I thought we could thrash out ideas of best to use it here while keeping the authors thread for bugs etc, is there a concept in place for how to implement for C2C?.
Ok, but i rarely get out of the Middle ages....do we need to wait till the space age to use multi maps?.
Since the number of civs and map size determine much of our experience of the game ( more and bigger means slower), would not moving from one map to another be a counter to that issue, say for instance from Eurasia map ( Old world) containing a fixed number of civs for that map, to new world which opens up new civs and new lands, and so on to the stars, its too good a thing to have to wait till the space age to use methinks. And could help solve lag due while playing.
Just thinking out loud mind you as ive yet to look at what it can do. Each map must be the same size, so does that create a problem with saves?, will the save file be eating up time when generated, even while the unused maps are unpopulated?, or rather the first map starts populated, and the next could be populated acording to diff level with animals first and then Ai civs
The first maps we will be using are Lunar, Mars and Galactic. Any other maps such as underwater/underground or your suggestions would be discussed later. The reason for this is the Galactic Era cannot be what it is without these multi-maps. Thus they have priority over any other kinds of muti-map applications.
Hydro that makes sense.
Since a map must be the same size, did you consider putting Lunar and Mars on the same map?. Mars and the moon are i think combined still smaller than the earth.
Of course, but it might be interesting to have a beta map that isn't mars or moon but a simple duell map size underground map for testing purposes that the SVN users could have during the beautifying of the real maps, getting their final cut. That's why I suggested that mining-mini-game. Test-featuring may help getting more people involved to get work done even faster, maybe faster as if the investment to build a test-feature is not made ---speakign in c2c: building a nut cracking stone takes 5 turns. Before completing it, your city would grow in 179 turns. After completing it it grows in 161 turns. You get 18 turns of hammers from the new tile (if you would have used the hammers for not building the stoned crackers nut or whatever^^) which pays off the hammer investment for the the nut cracking stone as well as gives extra benefit for the next growth of the city etc. pp. So... a minimod test feature may be very well worth it, just sayin'
Ah, no.Earth and the moon are i think combined still smaller than Mars.
if we are talking about the possibilities of multi-maps we could possibly have a "City View" map where you could build "buildings" on the map via improvements. Note this is WAY out there but its still a cool idea to think about.
Maps can be made to be smaller using blank barrier tiles that no unit can move onto. Thus allowing for say a Lunar or even Mars map to have less tiles to use than the Earth map.
However the Galactic map will have to be the same size as the Earth map. However in theory we could add multiple galaxy maps. However that would be something to discuss later.
Well the first test maps will use C2C terrain to make sure it works. Even if its all grass. Its only when the multi-maps works that we can start adding the custom space terrains.
EDIT: On a side note if we are talking about the possibilities of multi-maps we could possibly have a "City View" map where you could build "buildings" on the map via improvements. Note this is WAY out there but its still a cool idea to think about.
Ah, no.
Mars is much smaller than the Earth - barely over half the diameter. The Earth is the largest of the rocky (non gas giant) planets in the solar system (it also has the highest density - combining those two things gives it the highest surface gravity, too).
Surfaces areas (the relevant statistic for maps of them):
Earth = 510,072,000 square km
Mars = 144,798,500 square km (0.284 Earths)
Moon = 37,930,000 square km (0.074 Earths)
The empty tiles could be asteroid fields and would be used much like islands and seas on Island and Archipelago maps for example.
JosEPh
I would be generally against adding extra maps when we have other ways of handling a mechanic, becuase although another map does not affect the graphics memory, it DOES increase the amount of normal memory used, and that is not generally a good thing.
If this would mean more MAF errors and similar i would be against this ... sounds cool but not worth it if thats the case