Is the amount of time it takes to research a tech compared to building a unit, or building.
I feel like even when I specifically go for more production, I can still research 1-2 techs before I finish a stupid granary. I'm always pressed on what to build. And god help me if someone declares war on me when I'm not ready, because it will take more than 20-30 turns on Epic to get up a single horseman to defend myself. Don't even consider Marathon speed, which I quickly switched away from after the medieval era. Quite frankly, it's not fun to build so little in one age.
I think this is caused by a few things:
1) Science is based on population, which isn't hard to come by. My city sizes are massive usually. Even without libraries I can get a new tech well before I can build a single building in a non-capitol city.
2) The culture of cities doesn't really go towards hills. Put hills on the same priority level as flatland, and I think we'd see a better game. I'm to the point where I'm buying a hill or two per city! Even then, it's not much of a production boost. A lot of the time I also find I have a lot of extra grassland tiles, because again, after resources this is priority #1 for a city.
3) Gold is supposed to be a way to help out production, but it's simply too expensive to buy units. Even managing a single city state's happiness is enough to take away most reserves.
Has anyone else found this to be a serious problem?
I feel like even when I specifically go for more production, I can still research 1-2 techs before I finish a stupid granary. I'm always pressed on what to build. And god help me if someone declares war on me when I'm not ready, because it will take more than 20-30 turns on Epic to get up a single horseman to defend myself. Don't even consider Marathon speed, which I quickly switched away from after the medieval era. Quite frankly, it's not fun to build so little in one age.
I think this is caused by a few things:
1) Science is based on population, which isn't hard to come by. My city sizes are massive usually. Even without libraries I can get a new tech well before I can build a single building in a non-capitol city.
2) The culture of cities doesn't really go towards hills. Put hills on the same priority level as flatland, and I think we'd see a better game. I'm to the point where I'm buying a hill or two per city! Even then, it's not much of a production boost. A lot of the time I also find I have a lot of extra grassland tiles, because again, after resources this is priority #1 for a city.
3) Gold is supposed to be a way to help out production, but it's simply too expensive to buy units. Even managing a single city state's happiness is enough to take away most reserves.
Has anyone else found this to be a serious problem?