Mutual Protection Pact Useful??

MPP useful??

  • Yes they are great

    Votes: 14 30.4%
  • No there stupid

    Votes: 7 15.2%
  • There ok

    Votes: 13 28.3%
  • They arent a big part in my strategy

    Votes: 12 26.1%

  • Total voters
    46
  • Poll closed .

POWER

The Great Emporer
Joined
Feb 18, 2002
Messages
48
I think the MPP (mutual protection pact) is only useful when you have no plan to start a war. :cool:
 
MPPs are only useful when you want to go to war. And thats you. You don't want the AI to go and start a fight somewhere else.

I really like to use them just to start a screwed up world war. Former allies fight each other and a third civ fights both with its ally who is fighting somebody else. And so on.
 
Originally posted by God
MPPs are only useful when you want to go to war. And thats you. You don't want the AI to go and start a fight somewhere else.

I really like to use them just to start a screwed up world war. Former allies fight each other and a third civ fights both with its ally who is fighting somebody else. And so on.

Yes!! MPP are great to ruin the AI reputation and sow discord againts the "United AI Team". Of course, this is kind of exploit because a MPP should mean that declaring war on one part automatically means declaring war on the other one...instead of being the protector the one who declares war. I don't know if I am making myself clear
 
Occasionally they are useful but generally near the end of games, they become annoying because wars become very costly and everyone seems to have MPP with everyone else...
 
I only use MPP's when I'm being atacked myself; if you play it right then you can get your opponent end up with being at war with every single civ thats in the game..:D

Otherwise I avoid MPP's like the plague; having one sets you up with having to declare war on any given civ in the game without having prior knowledge of what civ that will be..:( Meaning that you might end up having to wage war on one, two, three, etc, civs at the same time; not so great fun if these are the civ's that your own civ is surrounded by.
 
I agree with God. i try my best to get all the civs killing each other while I am at peace and slowly building up for war.
 
A good way to get a target civ into a war is to MPP with him. Then attack a third party. When the 3rd party retaliates, the 3rd party & target civ are at war. It's great if the 3rd party can't reach you easily because you can then get peace with them and so you have engineered a war. In fact, the computer often uses this trick against you. So beware when they propose a MPP!
 
I often try to avoid MPPs. It seems every time I sign one, that civ attacks someone the next turn. If I'm a weaker civ, I'll go looking for a MPP w/ the appropriate ally. I've got to be offered a pretty large purse to sign a MPP these days.
 
In my most recent game, the French sent a huge army into my (German) territory, with clear intentions to attack me. So, I quicly MPPed with England and Rome, since I didn't want to go down so easily. France attacked anyway. The French army, despite its great size, was slaughtered on my doorstep (not unlike WWI trench warfare - same tech level even), and the alliance turned the tables quickly.

The MPP, though useful at first, became a liability when England started a war with someone else, drawing my technologically backward, economically and politically unstable nation into another nasty dust-up.

I eventually weasled my way out of that war and went on to victory, avoiding any more MPPs. Isolationism seemed a better course, though I did end up smacking several invader civs off MY (Mine, All Mine!! :) ) continent.

So, MPPs have their place, but there can be a serious downside.

-Dearnen
 
I don't know if you read my poll about WW. But there's a new development. Thank god for my MPP with Greece.

I took the entire American continent during a brief war. Among the cities were those Cleopatra had been fighting Abe for years over. They originally were Egyptian cities, but were under American control when I took them.

I have an MPP with Greece. Five turns after the war ended, I had an RoP with Egypt. They landed troops inside my territory and attacked. Greece declared war. Greece has a military about the same size as mine. I shored up the MPP by getting every single civilization to declare war against Egypt. They're toast. I may not have to land a single unit.
 
i did read in a post somewhere that if an MPP you made ruined agreements between two civs, you will get the rep hit. rep is not so much a factor when you are THE ONLY superpower but...
 
MPP are great if you know how to use them! Pick a civ that isn't involved in any wars. That civ must not border any potential targets because then you get dragged into an unwanted war. YOu want to start a war with a target and have your MPP partner get dragged into it................................:spank: :mwaha:
 
If you want to fight a war without being the aggressor, make one with Persia. Persia will ask you for an MPP the turn before they start moving units to attack a civ.
 
make an MPP with the french. in my experience, they are builders with a strong military and excellent tech. They rarely war with anyone. Therefore they are ideal for an MPP.
 
I generally use them for the reason that they were created - e.g. when I am worried about a looming conflict with one strong power with a few MPPs, and don't want to find myself in such a war alone without any friends. S, if I can, I usually seek an MPP with at least one of my neighbors to cushion the blow and allow for some focus (since I usually am weak on the military side during peacetime).

R.III
 
If you're trying to get two AIs to fight, Alliances are just as good and don't risk you getting dragged into additional wars.

The ONLY use I've ever made of an MPP is to break a AI MPP. Suppose I want to attack Russia, who is MPPed with China. I sign an MPP with CHINA. Then I declare war on Russia, but do not attack. I wait until Russia attacks ME on MY land, which triggers China into war on MY SIDE - they declare against Russia.
 
T-Hawk,

I have a similar situation ........ down to 4 civs incl me ..... other 3 all have MPPs w/each other ...... though I am biggest and strongest overall, am stretched a little thin at the moment; need some time to consolidate and reorganize from war with Persia ........ but when ready, want to take out England w/out having to fight Germany and Babylon @ same time .... if I understood correctly, I should get an MPP w/Babylon and/or Germany, then dupe England into declaring war on me and have them attack 1st? ....

(playing Regent w/patch 1.21)
:enlighten
 
MPP's are awesome if you just use them right, basically that means manipulating dumb AI. Heh heh heh. Just as long as you're careful who ya MPP with they should serve you well.
 
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