Miserable Old Git
Chieftain
- Joined
- Feb 6, 2021
- Messages
- 94
There are clearly improvements needed. Religious victory on huge maps in Civ 6 is effectively a variant of dominance victory, and diplomatic victory is too mechanistic. The world congress in Civ 6 is a joke. But on the other hand the trade routes and district mechanisms are vast improvements. And can we please have workers once more called workers, not builders! And I like hex tiles. I'd also like see the Civ V colonies (access to distant luxuries) reintroduced.
The one big change I'd like to see is military. I would like to see GDRs consigned to history. In Civ 6 - at least on big maps and at high difficulty - you can't do anything agressive until you get these. Realistically, to absolutely require suitable combined arms tactics to take down cities (relative to the era, so making ranged units relevant in the classical era, siege and naval units in the mediaeval, gunpowder units in the renaissance, rifled units in the industrial, and air units in the modern, and all cumulative). And to make agressive warfare realistic in all eras at all difficulty levels.
The one big change I'd like to see is military. I would like to see GDRs consigned to history. In Civ 6 - at least on big maps and at high difficulty - you can't do anything agressive until you get these. Realistically, to absolutely require suitable combined arms tactics to take down cities (relative to the era, so making ranged units relevant in the classical era, siege and naval units in the mediaeval, gunpowder units in the renaissance, rifled units in the industrial, and air units in the modern, and all cumulative). And to make agressive warfare realistic in all eras at all difficulty levels.