My Civilization 3 Hang-Ups. Do You Have Them Too??

Master_Debater

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I have the version where you can do the multi.sav trick, so I always check around when I start a new game.

I also never want to build a city unless the city radius has at least 3 resources, preferably cows.

I also never build units that don't level up high (ex.: spearman--> mech. infantry) Because of this, I rarely build longbowman, and NEVER build any horseman.

Am I going about this the wrong way? I manage to get decent score and am sure I'm gonna get clobbered when my civ3 and conquests come in the mail.
 
take a break ...have a kit-kat

But seriously you should try different units types...did you know that the Marine is best equipped for Amphibious assaults. :p
 
Originally posted by Master_Debater
I have the version where you can do the multi.sav trick, so I always check around when I start a new game.

I also never want to build a city unless the city radius has at least 3 resources, preferably cows.

I also never build units that don't level up high (ex.: spearman--> mech. infantry) Because of this, I rarely build longbowman, and NEVER build any horseman.

Am I going about this the wrong way? I manage to get decent score and am sure I'm gonna get clobbered when my civ3 and conquests come in the mail.
Well, I think you'll find that you need to patch the game to version 1.29f, because of other things that were fixed (such as intercept missions), and this will also ruin your multi trick....

Horsemen are some of the best offensive units, and they are useful right through to the industrial age. I will still use them in conjunction with artillery in the early modern age (the three movement points of cavalry can be just as useful as the two movement but increased firepower of tanks).

Re city building - I think you need to start sorting different strategies ;)

So what offensive unit do you build early-on? Swordsmen don't upgrade very far.... :confused:
 
intercept mission?

I also compulsively save and relaod. Help me!

I used to use spearmen for offense, now usually longbowmen protected by a spearmen. once I get to rifleman, I only use that and disband all the longbowman.
 
Originally posted by Master_Debater
intercept mission?
When you get to the late industrial age you'll find that, unless you are playing a patched version of the game, your fighters will do nothing when an enemy civ attacks you with air units.
 
I'm really anal about my starting position, and uses "quick start" until å get good land, with a river, and some resources.

But not building horsemen->cavalry? They're my favorite unit all the way up to tanks. :)
 
Originally posted by ainwood
That's very surprising, if you use SPEARMEN for offensive units! :lol:

What else are you going to attack tanks with? ;)

Anyway at the top questions...

I also never want to build a city unless the city radius has at least 3 resources, preferably cows.

Bonus grassland shields are also nice. I always build cities, no matter what the terrain. Even an all grassland city along a river can get up to 120spt with all mines, rails, factory, nuke plant, Mfg. Plant. (Size 21 is sufficient to max production and growth).

I also never build units that don't level up high (ex.: spearman--> mech. infantry) Because of this, I rarely build longbowman, and NEVER build any horseman.

Horsemen are the BEST units to build. Do this -- give an AI (who loves building offensive units) a large continent to themselves and with only horses. Give yourself another, smaller island/continent and try to attack them with 30 or so swords. Initially, you'll be successful if you do a land invasion, but their horses will soon beat you back if you let them get too large. Horses upgrade to knights, then upgrade to cavs. Mobility is important in the ancient and middle ages.

Also, get the 1.29f patch. There's many bugs that are fixed. (Including the multi.sav bug).
 
I got over the deal about not using Horsemen VERY quickly once I got Conquests (Napoleon scenario)

I'm still really anal about city placement, though.
 
I hate having two of my cities sharing even One square between them, But I'll tolerate a couple within a conquered nation.

Reasorces in the the hands of the AI, it's just one of thoes things that shouldn't be. If I can, I'll "leech" unnecessary reasorces from within their borders, which usually ends up costing a fortune.

On a few occasions, I've quit & started a new game because someone else built TGL.

I have a have a habbit of leaving my capital undefended, while I build TGL, and on more than one occasion, a Barb Horse'll appear at just the right moment to destroy it a turn before it's complete (I'd like to meet the one who programmed that in, 'cause I'm sure it's no coincidence).

I'll almost always reload if the AI pulls off something ridiculous. Like killing my elite Cavalry with their defending, regular, Longbowman.
 
Don't underestimate mounted units. They're the best attack unit until you get tanks. They tend to have high attack values and good movment. The retreat ability helps negate the low defense disadvantage.

As soon as horsemen become available, you should start building them. By then you may still be in the rapid expansion phase, in which case the horsemen are good for tracking down barbarians before they can get to your settlers. Also, barbarians provide your AI opponents with military promotion opportunities, and you'd be best served taking those opportunities for yourself.

Once you get knights, you not only have a strong attack and good movement, but relatively good defense as well.

If you have a tech lead over your opponents, calvary are particularly deadly. You'll want to slowly build up your stockpile of mounted units throughout the game. The moment calvary become available, upgrade all your mounted units, then go on a campaign of conquest. The only things calvary need fear won't come until the next age. With their extra movement and increased fierpower, you can conquer a lot very quickly.

This works out perfectly because this expansion comes at just the right time for you to build up infrastructure to prepare for cranking out tons of tanks once they become available. Assuming you have any enemies left, tanks and the modern armor they upgrade to are the kings of modern combat.

Once you're dealing with waves of tanks, your stacks of calvary will still be useful. I use them to come up behind the tanks after cities have been captured. The calvary are used to suppress rebellion in newly conquered cities. Calvary can also be used for other secondary tasks like picking off enemy units within your newly conquered territory, or to protect workers near the front lines. All of this leaves your tanks free to do what tanks do best: conquer enemy cities.

Another upgrade path you may be missing out on is artillery. If you are playing at low levels of difficulty and can maintain a significant technological advantage throughout the game, then artillery might be useless to you. However any time you face an opponent of equal or better technology, you'd better have stacks of artillery units (protected by your best defenders, of course) ready to move during any invasion. Bombardment can weaken a superior enemy to the point where you can capture cities that would otherwise be beyond your reach. Bombardment units are the great equalizer.

Bombers and stealth bombers can be extremely useful in modern era wars between roughly equal opponents, but keep in mind they have range limits and generally don't do as much damage as artillery-type units. The more modern artillery units are great because their increased firing range means you don't have to get them as close to enemy cities, which in turn allows your invasions to go faster.

Speed is one of the main drawbacks of artillery. They can only move one unit per turn, so they can slow down your invasion. The other problem they have is a complete lack of defense. They're as helpless as a worker, so be sure to bring along defenders (like those spearman → mech. inf. guys you have so much of) with any artillery stack.
 
so true underseer
 
Getting to cav 1st in a military/conquering game is fantastic. You can conquer half the world before they even know what hit them. The retreat ability helps immensely too.
The city spacing to not share tiles is useless because you can't even use all the tiles until sanitation. That is over 3/4 of the game having tiles that are not but could have been used with tighter spacing. You'll find at Emporer and Diety the tighter spacing is a must.
 
How can you not use horsemen? They are great, they can retreat, significantly reducing cacualties.

I do spend a lot of time figuring out where to put my cities. It's a bad habbit i think, 'cos i hate overlapping, but optiumum cities never work.
 
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