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MV-24H Vulture - Crysis VTOL

Discussion in 'Civ4 - Unit Graphics' started by Premier Valle, Dec 27, 2011.

  1. Premier Valle

    Premier Valle FF: Babylon 5 Mod Team

    Joined:
    Sep 9, 2007
    Messages:
    675
    Location:
    Ich bin in Mexico Stadt
    Ever wanted something to replace those old helicopters with something more advanced for your future wars?

    Details
    Author: Premier Valle
    Poly Count: 1172
    Animation: Gunship
    Damaged States: No
    Glow/Gloss: Yes/Yes
    Team Color: Yes
    Dependencies: Final Frontier (exhaust animation)

    Civilopedia:


    Combat:


    We've got a vulture down!:


    Views:


    Description
    VTOLs are the primary heavy air transport and combat vehicle used by the US Marine Corps throughout Crysis, Crysis Warhead, and Crysis 2.

    VTOLs are easily distinguishable from helicopters due to their lack of rotors and their larger size. They utilize movable thrusters that are aligned vertically for take-off and landing, and align horizontally for forward movement.

    VTOLs are equipped with a minigun turret on the front of the craft under the cockpit that is fired by the gunner, while the pilot may fire a forward machinegun and launch missiles.

    Text taken from: http://crysis.wikia.com/wiki/VTOL

    NOTES: The actual VTOL moves its wings to point upwars in order to hover, but since I have no idea on how to animate that the wings are fixed pointing forward :crazyeye:. If someone nows how to do this please do so, and I'll list you as co-author ;).

    I hope you like it. Download

    :salute:
     
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Nice idea and great graphics :goodjob:.
     
  3. LunarMongoose

    LunarMongoose King

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    Male
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    Boston, MA, USA
    This is actually very nice... keep up the high-quality units! :D

    "Never give up, Never surrender!"
    -Jason Nesmith, Galaxy Quest

    :) :) :)
     
  4. Ajidica

    Ajidica High Quality Person

    Joined:
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    21,113
    Looks nice!
    If I can ever find time between schoolwork and Morrowind to get my cyberpunk mod off the ground, I'll definately find a home for this unit.
     
  5. Maniac

    Maniac Apolyton Sage

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    What fScale and fInterfaceScale did you use in ArtDefines_Unit for those screenshots?
     
  6. Premier Valle

    Premier Valle FF: Babylon 5 Mod Team

    Joined:
    Sep 9, 2007
    Messages:
    675
    Location:
    Ich bin in Mexico Stadt
    Hi, sorry for the delay. these are the values that I used:
    Code:
    <fScale>0.48</fScale>
    <fInterfaceScale>0.5</fInterfaceScale>
    
    :salute:
     
  7. SamSniped

    SamSniped DJ Goodboye

    Joined:
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    playing some funky jams
    This looks amazing. Great job! :D
     
  8. Maniac

    Maniac Apolyton Sage

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    Nov 27, 2004
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    Thanks Premier Valle!
     

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