kenoyer130
Chieftain
- Joined
- Nov 5, 2001
- Messages
- 10
Ok I played Civilization 2 like a fiend and just got Civilization 3 and like to play on reagent mode where the computer in theory does not get more resources. So far I have been getting totally smashed for about 6-8 games, with the computer having a decisive lead at every point. Here are some things I have tried through trial and error, most of them being changes from preconceived ways that the game worked from Civ 2.
I am playing the Iroquois so this strategy is aimed at a religious, expansionist civ.
First off focus on culture! My standard build order is warrior (got to have something to defend the place), then a temple, then a settler. This allows me to beef up my culture level quickly. Every little pop 1 civ at a contested border spot gets a temple to push the other civs borders back. I have decimated the Americans with my expanding borders leaving them isolated from each other without even going to war. Also about half way through the first age my culture rating was equal to all the other civs combined! This seemed to stop the AI from wondering through my land and also made it much easier to sue for peace. I would attack a single city the AI had planted in some strange location, defend for a bit against the counter attack, and then offer peace with a pittance of gold. Before I focused so intently on culture the AI would stomp all over me, and wars would drag on forever with the AI demanding a city to stop. This is different from my Civ 2 strategy of not building any improvements until later in the game.
Second build mines on grassland! In Civ 2 I would focus on irrigation and only have a few mines per city. The AI in Civ 3 always had a huge army. Half way through a game I noticed that what I had thought was bad AI (littering their land with mines) might help so I ripped all my irrigation up and replaced it with mines. Suddenly my cities were pumping out units every 2-3 turns! I also noticed that even though I think the manual says if you irrigate grasslands it increases the food production by 1 it didnt seem too for me, so irrigating grassland was just a waste of time. Instead I focused on just irrigating enough so that growth didnt stop and everywhere else I planted mines. My shields went through the roof and I had a big enough army to undertake wars without the computer steam rolling me. Also due to my large army and high culture, when I went to war with one civ the others didnt all gang up on me as they did when I was weak.
Now the game is still challenging but with these two simple changes I feel much more in control and a player on the game scene, instead of being some backwater third world country like before
I am playing the Iroquois so this strategy is aimed at a religious, expansionist civ.
First off focus on culture! My standard build order is warrior (got to have something to defend the place), then a temple, then a settler. This allows me to beef up my culture level quickly. Every little pop 1 civ at a contested border spot gets a temple to push the other civs borders back. I have decimated the Americans with my expanding borders leaving them isolated from each other without even going to war. Also about half way through the first age my culture rating was equal to all the other civs combined! This seemed to stop the AI from wondering through my land and also made it much easier to sue for peace. I would attack a single city the AI had planted in some strange location, defend for a bit against the counter attack, and then offer peace with a pittance of gold. Before I focused so intently on culture the AI would stomp all over me, and wars would drag on forever with the AI demanding a city to stop. This is different from my Civ 2 strategy of not building any improvements until later in the game.
Second build mines on grassland! In Civ 2 I would focus on irrigation and only have a few mines per city. The AI in Civ 3 always had a huge army. Half way through a game I noticed that what I had thought was bad AI (littering their land with mines) might help so I ripped all my irrigation up and replaced it with mines. Suddenly my cities were pumping out units every 2-3 turns! I also noticed that even though I think the manual says if you irrigate grasslands it increases the food production by 1 it didnt seem too for me, so irrigating grassland was just a waste of time. Instead I focused on just irrigating enough so that growth didnt stop and everywhere else I planted mines. My shields went through the roof and I had a big enough army to undertake wars without the computer steam rolling me. Also due to my large army and high culture, when I went to war with one civ the others didnt all gang up on me as they did when I was weak.
Now the game is still challenging but with these two simple changes I feel much more in control and a player on the game scene, instead of being some backwater third world country like before
