My ALC-Style Thing

:goodjob: Very nice round, you were right to settle in place.
(The initial start was a bit unfair I thought at the time, starting you with the warrior north of the settler, leaving you no opportunity to explore your surroundings before settling.)
It's a pity you can't have Maoi statues :( they would have made your capital awesome.

I see you have only 1 turn left on the settler. Escort him to 1SW of the horse and settle. Start new set of warrior/settler in capital, use them to settle 1S of copper. Set your new cities to build workers immidiately to grab the valuable resources. Also build a worker in capital after the settler, dedicate him to roadbuling to connect the cities (if you have the wheel, that is - it's been too long since vanilla, I can't remember the startingtechs any more. If you don't have the wheel, get it asap!)

As soon as connected, dedicate one city, I think preferably Sheephorsewille to barracks + unitbuilding. You still don't know where your neighbours living (and I'm not sure I like them, especially not Qin), better be prepared. And anyway, vanilla don't come will the GW so you'll need protection from the barbs, they will appear soon:eek:. Maybe hunting/archery is an idea? (Might I suggest that you elaborate your possible techpaths in future posts? :) It'll make comments/suggestions easier ;))

After securing those 3 cities, I would contemplate settling northwest, to seal off your peninsula from intruders and to make the startingpoint of your units shorter when you start to persue your neighbours. ('Cause I assume you are going to kill them? :D)

If only I was more experienced in the thing, I would have attempted to try and make a dotmap, but I need more practise first. But I'm sure there's people out there more than willing to help you out with that.

Keep up the good work, I'll be looking forward to your next round.:wavey:
 
After securing those 3 cities, I would contemplate settling northwest, to seal off your peninsula from intruders and to make the startingpoint of your units shorter when you start to persue your neighbours. ('Cause I assume you are going to kill them? :D)

OMG wait, are there going to be wars in this game? i better stop posting and just lurk quietly :lol:
 
I'd use my first settler to seal off the peninsula, then grab the copper. Don't sacrifice your city to grab the desert copper, your culture will take care of that.

Relatively few grasslands, and mostly seafood, so I would veto excessive cottages and go for libraries (cheap since you're creative) at your capital, wheat/cow chokepoint. Your big peninsula has decent production. Calendar's not a priority, since it only gives you silk, code of laws isn't a big priority, since only your capital can run more than two specialists. Your start kind of encourages midgame war.
 
Calendar's not a priority, since it only gives you silk

that's true. but, silk is the only happiness resource we've seen! so, i think monarchy for HR is going to be necessary. pray for a mine to pop silver/gold/gems :)

Carabodes: OMG i hadn't seen that thread :lol:! but i wasn't mocking you, i was proclaiming my wimpiness and total lack of ability to fight wars. i'm a scaredy-cat!

but i think Gooblah already knows to not trust me as a military advisor. diplomacy advisor, yeah usually i can do that just fine. fighting? that's all violent and stuff, gets so messy!
 
I'm actually curious how someone would play a peaceful game with map. There's a good chance you'll be trapped, and you're too food poor to have a good economy.
 
Never mind.
 
As soon as I find Elizabeth, the trumpets of War will sound. I'm planning on doing what Carabodes suggested, and grab the Horse City. This will enable Chariots, since I already have the Wheel as a starting tech. Next, send a Settler to Coppernicus City (Get it? Copernicus city? Name of every lunar base ever in sci-fi? so I'm a nerd. WHatever). Settle there, and send a Worker from Paris through the Horse City to Coppernicus to hook up the iron, while spamming Chariots after a Barracks in the capital. Once this is done, I can effectively beat down the AI. The game will \be MUCH easier once I find more AIs. I think the island to the north of Paris is actually the peninsula of a continent, since I think that's where Qin's warrior showed up. If this is true, we could have a serious problem, since I"ll have to wait till Sailing to put a Settler there, and the area looks pretty bad.
 
that's true. but, silk is the only happiness resource we've seen! so, i think monarchy for HR is going to be necessary. pray for a mine to pop silver/gold/gems :)

Carabodes: OMG i hadn't seen that thread :lol:! but i wasn't mocking you, i was proclaiming my wimpiness and total lack of ability to fight wars. i'm a scaredy-cat!

but i think Gooblah already knows to not trust me as a military advisor. diplomacy advisor, yeah usually i can do that just fine. fighting? that's all violent and stuff, gets so messy!
Don't be afraid, just spam suicidal units :D. I used to be very afraid, keeping peace at all costs. After my recent crusade against Rome (not knowing the first thing about warfare), I've realised that it doesn't matter if my units die, as long as I kill more of their units than they do mine - and suicide keeps the maintanence costs down ;)
And some survive, and you learn why they survived, and taking the next city you do better. Hopefully I'll some day learn to warfare without having to sacrifice so many units. And maybe I'll even learn to make the proper promotions. :lol:

As soon as I find Elizabeth, the trumpets of War will sound. I'm planning on doing what Carabodes suggested, and grab the Horse City. This will enable Chariots, since I already have the Wheel as a starting tech. Next, send a Settler to Coppernicus City (Get it? Copernicus city? Name of every lunar base ever in sci-fi? so I'm a nerd. WHatever). Settle there, and send a Worker from Paris through the Horse City to Coppernicus to hook up the iron, while spamming Chariots after a Barracks in the capital. Once this is done, I can effectively beat down the AI. The game will \be MUCH easier once I find more AIs. I think the island to the north of Paris is actually the peninsula of a continent, since I think that's where Qin's warrior showed up. If this is true, we could have a serious problem, since I"ll have to wait till Sailing to put a Settler there, and the area looks pretty bad.

I like Coppernicus City, you should use that name :lol:
As for finding Lizzie / getting knowledge about the island/peninsula north of Paris / meeting the rest of the world:
Get a workboat out there asap, you don't have to wait untill sailing to have a look at a potentional new city. (Allthough it is more fun with galley and scout, as you might find a goodyhut or two:D) With a lot of luck, you might even manage to circumnavigate the earth with that workboat :cool:, you'll never know untill you've tried. ;)
 
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