game.
    Me and myc firends are still waiting for the option to add more civs than the map standard. Just as you can in single player where you can add up to 22 civs.
    I mean how hard can it be to add this option. Been waiting for it since the game was released!
     
  5. MasterMishi

    MasterMishi Warlord

    Joined:
    Jan 16, 2011
    Messages:
    251
    I understood that the patch introduced ability for host to change settings in staging room, can anyone confirm this? Did i misunderstand ?
     
  6. tommynt

    tommynt Emperor

    Joined:
    Sep 28, 2008
    Messages:
    1,814
    slim stuff and really a shame it took so long, hope they keep working on useful things not dumb stuff like animations.

    I like showing pings most - thats such a small addition but useful
     
  7. UrbanX

    UrbanX Absolute Monarch

    Joined:
    Dec 18, 2010
    Messages:
    91
    thats true. most of the game's settings can be changed while waiting for players to come in. Things like dlc can't be altered once game is up.
     

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